I have a friend and colleague in my guild, who plays resto shaman with absolute out of box UI, no addons no nothing. We saw that and wondered. But, he has 3.4k RIO and is experienced mythic raider doing like 300k healing overall on a pulls.
Absolutely, you can play good without tweaks to your interface.
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I am not stubborn. What is wrong with creating your own group? I do that too.
Seems fine to me. Why shouldnât we have tools to help ensure we donât waste our (often limited) free time?
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Besides, they can do whatever with way the roles are distributed. Raiding may trickle down but all I am seeing for the entirety of Dragonflight is people being mad they couldnât fit into raiding group because we are too many.
Or guilds in my server, massive lanugage barrier and all, that run 4 to 5 raiding teams and still you hear the drama about people not having spot.
Raiding certainly has weak points I will admit that, but you got to run the numbers in perpective.
I am one tank. Due to solo tanking potential on Normal raid, I alone can make the game for 29 other players. On heroic, give me one more tank, two people make the game for 28 players.
Take 10 dedicated tank players, that is almost 300 hundred people, with place to play. That were smaller servers back in the day, if we count out non raiders, levelers, focused pvpers. All that, by me and literally anybody who swaps to tank spec and has access to my personal discord.
Blizz knows that and I suspect they design pve around this, so even if numbers trickle down, there is still bottleneck wide enough to enable system to continue. It is safe investment.
Why should the developers be lazy and let the community solve their problems, for a game that the community paid for?
Because it is fundamental design choice from the first day, where they went with âdevelopers AND playersâ . Not âdevelopers AGAINST playersâ. Thats why the most popular addons were converted into baseline WoW features. Because those developers used the addons themselves and saved cost of brainstorming.
With clear outliers being banned or removed through the years (rogue Sap macro working on grid scan basis anyone?)
PS some could say the reason for wide unbalances from period to period, be it PvP or PvE etc. could be seen also through this perspective, like the devs wonât care about what they wonât do, perhaps?
It doesnât deliver but not because of addons. Statistically if you invite whoever to content meant for the top 25% then youâre just going to have a bad time.
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every single combat addon in pvp and pve should be removed.
and the gameplay should be more simple.
for example there is one addon that allow you to target your enemy even when you dont see them or when they are behind a rock or something 30 yards behind you.
i know high ranked pvp players that their screen is full of 50 smallers addons windows and they play ins a medium windows in a big screen xd
they say we cant play without addons.
its so bad
To be fair, that are probably macroâs. Not addons.
Thatâs all fine in principle, but the issue is that the base WoW UI is incredibly lacking. I donât think addons are an issue, but they should never be requirement for any content a game has to offer. This is exactly how we got into the WeakAuras mess weâre in.
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Why addon this can be done using in-built Focus target functionality and in-built macro sequence that force targets your Focus, without needing to actually see the target. And there is in-built system that autoclears the focus target if it is out of bounds from engineering perspective of a game.
You can do that with zero customizations.
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If you having to rely on an addon to play the base game, that means there is something fundamentally wrong with the base game?
no this one is telling me everything .
showing them in map.
and can alert you when they come near.
you can even save their name in it. even has ignore option 
So you want the devs to create new features within the game that do what addons currently do? Seems fine to me.
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Depends, I donât rely on addons, I use them to customize the window to rearrange and highlight what is important for me. I am confident I could play without them, for that case I keep no addon/WA setup just in case (contingency is always the way).
Also, I am not one excluding people for using or not using addons. All I care about is, when I engage in an activity, if I get what I want, or if I donât.
Perhaps design encounters that donât require the use of addons to make it viable, i.e. clearly telegraph the mechanics, not needing an addon to tell you to soak/run, itâs making a problem and solving it with another problem.
What is so bad about installing addons that you want to install? It is like people are completely against addons, like it are hacks and evil or something. But the game has multiple places with the button âAddonsâ. The game is supposed to be customized by the player, to their wishes.
Obviously as an M+ player i would like to have something like build in MDT, but it really isnât hard to just install the addon myself.
Opposite question: why investors should pay more money to solve these problem, if people are keep playing and paying without those problem solved?
We should start to post our UIs here as a trend.
for example I prefer to unify the idea of WoW UI in accordance to the rules of ergonomy and how my car UI is done when I am driving 