Are boomies going to be nerfed in PvP?

kill shot should not work above 20% on players, hunter range needs to come down

In fact, in regards to range abilities, all the 40 yard stuff added in SoD needs to be brought down to what normal range for those classes are.

I think a good rule of thumb is 30 yard max for instant casts, 35-36 for cast, and 40 in some cases where it already had that before

In BGs you have 10-15k hp. Where as a full duration Boomie dot will do like
 2-3k dmg in 20 sec.

Its ignorable. In 20 seconds a whole fight happened. You thinking a Boomkin is running around doing 2 dots per target is not happening. And no, its not the same as Shammys, their Flameshock is aoe so for them it makes sense to use.

You sit back at near max range and cast Wrath and Starfire. And people die. Dots just let you have a lot of dps if not dispelled, but puts very little pressure on the healers. Its not a raid, your dps does not matter in that sense, pvp is always about burst and killing people.

Frost Mages dont do as much dmg as Boomies, more or less true. They still do a lot of dmg while having a lot more control and mobility.

As for Shoca ? Its busted af. Yes, there is a range issue. But you are the best melee buster in game. On top yes, you can also push the front lines and do insane bursts. You also do not need a dot. Dot =/= Good class. Look at SPs and Locks. They can dot, yet are not taken into a premade very often.

I think Boomies only have dmg. If you nerf it you need to up their survivability then. Hunter has high dmg and very good control tools. Ele does high cleave and is very tanky.

I highly doubt any of these will be addressed.

Dot cleave damage does put pressure on healers, and it’s why you get entire RBG teams who have been running that setup since cata, and why boomkins, aff locks and UH DKs are often top representation in RBG

that’s not classic, but that general playstyle has always existed, and goes to show how powerful it is

Mage control is meaningless because the amount of extra dot spread and aoe dots makes it so you cant sheep anything in most cases, starfall breaks sheep (it shouldn’t, and sheep should remove dots on a target tbh)

Different game versions. No one is talking about anything outside of SoD
 what are you on about lol.

Why would a Boomkin put a 2-3k dot over 20sec when you can just do a 4-6k Starfire in 1 sec


Because you don’t have to commit your arcane school, can safely hop in and out of range (36 yard is pretty long in classic), do it instantly, and spread damage around significantly, then fishing for nature’s grace procs from the moonfire/sunfire to use those hardcast starfires, in addition to throwing starsurges on CD. Also, starfire rarely does more than 3k, whereas moonfire is a pretty reliable ~1.8k or so for very little commitment or effort, or no sacrifice of safety or position

The instant cast thing on range is a huge plus I get chunked when I go to 30 yard range just for an ice lance, instant 36 lets you avoid a lot of things

You missed the point re WoW versions - it’s a constant comp that has always existed in WoW, it’s like RMx always existing because of mage-rogue synergy in arena, in literally any version of WoW that happens. Likewise, heavy dot rot comps have always been powerful in BGs regardless of WoW version, ergo, dot spreading clearly does do significant damage and pressure on healers, or keeping people’s health down to make them easier to snipe off for other classes.

Look, I cant go into this for too much longer, I realized a while back that you cant really teach classic players when they are wrong.

15k hp does not care that in 20sec he will take 2-3k dmg. Its ignorable. By the time dot classes do their thing in SoD the front line is dead because of the lack of pressure and you are facing down Warriors, Rets, Shockadins etc, aka you are dead in a few seconds.

You can also not compare different versions of WoW. In Cata RBGs yes, dot classes were amazing. But it was much easier to mass spread dots, the healing is a lot lower, and dispels have a cd. None of these apply to SoD.

In Cata as well the BRGs are all flag control. Here everyone does AB. And when you die with full world buffs and consumes, you more or less lost the game because your power is insanely lower from that point on. So in Cata you die, rez, die rez and as long as you time the def and sniping the flag carry ? You can still win even tho you are losing fights.

Here if you lose fights its over. 20-30 sec for dots to do their full dmg and for you to dot 10+ ppl is going to take ages. You are dead, no questions. Again, this is why you have BG teams filled w/ Eles, Hunters, Boomies. Not because of dots, but because of cleave and direct heavy dmg. Starfire, Lavaburst, CS etc. On top all 3 can do heavy aoe.

Also, Mage has a lot more control than just sheep. But again I agree, there Mage also suffers in part from the fact that whole teams can use FAPs at the start and just be immune to Mage control for 30sec.

You dotting when you move ? Thats fine, tho Droods can Surge too, its a better option imo. But you dotting 1 by 1 ? As a Boomie ? You are griefing your grp.

15k HP?

You mean the minority of people who have full R13 gear already, and will stop pvping much in a couple of weeks?

If you look at an average group, the mean range is going to be somewhere around 5-10k HP, a few of them losing 30-40% of their health from instant dots is pretty significant

“because of cleave”

sunfire and moonfire are cleave, it’s a thing called dotcleave and it’s a common BG tactic

And it’s not just cata, dotcleave is almost always strong in WoW, it’s just a really effective tactic, so is meleecleave and stacking what ever melee can do insane front loaded damage on AoE cleave that season

Dots = spread pressure
Starfire = sniping

Hardly griefing your team to dot the enemy team, you’d be griefing if you kept extending to get starfires then chunked out by hunters

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All good. Gl with the dots then.

Hnter dont have any selfheal or defensive spell.Noskill boom wheelchairs have everything.

nah huntard are still the most braindead class dw

let’s hope killshot / chimera shot get giganerf soon

Yep, feels pretty good playing a hunter sniping them clothies for 4.5k crits <3

boomy player detected,try to kill a boomy as hunter.you cant

wdym you have to be the worst hunter of the game to lose to a boomy 1v1 , you can scatter / trap / fd any cast and burn 100% of their mana how the hell can you get hit by a single cast , and you kill them in 3 killshot lmao

typical lowiq huntard , can’t wait for blizz to disable killshot & chimera shot in pvp.

Yeah, you never met a good boomie :blush:
But thats ok, we all know what sort of human you are

even bulka who’s the worst lowiq pvp player of the server wouldn’t be this bad with a hunter lmao

And still im better than you :blush: still not able to kill ppl in a 5 sec freeze?

Gottwald is correct and I’m afraid to say that you are wrong here.

Mages are now massively over tuned as are hunters, shaman and paladins. There are also huge issues with tank classes such as warrior, paladin, shaman, druid bear and warlock whereby their damage output, control and tankyness makes them far too powerful for what is really a PvE only spec. The damage of instant spells (melee included to an extent) needs to be heavily re-tuned. Dots are fine and are in line with locks/sp which seem to be fairly well balanced at the moment.

The majority of people have PvP gear (r10 and above) and if you are seeing poorly geared players in your team, the likelihood is that they are alts. In a game where fights last max 10-15 seconds, and a GCD of 1 sec, why on earth would you spread dots unless it is core to your class design? You cannot compare Cata RBGs with Sod. They are completely different.

The balancing in SOD is a mess and will not be fixed to the expectations you would like and what we really deserve. Abilities need to be split in their coding by PvP/PvE, which they have been shown to be capable of doing, but are clearly reluctant to invest the time and limited resources in doing so for an end of life, seasonal server.

Enjoy the experience and look to the horizon. Mop PvP is very well balanced


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nobody taking that serious, calling mages/paladins overtuned is just complete foolery. A ret is not gonna be valuable against ranged, rets like other melee need effort to play well. Hunters/Shamans/Balance are OP with a literal mix of either Tanky/Sustain/Damage/CC/Utility.

Clueless little man, most tank specs except shamans are memeworthy.

Instant damage spells from Shamans/Hunters/Balance need to be heavily nerfed so those don’t do more damage than melee autoattacks for little effort or physical damage reductions should be decreased.
DoTs shouldn’t crit period.

So basically a paladins toolkit?

When I mention tank classes, I am specifically looking at tanking runes as these are what make protection orientated specs viable in PvP compared to actual classic where they are indeed meme specs. The glaring issue, as far as I can see, is that end talent tree abilities injected as runes are not tied to anything. This creates a chasm of imbalance as you have classes (where applicable) with powerful tank,healing and damage abilities along with the power of their talents. This is evident through way of earth, metamorphosis, avengers shield, aegis, sacred shield etc. Only until recently this was a huge issue with druids and frenzied regen, survival instincts etc but then blizzard intervened and effectively tied those runes to appropriate abilities like bear form. This needs to be done across the board and especially for hybrids, but I wouldn’t expect this given the scarcity of time.

I agree with you whereby instant abilities need to see a damage reduction, but I would go as far and say this needs to be across all classes (including melee instant abilities). Dots shouldn’t crit in PvP no, and as I stated previously, this should be addressed in the ability’s coding.

Always important to remember in any discussion :smiley:

Just one example of dmg while on the run. Most Lances hit for 1.5-2k+ atm. I understand Mages needed PvE help, but as always this has spilled into PvP.

Sadly like everything in SoD and Classic, people are extremely slow to pick up on it. Mages currently with insane instant dmg, giga mobility, oppressive CC and the ability to top 100% of their HP in a 1.5-2sec cast ? They are extremely viable choices for any kind of PvP.

Can a Boomkin kill you just as fast ? Yes, but minus the mobility, survivability and cc. + 2 Wrongs dont make a right.

Mages need their dmg reduced in PvP or have their PvP kid re-adjusted just like the Boomies.

Sorry, going to have to disagree on this one. Prot Warriors are easily the most oppressive op tanks in organized BGs. Especially if they run the 3p from AQ10 which reduces Shockwave cd by 50%. Most of your team is sitting in a stun for a large portion of combat.

Yes you FAP at the start of a fight. But good teams will outlast the FAP and then lock you in CC with 2-3 Prot Warriors that are near immortal, do very high dmg and control the battlefield.