WoE is the only big issue here, let’s face it. This and what shamans got in SRage to regain innervate’s worth of mana is just breaking the game. Effectively having infinite mana for a majority of PvP encounters + giving yourself 20% damage reduction.
ProtPaladins will run oom if they aren’t playing against a melee.
Warlocks can be outranged by anything that has mobility/CC/heals.
Warriors are warriors, just annoying mosqitos with Shockwave spam that will run into DRs.
Melee is in a state atm, you have to reroll to Shockadin/Tank Shaman/Prot Warrior to be marginally more viable than before. This should not be the case.
Travelform is pretty good, Catform+Dash is.
Druids Survivability is still as good as ever.
This coming from a boomkin player, jesus get off your high stag.
In organized PvP? If you had the choice to stack or spread you would spread but hey people are still in a stun that is on a AOE.
Prot Warriors don’t deal high damage, they control and have CDs.
Yes, when no one is attacking you sure. If you are being ridden by a Warrior or something physical ? Then its a sure fire way to die.
Still no explanation of where exactly I am wrong. If you also kept reading you could see that I also said Boomkins do too much dmg, but dmg is all they have atm. Where as Mages were given initially everything except high dmg. Now they have that, which means other tools need to be corrected.
In reality both Boomies and Mages need a further looking at.
They dont deal Ret/Dps warrior lvls of dmg. True. They still deal high enough dmg that you have to focus heal the ppl and cant ignore them. But again, this is not the main issue, its the control.
Yes, and the Devs do not seem to learn any lessons from previous balancing issues. Mages indeed needed some help, but to put the increase in damage on a spammable, instant, low mana cost spell is asking for trouble. I’ve been hit with 2.7k ice lances by BIS mages and you cannot counter this unless with engineering or pots. The damage, combined with a lot of cc and control, and the ability to self heal makes mages a very strong class. I am also certain there is a bug with frostbite whereby it has a 100% proc chance on first hit and then 15% thereafter. This, combined with 25% fingers of frost chance, makes the rng of the class non existent.
In some aspects yes but others no. As a defensive hybrid paladins are very strong in tankiness, sustain, and utility. They now also have very good, not the best, but very good damage as it’s all become magical damage. Holy also doesn’t have a resistance pool as an added extra. Shamans granted are the offensive hybrid, with high damage and now lots of tankiness, sustain and limited control. Their healing is weaker than a paladins.
All hybrids need nerfing quite hard in one form or another (damage, sustain, tankiness, utility) as they are the pandora out of the box. You can’t have your cake and eat it as a hybrid. There must be a trade off to do damage, healing and tanking, which originally was to be a jack of all traits and a master of none. Sadly this doesn’t apply with Sod, which contradicts the original classic design philosophy bringing us to where we are now. An unbalanced mess.
This further enhances my previous point of tanks being far too strong in PvP.
I think the recent nerfs have made Boomkins a glass cannon, and no where near as oppressive as they were two months ago. Yes, their damage is very high but now they have the appropriate trade off for that i.e less survivability. Druids are still very strong, just not game breaking as they were before.
Prot warriors do very high damage considering they are a tank spec. Shield slams can crit for 2k+, shockwave can crit for 800+, all the while having the HP and defence stat of a tank, and a similar stun pool of a rogue, if not better, as shockwave is aoe.
The issue blizzard has is that they are giving the player base everything they want, when really they need to set their own red lines and clearly define classes/specs/roles. Classic design wasn’t perfect but it did work and continues to be successful for a reason. Slight balancing tweaks and a few new abilities would most likely suffice in making classic wow as closely balanced as it can be. Unfortunately, this does mean that classes, and players, need to accept the reality of what they wish to play.
Exactly what I mean. Mages had issues. Ok, but giving them THIS much dmg is not really a good way of solving it.
To be clear, I am not expecting Blizzard to change or address anything. They dont even read the forums here. I am just partaking in a chat regarding balancing issues.
In my mind, nothing will change. And if it does Blizzard will probably again just take a hammer to the matter.
Edit: After reading the rest of your points, they are all on point. Almost felt like I wrote it xD
Mages are still more balanced in terms of needing RNG for FoF to proc for Ice Lance to hit hard, should people remind you of just pressing one button like Starsurge and SWD in P1/early P2? Just press for damage u win, mages don’t have that and you can dodge their frozen orb if they tried to fish for a FoF.
Icelance isn’t just spam and get high damage, not like SWD/Starsurge was.
That’s utter kap, a rets FoL heals for a bandage tick, 250 avg.
Shamans regardless of spec heal for triple on same casttime, like what the actual f.
They got a chance to stun you from an instant cast that is on a 6s CD, then you will eat a Starfire which can potentially stun as well. Taurens can just stun you in melee for a free Starfire cast.
It almost feels like as a paladin it is not possible to kill a boomie that has proper gear. They just strug it off as if mosqitos were biting them. Their dots do more than my entire tool kit, they won’t need Starfire or -fall to kill paladins.
We talk about hybrids yet all what paladin got is HP, damage is a joke because it’s double nerfed by damage reductions + increased HP.
Healing is a joke, defensives are a joke, hell the utility people call OP is also a joke.
People are better off as a meta reroller than playing melee.
And Shamans/Boomies/Hunters can crit 2k-3k in a PvP setting whilst strugging off melee DPS/tank warrior output and melt them in return.
You still have better heals, mobility than most classes that can heal as a hybrid DPS and have the choice to fight or not depending if you use stealth. Anything that doesn’t have stealth has to fight potentially.
Mages don’t need to be looked at, they melt against the meta three, Boomie/Hunter/Shamans just clown on em.
AND THOSE THREE NEED TO BE LOOKED AT AND JUDGED TO BE NERFED. Period.
As always, FoTSeason rerollers do not play classes that aren’t as gamebreaking as top 3, thus have little to 0 understanding of the game and try to scapegoat other classes such as mage and paladin to be OP or broken. Peak irony.
I never mentioned Paladins, tho Shoca is busted af too while we are at it.
But if you meant I am a re-roller, it could take you all of 10 sec to see that I have played Feral from the start.
I did play Boomkin in pvp from the start too since Feral was dumpster tier. And while I kept agreeing that Boomkins are problematic, you keep arguing as if I said otherwise.
I guess literacy rates in your country are not very high.
Still the same, you want to think Mages are not op ? Go for it.
Not a single dev has taken any PVP balancing into consideration at any point. Lone Wolf hunter rune obviously shouldn’t work against players/player controlled pets. Just accept SOD pvp is goofy no skill clowncrap.
The standard tear-lord tactic, fighting his own shadow most of the time, even when you agree with him. As if he is looking to score a record win in the Victim olympics. As if paladins are the greatest “sufferers” of WoW SoD pvp, lmao.