Are there any players doing higher keys/mythic raid happy that combat addons are going?

Do they? Interesting that they’re not active by default and just “opt-out”.

I’m not too worried about the addon purge though. I’ll push as high as I can again and if all things fall apart maybe, just maybe, Fellowship (the game) provides better grounds for me, as an M+ enjoyer.

That is early Alpha. But that is not the point I am trying to make.

What I am trying to say is that in Midnight, people will have ZERO excuses to not have a properly configured Plater, Party Frames, DBM, ect…

They KNEW they existed since they made their level 1 toon. Regardless of if it’s opt-in or opt-out.

Basically. THIS:

So the gap between people using addons, vs. people not using them will widen. Which is what Heramaar claims wont happen. In fact, he claims the inverse will happen and we will all have a “clean slate”.

Yes, the lower end game content will probably get harder because it’s assumed you’re using in-housen DBM, Plater, etc.

Higher end game content will probably be tuned similarily to now with the exception that WeakAuras don’t exist now. So some mechanics will inherently become harder due to that.

At least that’s what I think is the most likely outcome.

Though, idk what in-house DBM and plater look like and if omnicd will also get an in-house variant.
Do we already know if in-house plater will track enemy spell CDs and casts?

Yes.

https://www.youtube.com/shorts/NHXQHWeALRw

https://www.youtube.com/watch?v=IATr1p9sVJ4

https://www.youtube.com/watch?v=TvvrLvu_Qok&t=275s

They still have a lot to polish out. But the main problems are:

  • When the nameplates are not stacked (the option) they fly everywhere and it’s hard to see
  • The agro indicator is hard to see.
  • You cannot black list certain buffs/debuffs on the nameplates. It literally tracks everything.
  • You cannot abreviate the names of the mobs.

But you can see a version of “targeted spells” WA. Where it shows WHO is being targeted by what spell.

EDIT: I misunderstood. NO. There is no CD tracking of spells. But IMO it’s “work in progress” because it would be weird to have a DBM that works for bosses but not mobs.

Thanks for the videos. I’ll check them out.

I mean that’s most likely a bug.

This needs to be customizable. For color blindness alone, lol.

This also. But maybe they’ll also just have a lot less to track in midnight?

That’s kinda dumb. Maybe it will get added.

Sounds nice, doesn’t it?

Would be weird yes.

But if they indeed also implement a targeted spells into WoW, this game might actually really become harder for the low to mid tier wow players… :sweat_smile:

Edit: just watched the aggro indicator part - that’s really horrible… omg…

they have no excuse to not kick. We are making the exact same point.

Blizzard can force all the addons on to people that they like. You will see an ability coming on the wow DBM timeline. These clowns will STILL not react or prepare for it.

You can lead a horse to water…

But can’t prevent it from :poop: in it.

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That’s not the issue.

Say you are a DD. And you play with a PWarrior and a Shaman.

You want (and can) track Cap Totem use. And Shockwave use. But you will also see Demo Shout debuff. And other things like Lightning Rod and what not.

So in total, you would be seeing 5/6 debuffs at the same time. When you (the DD) are only really interested in 2, to know when to use your own mass CC.

From a DD’s PoV it does sound nice. Because you get a visual (and sound) warning of when something is targeting you.

But from a healer’s PoV. It dosent sound nice. I need that info on the Party Frames.

That is what I have been trying to tell Haramir all this time. THAT will become the new “default”.

And the only discussion about these addons is the fact that there is ZERO customization. And by not allowing others to access the “Targeted Spells” API Blizzard has no competition. No incentive to take less than 7 months to fix those problems.

i do not agree with the removal of ANY addons especially the combat related ones, also the simplification of classes will lead me to QUIT the game for good. I need to see in PvP when my opponents open burst on me and when they use their defensive and their trinket, i need to see in boss fights DBM to GTFO to inform me about information that are not clearly visible with our eyes or its happening behind my back…, all those things are ESSENTIAL and a part of the 20 yo game, their removal now is a HUGE mistake and there will be backfire when ppl realize their game play has been degraded due to remove of addons and the simplification of classes.

If you dont like addons then simply dont use them, no1 is forcing you to use them but give the option for more in depth players to have them availiable if needed.

This is a BIG mistake, i warn you for the last time, at the end of the day its your game i have ‘‘other’’ options to spent my time with.

I assure you that the high majority of my friends share my opinion 100%, but they don’t bother to waste their time on forums like i do, they will simply quit the game.

So be expecting mass quits inc for the “nerf gameplay and skill ceiling, WoD 2 night expansion”.

ps. blizz implementations are a joke, far inferior from the add-ons we currently have and much less customizable, providing less information and with a worse UI that you cant customize to your specific liking and needs, its a waste of dev manpower if you ask me, instead you should focus on MORE content like bring back season 4 and time walking raids…

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Do you really need to see it tho?

If no one can see it either, both sides have to actually fight and read the combat. Not read some UI and counter whatever is going on.

When you are fighting someone IRL there’s also not a UI telling you what the opponent is about to do :rofl:

The PvE scene in Mythic+ and Heroic/Mythic raids would disagree.

This is not RL its a game which its strong point is not the graphics and the textures but the gameplay, its customizability with addons and high skill ceiling when you are able to track cooldowns trinkets move reposition kite counter and do your rotation all at once.

The gameplay itself and the skill ceiling are getting nerfed with the removal of addons and the simplifaction of classes.

So in my eyes WoW is losing big time its value as a game.

If i wanted to play something simple i would play League of Legends not WoW, dont try to make WoW a LoL MMO??!

It won’t work but enough time i wasted here, you dont seem to learn from your mistakes see WoD and i have “other” plans for myself.

Blitz is not the only company that sells “happiness” nowdays.

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The end result of that is you play… and all of a sudden you kill someone for no apparent reason. Or you get 1-shot yourself for no apparent reason.

And win-loose the match wondering… WHY ? …

  • I got killed. What can I do to not be killed randomly?
  • I killed. What can I do to kill more reliably and not randomly?

None of us are boxers in RL. If we were playing that “game” we would also have “signs” we look for. Im sure.

Add Normal/Heroic Dungeons, low M+ keys, Normal Raids and LFR to that list. Come Midnight.

do you ride dragons and shoot fireballs irl too?

These takes. Light give me strength.

No, but even if there would still be no UI to tell you when something comes your way.

Maybe the Light shouldn’t give you strength but instead eyes, ears and a general common sense.

the point was this is a game. Your ridiculous statement could be applied to literally anything.

Do you have a health bar irl? A mana bar? Do you have a little bar above your head announcing what you are about to do (aka spellbar) ?

Everything in this game is unrealistic…it’s a game!

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Then why complain about the game being a game regarding addons? How dare a game have design decision that encourage you, as player, to struggle, fail, adapt and overcome?

How dare Blizzard removing addons to achieve exactly that? :roll_eyes:

Honestly, considering your other comment I just responded to, I think I’ll just put you out of my sight on this forum for a few months.

Their removal of addons is more than welcome and will, in the long run, be a healthy change to the game. They’re also changing encounters, so you should never need to rely on addons to help you.

That said, they’re going way too fast with the changes, because most of their in-house systems are still half-baked. They needed to wait and to continue updating the UI so it’s as good or better than most addons.

they told us this lie with healer changes etc. Wasn’t true either

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Another misinformed player.

They are not removing addons. They are replacing the same addons for ingame ones.

Addons are not going anywhere. And encounters are STILL going to be made assuming you use said addons. Blizzard’s addons.

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Oh dear, someone hasn’t been keeping track of Alpha addon changes correctly.

Under current changes, any combat addons that use information that will now be hidden behind ‘secret auras’ will not work once an encounter starts. The only thing they’ll be able to do is display information that is generated by the new systems in place. In short, no combat addons will provide more details than Blizzard’s own systems.

So yes, Blizzard is killing combat addons like WA (despite saying they weren’t going to), they’re just replacing it with their own thing, which is basically what I said when I referred to ‘in-house systems’.

Healing changes and Encounter design are two very different things.