I copied this post from the US forum since it was so extremely spot on. This is exactly how i experienced the original WOTLK.
"Okay, so lets be real here. Classic version of WoW have been a hit and extremely profitable for Blizzard. So chances are once classic TBC is complete, we will follow into the next expansion which is WOTLK. (This happened once classic vanilla was complete.)
With that being said I am extremely nervous with Classic WOTLK. While I absolutely loved WOTLK expansion at first. The game was essentially played the same as the 2 previous expansions. Classes were updated, and they were still fairly fun to play.
However, by the end of WOTLK you essentially had todayās retail. At the start of WOTLK you didnāt have the LFD system in place. So it was still up to players to find a group and get their group to said dungeon via summons. Then they introduced the LFD system which as we all know eliminated this. This is the one thing I am hesitant about Classic WOTLK.
Another thing by the end of WOTLK all dungeons were completely face roll-able. No CC, no thinking involved. There was essentially no danger. This is also where speed running really became a thing. So in a classic version of the game (once no more content is added) what would be the point if you can just face-roll every thing? At least back then we the next expansion to look forward to. (Note, this was before we actually knew how cata was going to turn out.)
Donāt get me wrong, WOTLK brought a lot of amazing QoL features with it though too. Barber shops, more hair styles, druids forms, etc.
I am generally worried about anything that Blizzard creates or re-creates.
Having said that I am more worried about the fact that I am 99.9% sure they will introduce game time, faction change, race change (Human op). Probably another Deluxe Edition and most likely remove the 1 boost per account limitation.
Why? Because its most likely the last āclassicā xp that people are really willing to pay for, as after that the quality of the expansions was very mixed for people. So they will try to cash out hard before they burn it to the ground and sell it off for scraps.
I would like to see them do thingsā¦ in a patch way. So people can get the experience the Unholy Aura from DKās, the super op Ret Pala and DK states. They were still OP but got nerfed, especially Ret got hammered hard once or twice. Sure, you can say deserved, and it was, butā¦ the way scaling works they left as an example pvp wise Destro Locks and Ele Shammys busted to no end. Assuming things go the similar way you will see these 2 and a healer just rape and pillage the ladders at some point.
TnT use to do a mini stun for Hunters. A lot of other changes that I forgot honestly. Yes, some of it, or most was very broken and annoying, but hey, it was Wotlk and classes were re-balanced around. This would mean people would not do like they do now, chose what was super op near the end and it would generally be super op from the start as certain classes would have been nerfed had the xpac lasted on.
But ofc, Blizzard will do the absolute minimum so they can start selling the game, and equipping all the bots with more boosts, and all the āHorde Onlyā zugzugs with Every Man for Himself. So expect it to be the last patch.
Am I the only one worried whether there will even be a Blizzard left not sued out of existance and abandoned by all employees to release Wrath at all?
That being said, of course the classes will be in their final patch form, we have 2 precedents for that. And after my experiences on non-megaserver in TBC, I dearly hope LFD is in from the start, because spamming chat for an hour with copy-pasted message is not āsocialisingā but a broken game system. And I mostly play in the mornings outside raids, so no, there isnāt a bunch of guildies and friends to ask for help.
That post makes 0 sense ā¦
Why should the instances be easy and LFD exist in a classic version of the game? ā¦ Ummm I donāt know ā¦ because thatās how the original game was?
Like ā¦ whatās the point of having a classic game if you just chop away at it? Easy or not, LFD and everything, Wrath was extremely popular in itās days and is one the most popular versions of the game in private servers.
I twist and turn at night, canāt sleep, food has lost itās taste, I canāt focus during work, Iāve developed gastric ulcer. I worry about it as much as how good, or not, the next āSimpsonā season will be.
Donāt really know what Iāll do if they announce this at all and if itās not how Iād imagine. What will I do with the subscription I donāt have to pay and the extra leisure time Iād have to do something I enjoy with instead ā¦
Iām more worried about the game sucking because of nerfs and lack of quality of changes than LFD existing in the game which I never cared in the first place.
TBC is dead anyway, and with the rise of GDKP runs and the content being so easy, people donāt group anymore in guilds and donāt want to join guilds anymore. Why would you join a guild when you could just buy gold, go into a GDKP run, get full gear and prepare for next patch or whatever the arabs like to do.
No. No you had not. Stop assuming everybody hates Retail for the same reasons. This almost reminds me of when Vanilla fans before TBCC came out accused Burning Crusade of being ājust like retailā for this or that feature they hated. For you itās LFD, for them it was flying mounts. Or dailies.
Even if WotLK has LFD or dual spec, itās still not retail. The gameplay of classes/specs, the itemization, the talent system, the lack of obligatory grinds and borrowed power systems like Azerite and Covenants (glyphs donāt rly count since you can just buy them off AH for cheap), the lack of a bloated world, the lack of LFR and Mythic etc. make WotLK incredibly different from Retail as long as you care about any of those. Maybe you donāt, but I do.
If anything, Iām nervous about Blizzard NOT including LFD or Dual Spec at the beginning of the game. That would be a massive mistake - just about as massive as having made Primal Nether BoP in TBC.
How can you say that TBC is dead ? TBC is not dead at all. Itās not because some servers are deserted that TBC is dead. TBC is at its better stage at P3 with the season 3 of arena, Hyjal and Black Temple.
Sounds like just a problem on your server. On my server, literally the only guild that organizes GDKP runs (at least on my faction) is the biggest one (in terms of progress I mean, not player size), they literally organize one per week and a good chunk of players in those runs are from their own guild. So, at the end of the day, the large majority of other players must (and indeed do) join guilds in order to do raids.
I am past being nervous, selling boosts in TBC, mounts etc. That already made me care way less about the game. Which in a lot of ways was a good thing.
On Firemaw, GDKP runs are almost every 3rd message on LFG channel. I wonder if a program exists that can run in-game, tracking all the players doing GDKP for RMT.
Well, maybe it has to do with the community either being larger (my faction is approx 2000-3000 players I think), and thus allowing more raids to co-exist at once - or, if you actually claim that GDKP also make a relatively bigger share on Firemaw than on Mirage Raceway, then the fact Firemaw players are more, I dunno, competitively minded? And thus more inclined to do whatever it takes to get loot and/or money for consumables? I dunno Iām just spitballing.
Though in either case it seems like something community-specific rather than a problem with the expansion as a whole. It kinda reminded me of how, back in (Vanilla) Classic, people rolled on the most competitive PvP servers only to end up complaining that āthis doesnāt feel like Vanilla at allā - be it because of the dungeon spamming, the camping of flying paths, and so on and so forth. For comparison, the first lvl 60 horde on my server was a lonesome feral druid who get there all by himself. I myself was among the first 20 or so who hit 60 on my server (lvl 60 on Sept 6th, 2019) with my mage and I got there with a ST Frostbite spec, no AoE, no dungeon spamming (except 1 run every few levels for the quests, and often with no cleave groups - my ZF for example was mage (me), hunter, rogue, priest, and warrior iirc), no nothing. It really felt a lot more like Vanilla than what was going on in Gehennas and the like, tbh.
3.3 is a great choice ā¦ LFG was in with the blue bag ā¦ If they make crafting level x2 or x3 times faster even better. If they add tokens for gold even better. Allow players to not only turn off XP but buff xp gained -and rep- x2/x3/x4/x5. Buff raid content in wrath and make ICC super hard ā¦ People will play it for the next 10 years ā¦
BUT if they go the other way and nurf raids like they do now ā¦ meh ā¦
Oh and multiple mega servers that play different. A perma all content open arena never ends server with vanity store and tokens. A pure lvl 80 insta PvP server. A seasonal server that has content phased and a hard mode server that is exactly like live that resets after time passes like live.