So the new Nameplates that has the “Targeted Spells WA” incorporated in it works. But the WA itself dosent?
https://www.youtube.com/shorts/NHXQHWeALRw
You dont seem to understand how Addons work right?
Lets say you make an addon and have a list of debuffs you want to draw on the Nameplates. To do it, you need to access the API. Know WHICH debuffs there are. And know WHEN they are cast, and what is their power.
Then you can draw them. But you cant. Because you dont have access to the API.
But Blizzard does. Its not a secret for THEM. And they draw it in their default Nameplates.
Here. Educate yourself:
https://www.youtube.com/@mysticalos
But either way. You dont get the point. Even if they change the technicalities of how the API works in WoW, ONE fact is true:
The FACT that blizzard does their own addons which are carbon copies of what 3rd party addons do, makes Blizzard acknowledge that addons are here to say. Like it or not.
So by acknowledging that they stay for good. Now they will 100% guaranteed make ALL content assuming that you got them. Not just Mythic Raids.
Sure but you can guess blizzard isn’t going to make scripts that beat the challenge they themselves designed.
It will display relevant information that helps you with decision making but right now the highest levels of raiding and M+ are guilty of what casuals have been accusing us for over a decade: addons play the game for you.
Raiding has WAs that sequence and position players individually, and some top M+ players use WAs that contain a playbook of every minor/major CD for each dungeon. These are the WAs which are guarded and whose premium versions are available on the onlyfans of these groups.
15s in Legion and BfA was KSM. In DF we had a squish by 10 key levels, which means that translated to today its a +5, the15s we are talking about today are Legion/BfAs +25s.
And none of the addons play for you. You have to do high keys and mythic raids to truly understand what “playing for you” really means. Its just some casuals with zero experience in the topic they are talking about.
Raids DO have the WA packages from Liquid and Method that are behind a paywall. That I can agree. For some very specific bosses that require them. I wont deny that either.
But in M+? There are no groups that use what you claim. There is too much RNG involved.
But either way. Casuals think this is a problem for them. But it isent. People doing +22 and Mythic Raids at such a high level are the REAL 0.1%.
So all this drama, all this “bla-bla” is just Blizzard catering to said 0.1%. And they are destroying the tools for the rest of the 99.9% in the process.
The WA packages, at least liquid’s, isn’t paywalled to be clear.
The paid download is a separate addon that screams at people to update their weakaura if it isn’t, as well as lets them update the newest version from inside the game without having to go find it.
You can absolutely just check before raid night if your current version from wago is up to date and reimport it manually.
I dont Mythic Raid. I just interpreted that from other people that do. Thanks for the correction.
But either way. Regardless of what our opinions might be, we can all agree that needing some WA to do an otherwise impossible boss like Fractilius Mythic is dumb.
What is also dumb is to nuke every other addon, for every other player in the attempt to solve that for the few people that actually Mythic Raid. Especially because of the miriad of alternative options Blizzard could have done.
However. I still like the gameplay that is created by the combination of both the encounter and the weakaura combined and want blizzard to preserve it where appropriate.
Being told where to go / what to do, and having less time to do it, is not the same as not being told and having to work it out but also being given much more time to communicate.
I hope we see a mix of both styles, instead of purely the latter.
People confirmed that the version on wago is older than the one accessible through autoupdater, which is locked behind a paywall. The newer versions contain multiple bugfixes and improvements.
All I care is that Heroic Raid remains puggable and easy. So that I can simply farm that as fast as possible for the OP trinkets there will be in Midnight. As always.
This game has one major flaw (among others) and that’s visual clarity.
As already explained with my Suleyman/thunderclap example - the game needs to tell me in some way what’s happening right now or what’s about to happen.
Be it PvE or PvP. If you get randomly 1 shot all of the sudden, it’s not really fun nor engaging gameplay.
Some CDs of players are clearly visible, others are rather subtle. Some boss mechanics have indicators, others are really subtle or not present at all.
Unless Blizzard is fixing those things, I’d rather have an UI tell me than nothing.
Can the game itself, without addons, fix this issue? Absolutely. Blizzard just isn’t/wasn’t doing it at all though.
People think Suleyman’s Thunderclap exists because we have addons. That’s not true.
It exists because with out it, Priory would be some sort of Wailing Caverns but with more HP. Just plain white hits. And that would be tremendously boring.
And as time passes, we demand more “fun things”. And of course, they deliver. And we end up in the situation we are in: That to enjoy those “fun things” we need addons to clarify to us what is going on.
But the paradox here is that IF those things are displayed in a clear way, we enjoy those mechanics. We WANT Suleyman to Thunderclap.
The issue is not that the ability exists, it’s that it’s not properly announced/telegraphed. As things are now, players can’t know when thunderclap is about to happen without using addons and that’s the issue.
If Suleyman would announce that he’s about to clap some cheecks in some way (shouting, visually, whatever), we wouldn’t need an addon (for that).
Exactly. I have no issue with ammount of mechanics (well I do want affixes back in M+, but thats beside the point) or class complexity, at least on the ones I play. The issue vissability. Sometimes its try to spot the correct grey bar in a sea of grey bars, other times its the 1 caster mob that refuses to move just a little bit close so it actually appears on your screen. And if we are talking about classes… Buff/debuff, Pet/guardian durations. Like the new demo changes are a start, but moving wild imps from energy based to duration based still doesnt solve the issue. From what I read we will now have a cap of 10-16 omps if I understood it correctly, thats 10-16 separate timers, and if we don’t have timers for them then we cant properly track them, not to mention our other demons.
And you linked several clips in other threads of people explaining how classes will still need Addons to play, encounters will still need addons to play. The problem is we no longer will have addons.