Are the tanks doing something wrong or is the 2nd last pack in vortex pinnacle overtuned?

Have had several groups just straight up not being able to kill that pack on +17 because the tank is just flat out dying and it’s not healable.

Like, legit looked like this when the tank went into melee with the pack in the last run I tried:

I don’t know enough about DHs to tell if he was doing something wrong or if it’s the pack that’s overtuned.

I didn’t even have time to cast a heal on him before he died on first pull, didn’t expect that kind of damage so I didn’t precast.

Second try I was pumping him with heals and his hp was ping-ponging mad, I gave him guardian spirit as he went in and had to power word: life him instantly, then next GCD he was low again and I used serenity and then apotheosis to get serenity back and then used serenity again and then started spamming heals to get serenity off CD and his hp was bouncing like mad, guardian spirit procced randomly and then he went down like a rock once it wore off, like legit unhealable.

Third try he died in less than a GCD again and then a dps left.

And it has looked similar in other runs on +17 I’ve done there as well, so it’s not just this single tank.

Are they doing something wrong or is that pack just straight up overtuned? Runs have been going just fine up until that pack where they get absolutely destroyed.

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That pack is spicy, but it’s always been the group dying before me (if anyone dies at all), due to the double stomps.

Yeah, that’s not been happening in those groups, the tank is getting clapped hard in the groups I’ve been there with, lol.

Thouse packs hit hard but I dont have too big problem in Vortex on Guardian Druid , mostly cos got CDs and fater that usualy sitting on 4+ stacks of Ironfur, not shure about other tanks

from my experience VP is most likely the hardest dungeon this season. trash and bosses are a bit harder then in most of other dungeons.

but thats most liekly because cata dungeons were never meant as chalenge modes/ m+ so thats why they re not designed in a way where scaling is done correctly .

there are still multiple spots that clearly will be hotfixed in incoming weeks like several packs in VP , those packs with golems in uldaman and few others.

in general this season is done interestingly . anythig up to 13 feels really nice and casual . then 2nd affix kicks in and stuff gets really hard at 14 and higher.

which is meant to be and people are clearly meant to farm easier stuff untill they are properly geared.

i personaly like this change

As a VDH, I can confirm that this pack is nearly impossible. And I did it on 15, while I’m doing 17/18s.

As a VDH you have to play it like this. Sigil - Fiery Brand - Get enough fury to Fel Devastation - normal rotation till Meta from FD expires - proc Meta - normal rotation till meta expires - KITE - KITE - KITE - Fel Devastation off CD, USE IT, meta expires, KITE - KITE - KITE.

This is how I did it. Impossible to facetank these adds at the moment if you ask me. And our healer was really good, and no way in earth he could keep me alive.

…My brain hurts…

Kiting is the only answer we have too. The tank is just getting slapped by melee hits. Nothing else you can do than kiting.

Those packs hit hard but are doable, your tanks are probably not rotating their defensives or they got caught off guard.

Edit: like the post above said, your tanks maybe are not kiting enough to slow down mob’s melees.

Brackenhide Hollow would like to know where you live.

Yea that pack is tough but if you’re dying 100 to zero in less than 2 seconds thats not a VDH problem.

are you doingthe correct route there though ? i thught i was doing correct route and i was like 80 % wrong. gotta give it to DH who was cursing at me and broke the key i tanked there that he was correct and i really needed to watch the correct route video.

in general unlike what people were doing during leveling always take right path with treants for %. and skip skip skip as much as you can :stuck_out_tongue:

Brackenhide is easier this week than places like Freehold imo.

Freehold the trash wrecks and bolstering can wipe you easily. Not really the case in Brackenhide.

I saw a DH get squished within 0.1 sec and a pala tank it easily. Sample size for me is too small to comment on it.

I tried a 20 couple of times this week on VP and honestly that pack, especially with Bolster feel on the scary side of the spectrum but did not experience particular tank squishing there.

The correct route won’t help the fact that first boss is significantly trickier than any boss in Vortex. And the trashpacks also are because you barely can ninja pull anything in VP and can pretty much have a walkthrough without much interrupt / cc. It’s a movement dungeon.

In Brackenhide instead, I additionally have both, soothe and sunbeam on cd + ticking debuffs on diseases and even some toxics making it significantly more risky when one of those isn’t dealt with in time.

Freehold sucks equally and defo more than VP again, too. Wouldn’t say trash can’t wipe you in Brackenhide though. Let the tank try and cheese one pat or a fear go off and rip key it is.

About freehold. We just got our first 2 runs in on that dungeon; weren’t the sea spout guys stunnable? We are pretty sure we coordinated single target stuns on those in BFA so we were able to pull reasonably big. Also painfull motivation does not seem to do much these days :thinking:

For now it is still the best dungeon though. Vortex we wiped on those packs before last boss multiple times since indeed the tank gets smashed by melee. Already on +14 actually. Freehold we missed the timer by 30 sec on +16 because … sea spout pack-wipes :joy:
(we havent gotten an underrot key, so no idea about that dungeon)

I think some tank classes have an easier time on that pack than others. We did it on a +19 yesterday and our (pala) tank was fine, but the dps and healer struggled to stay alive.

VDH is known for having relatively low physical damage mitigation, so it’s the tank most likely to die from physical attacks or melee hits. This is balanced by its ability to kite. VDH players need to learn to judge when they’re safe to stay in range and when they need to get out of there and not get hit. The key your tank got smashed on is probably the level where VDH needs to start major kiting this week, so players who are just reaching that level get caught out by it,

As a paladin tank, I dont have an issue with that pack.

The issue for everyone else is the 2 Executors of the Caliph, as they do group wide damage. On Bolstering, unless they die first, and at the same time, you’re going to have at least 1 that is bolstered, so it’s going to hurt.

On tyrannical weeks, it will be fine and on non bolstering fortified it should also be a lot easier.

to be fair its not that hard to be squished as DH on pull if you dont keep active mitigation / healer dont prehot you etc before self healing kicks in .

i know some DHs are gods of m+ but i find my DH kinda squishy - only squishers tank for me is my brewmaster.

i feel much safer tanking on pala , warrior , guardian .