Want to make sure that this is indeed the intended state of pvp before I cancel my subscription. Just finished gearing up and finally went for some arenas. I usually get blown up through all my defensive cds, kiting and losing in matter of seconds (21% vers, 197 ilvl). Playing defensively doesn’t even seem to be a thing anymore, especially since my biggest def CD reduces the damage by 30%. Just go all-in, that’s it. (btw the fact that it’s in the same category as defensive cds from other classes is laughable even on itself. No immune to all, no deflect, no 100% dodge & resist & gtfo from sight & re-engage when ready. Reduce damage by 30%). So I’ll die 0,3s later, yay. And even if we do win, it’s equally as quick. Perhaps I’m too old-fashioned as a wotlk player, but I enjoyed pvp that employs more entertaining techniques than 1, create macro with all your cds 2, smash your head to the keyboard 3, release the head from the keyboard to see who won.
But yeah, I got carried away. Just want to know whether there actually are arena scenarios that are not <20s long faceroll, or I’m just wasting time here.
there is some games that last longer but the meta is broken, classes is unbalanced, blizzard wont fix it, its treeaash however u turn things arround or upside down or u get higher rating or become the best player in eu
I mean, don’t even get me started on what I think about class balance. I have a lot to say regarding that topic and none of it is pretty. I was curious more about the arena meta in general, since I used to be mostly arena player.
DK seems to have good spot in BGs, but that’s not gonna get me geared up (no, rated BGs are not for me). However, it’s entirely unplayable in arenas. The fact that I’m the only dk I’ve seen in all my matches perhaps isn’t a coincidence…
Well, ladder shows that there is 1 dk player per 100 top… Should’ve checked before creating char.
Judging by their builds, they made it work by going for some “heavy cc on one, nuke another” strategy. So technically, yeah, it works. But it’s like eating soup with fork. There are comps that do the same thing better. Sustained aoe pressure, which is playstyle I’m looking for and dk used to be all about, appears to be completely dead.
Frost is a gimmick spec atm. Granted it’s a gimmick that can work just fine, but if you don’t enjoy the Grip -> Sleet -> Chill Streak -> Press-all-the-things gameplay, you’re mostly out of luck.
Frost’s damage on a single target is most definitely high, but it’s high without a Mortal Strike or any of the tools that would enable you to close out a game while training someone.
Unh is somewhat in shambles following the justified PvE nerf, which made zero attempt to compensate them in PvP. Even pre-nerf however, it’s debatable as to how strong it was in PvP.
DK is held back by like three expansions worth of PvP specific nerfs which no longer have any business being present. I’m pretty certain that Frosts entire toolkit does varying amounts of reduced damage or healing across the board when in combat with enemy players.
It’s viable so long as you’re Death Gripping an off-target for your Warrior or Monk, or maybe a Boomkin if you’re a memelord, but I suppose viable doesn’t necessarily mean enjoyable.
That’s getting into the class balance, but when it comes to single target burst, frost has the shorter end of the stick here. With all his burst potential being coupled to pillar of frost and the fact that pretty much every class has a tool to keep dk away for its duration, the damage potential remains unusable. As mentioned above, it probably can be pulled off with a lot of cc on one guy and overwhelming the second one with a bunch of crap, but if I wanted to do that, I’d play rogue. Frost can be somewhat relevant in a way, but it’s simply not the tool for the job.
Unholy, on the other hand, is as dead as it gets. By the time I set everything up and am actually able to start dealing dmg, enemy already did 40k. That aoe pressure happens to be pretty usable in BGs, but in arena I’m as good as 33k hp sponge.
Wondering how wow got to this point. >30 mins arenas were too much, that’s for sure, but this is now essentially dota with unreasonably high amount of abilities.
There’s your problem. You’re just severely undergeared for arena and people will capitalise on that with no gear scaling system being put in place. The meta is fast-paced, but not -that- fast-paced on average. If people do trade defensives, they don’t just melt in opener. In each game I lost on opening I saw opportunity for counter-play, and the opponent also a had counter-play available every time I 1-shot them in the opening.
I played skirmishes against people with ± the same gear. Sure, there’s no cooperation and it can be barely called “arenas”, on the other hand, the lack of cooperation of enemy team should make it harder for them to melt me instantly, not easier.
Furthermore, even if it was ranked, it wouldn’t change a thing about the stupidity of game design. 197 is as high as you can get without playing arenas. And at the same time, 197 is insufficient for entry-level arenas? That doesn’t make much sense, does it…
Are you speaking of 2v2 double dps skirmishes? If so, those are not an indicative of arena balance. Everything is tuned around having a healer. A class without self-healing, even if otherwise strong, will struggle there when the enemy team uses all their cooldowns.
Partially, I’ve also played 3s with healer, but it did a little difference - games were still insanely quick. I usually happened to be the target, as the lack of DKs defence appears to be so common knowledge that even uncoordinated skirmish players know they need to focus DK. I feel safe to say that my positioning and losing was decent, so standing at open and brainlessly eating all the dmg from everywhere really isn’t the case.
DK defensives are simply exceptionally poor right now. You have more options to break CC than most classes, but that doesn’t really matter when you can’t survive outside a stun either.
I hate to break it to you guys but if you keep losing on 1400mmr in 3v3 and don’t win at least SOME games to eventually get some >200 gear then gear is not your problem. do you actually think that you play perfectly? I don’t think so. it’s just way simpler to blame gear than your own skill.
(I know that gear is a huge difference right now but everyone has to gear up, so just push through it)
3v3 is imo the best way currently it seems. just don’t expect to win every single game and you ll be just fine and 210 in no time.
Gear is only partially to blame in the case of DKs, it’s dishonest to suggest that the problem of melting under focus would go away immediately if you just gear to 210.