So they say, while the most hyped up projects are those promising “hardcore, grindy, unforgiving and really worked out experience, where every decision and every contact you do matter on scale of your survival, in harsh world.” The competitivness is still there I would say, especially with my younger guildmates and wow-friends. Truth is I don’t see competitivnes personally because I don’t care, I am just too much over 30 years old to be caring. I just enjoy.
Checkin IO
3.5k+ only
Giga Blasters only
Meta only
489+ bis only
Meet in SW for inspection
Must have legendary
That’s all I ask for my +2 keys.
And your group will blast so hard you will break the texture below your characters from that much torque
FF14 also had addons it’s just more of a keep it on the hush hush side.
You don’t know. Got it.
I didn’t notice any joke, just someone typing random nonsense.
Go on, expand on Massively.
Contextually, could go with Shrinking.
People over at FF14 are militantly against addons. I remember when Preach was first trying to get into the game a few years ago and was getting flamed for using an addon for chat bubbles… a freaking chat bubble addon is apparently a step too far in FF14.
Continue with the random stuff. You’re amusing at least.
Amusing is how well this passes my day in the office.
that addon is just making to not invite boosted players to raid
You don’t have to play like a professional in WoW, unless you do competitive content at the very high end.
When I do 18-20s or raid heroic with friends, most of whom have families and careers, we’re not playing like professionals. We play for the entertainment and especially the social aspects, to relax, to build memories together, and just to have fun and some laughs.
Now, if I wanted to do 30s or try to win the RWF, I’d have to play on a professional level. But I have no such ambitions nor the skill, so nothing about my gaming is professional.
It’s like playing chess or Go or the guitar. You can do these casually, on an amateur level, or professionally, and enjoy them at their respective level. It’s the same in WoW. Even at the very casual level, like only doing open world content, heroic dungeons and LFR, you can fully enjoy the game - without needing to learn any advanced stuff or installing add-ons.
But the greater your ambitions and goals are, the more skill and effort (as well as addons and auras) are needed. Just like with every other activity that can be a casual pastime, an engaging hobby, a passion, or a profession.
The game’s challenge and difficulty scale very well, you just need to be realistic about what you want from the game and align your goals with the time you have and the effort you’re willing to put in.
So we’re on an anecdotal perspective where one person finds a great time, the other finds a terrible time.
And as you said, it is right, as mentioned, I’m just riding out the last week of my sub on these boards. Game certainly isn’t made for me in mind anymore.
Apparently the addon got banned already.
You don’t want to be part of groups that exclude anybody who parses below 85%. There are tons of vital things you could be doing every run that nobody else in your groups is doing, and that is pushing your log down but your score up. You should do those things, and people fixated on logs should take all their wonderful bar graphs and… you know what, I’ll just stop there.
I’m more concerned with combat information addons and the need for them. The game is very visually noisy and difficult to play - the game world really is not a reliable or good source of combat information - and certainly not in the amount that many modern encounters require, and as a consequence the world cannot be relied on if you want to play well.
This is obviously a massive design flaw when it reaches the extent it has now.
Some suggest making the UI give less information, other suggest making the game world give more information, or perhaps thinning out the frequency of needing information (which is then offset by having less as well)
I think all of these are good solutions in the right quanities. I don’t want the death of all addons, I don’t want the game slowed to a crawl, and I don’t want 3 billion spell effects on the screen.
But I think it would be fair to slow the game down a little bit, kill a bunch of addons that take some powerful decisions in combat, and really focus on cleaning up the visuals of combat in a big way. Make sure every proc has a sound or visual. If that makes the noise unbearable (hint: It will) then that’s because there are too many.
Some addon functionality they should kill is primarily just reading the combat log. After combat I am okay with the combat log information being given to addons, but only after the fact. I also don’t want them reading which spell is being cast or how many buffs and debuffs apply on a target nor which ones it is, however, resizing these things and changing their borders and adding circles on top of them etc. should absolutely be possible.
Tbf, WoW still causes this issue self-imposed by being super treadmill-like in rewards.
If every activity completion would give some progress/loot that is actually useful to your gear, then it would be different.
Take ESO for example. The game literally gives you 1 item per boss per player and you can trade them how you like for 2h if they are from instances… That’s a game that respects your time.
WoW doesn’t really imo. And that causes this “I want to fail as least as possible by taking chances” mentality in WoWs playerbase. If there would be no risk of wasting your time, there wouldn’t be a market for such addons.
It is my belief that WoW’s playerbase is extremely focused on efficiency. Even if every dungeon a person runs would award something, that player would still seek ways to maximize efficiency, for example by grouping with better players to achieve better runs per hour ratio. That’s why there will always be a market for such addons.
This is, in my opinion, caused by two things: modern WoW’s internal design, and (maybe even more so) content creators (with guides like “get xxx fast”)
I’m not going to read all 156 messages, but in relation to the title of the thread, I completely agree.
The amount of addons that you know need to be able to do anything in the game in way, is a but overkill.
A lot of people can’t even play the game without having some basic set of addons to tell them what to do and when to do it. It’s also frustrating and annoying as hell when you go into another game, pop onto their forums and you can already expect posts from the typical WoW player demanding that x game adds addons or flying mounts.
Back in the day, people had to learn, people had to actual pay attention to the boss animations and then get ready to react.
It’s just a shame Blizzard have now developed their newer content around needing to have x addons due to the amount of things, which are going on. So it’s a problem that they caused and thus created a mentally lazy gamer generation.
I think this is the main point people were so “blind” to peoples “performance” metrics which meant that you invited people more “blindly” to the group or risk standing in Lower City “LFM DPS HC SL”, So people were more willing to take people not based on some metric system which ultimately means even less these days with people with millions of gold and boosting communitys providing boosting services for even the highest content.
I tanked 16 Galakronds Fall on a DK with 451 and even +2 the key, Now the question is would a Pug group accept that low ilvl for a 16 probably not, But this is to emphasise the fact it,s not always about Ilvl and sometimes about player awareness and experience in the dungeons.
Like i said I had a 3k rated ret paladin, Used no Lay on Hands to help remove Witches Nettles on Tyrannical 24 WM and no BoP (Wasnt talented to it) and no cleanse to help with afflicted (His excuse “Its healer job”) so needless to say we wiped because healer cannot keep up with ticking dmg from nettles (With exception of big instant heals LoH etc) but with a 3k Rating he really should know his class utility… So again this emphasises why Rating hardly mean anything and Class knowledge is superior to rating but yes this are all things which are hard to measure and you cannot really put a number to it.
So next time you see a 2.2k Ret Paladin with 460 signing up for your 20, Maybe they are more knowledgeable than the 3k Pally who has no idea about his utility.
On a side note about DBM Addon I have NEVER raided with DBM (Cept once I tried it and died more times I care to mention so much crap on screen and distracting noises in TBC) and I can successfully say I am usually the last to die on a boss fight and I told my Raid Leader I refuse to use it he,s happy to accept my reasoning, I,ll die once or twice when learning a fight but once I learned it, it becomes like second nature to me and there is ALWAYS boss audio cues for abilitys, and Boss Patterns become easily recognisable.
I wish people would be more willing to do this, but unfortunately we’ve all been victim to overlooking them, when there is another ret Paladin, who is 480 with 2.2k for example.
I’ve personally seen people who are lower on the gear/rio scale being far superior because they’re actually trying and understand their class. But the downside is we’re seeing more and more individuals, who are just too lazy and will do the minimum amount of effort.
That’s not what you’re doing if you are kicking somebody for a mistake.
This is totally contradictory.