Arenas are a mistake

Yes.

Classic characters are awesome because you can share your opinions without an army of armory police inspecting your armory to “debunk” your opinion and invalidate it, even if it’s a fundamentally truthful opinion that they don’t agree with.

Saying that, I know achievements/info helps you understand something about the poster, but it shouldn’t always be used as a gauge to determine how worthy a post/comment is, when some things are simply facts; like the open-world content of retail WoW being far too easy and dull.

Yet another get gut problem folks

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But that’s not a fact?

I prefer to do my challening stuff inside instances, I don’t want to be molested by mobs 24/7 that do nothing but waste my time.

It’s perfectly viable for me to say that someone that doesn’t play certain content shouldn’t be allowed to have an opinion on it, checking people’s armory/rio/whatever is a great help in that.

As I said I don’t it removed but reworked, bg and rated bg should reward more and be more important compared to arenas that are aganist the core of a mmo

Let’s remove pve and transmog, I don’t like them.

BGs shouldn’t be MORE rewarding than rated things, and RBGs are ostensibly more rewarding than arena already since they yield more conquest per win and function off of the same reward structure otherwise.

Besides, they’re both instanced content just like arena, so I don’t see why they should be raised over arena in such a manner, when they’re essentially the same thing, just the # of player is different.

But people do more arenas becouse they are smaller to coordinate, and are quicker to play especially if you are equally matched between teams.

Arenas should reward less honor than random BG and no conquest at all, especially with pvp vendors coming back in Shadowlands.

Imo arena are fine as a fun part of the game, the mistake was to balance the game around it.
It led to a uniformisation of the game (every dps has to have an interrupt and a big dmg cd to be viable, every healer a magic dispell, no mana drain abilities, etc.)
It led to the OP state of healers outside of v3 comp and dampening (both in v2, and BGs)

PvP is less fun because it is balanced for arenas, and that is the biggest problem.

That doesn’t work outside of v3.
1 dps cannot put enough pressure to oom a healer.
And in BGs an oom healer can just get out of the fight and go drink since the remaining healers are powerfull enough to keep everybody alive.

I don’t know if it changed later during bfa with corruptions &so on, but during season 1 I played a bit as a healer and we’d just rotate to regen mana. In BGs like Gilneas it often led to 15-20min fights were nobody would take the 3rd base because no team was able to kill their opponents (unless outgeared).

You can have a tiered reward system based on rating in arenas, but you cannot implement that into random BGs without making premades the go-to meta, essentially excluding solo players from being able to do anything.

I think BGs aren’t rewarding enough, but they should not take precedence as endgame source of gear over arena. As at least a semi-parallel, sure, but not over them.

Arenas are a yaikes on what a mmo is, rated arena should not exist especially in a mmorpg like wow that is one with less loading screen compared to the competition.

You can travel from Stranglerthorn vale to eastern plaguelands and you will not have a single loading screen, this has so much potential that is a shame it has never been uses it properly for 16 years.

In WoW specifically, I don’t think it’s possible to craft a compelling reward system around outdoor content, I think if you were to make PvP rewards come out of wpvp it would do little more than encourage a meta where premades camp flight paths and summoning stones.

edit: It wouldn’t be fun for the ones who are being camped on hotspots, and it wouldn’t be fun for those doing the camping either in the long run.

Not to poke the tiger or anything, but they were introduced around 2.0, so no, they haven’t been around since forever.
They were tact on as an afterthought because players wanted to wave their epeens around.

The primary example is having the possibility to conquer enemy faction settlement, Immagine as a horde raid you are capable to conquer for example honor hold in HFP giving access to the horde in the time period thay have control of it to the FP, more quest, but also honor and conquest, on retail is kinda harder with sharding and CRZ but the potential on classic in even bigger. Also there can be included more feature like proper siege weapon, destructible building/walls.

This are all elements that we have 20 years ago in the mmos that laid ground to the genre (with poor graphics and bad server performance) , and now instead that companies have better tools/resources we focus on a poor moba mode, instead all the work the team puts in creating new zones every expansion goes to waste.

Rob Pardo (former Lead Designer, Executive Producer, Vice President of Game Design, and Lord knows what else) once called Arena the biggest mistake in WoW, in retrospect.

So the OP’s conclusion is perhaps not far off. :yum:

If I remember right, then Pardo’s angle was that WoW wasn’t originally designed to facilitate that form of PvP, and the constant sheer amount of work Blizzard have had to do ever since in order to make it fit (not grow, just fit!), was not something they imagined, and the conflicting identity WoW struggles with in regards to PvE versus PvP hasn’t been a good design result either.

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Without counting that the hard hoof of the playerbase greatly desire proper great scale PvP battles, also thnx to some rpgs that are making you think “i wish this was it wow”.

Recently I have replied Divinity original sin and every time I break a oil barrel to use it to burn mine enemies soon after I always think “immagine I’d you could set fire to things to break enemy LoS”.

Instead we have arenas where the potential to use the ambiance at your favor is a tenth.

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We had that in the form of Wintergrasp and Halaa kinda.

If you think back to Halaa wpvp, do you think it was a suitable endgame activity for top tier rewards?
Without straying back into the “12hr/d” model, of course.

Nice troll bro.

Also, there would be no MDI without arenas. Without arenas Blizzard would’ve never seen the potential that esports could have on wow.

Why are arenas not watched a lot ? Cause most of the playerbase are too trash at the game to understand what’s going on. Hate me but it’s the truth.

Arenas are the best thing that EVER happened to the game, and without it, a lot of players would quit. That’s also why so many people left when pvp vendors were removed and forced into pve grinding sh!t

Nah, it’s because arenas suck.

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Always poorly implemented with enormous flaws in those, halaa doesnt even give honor if you controll it. its insane they even agreed to make it this way.

Arenas are an half abortion that stand aganist everything a mmorpgs stand for.

People forgot but the vanilla art box said “Beauty with no waiting” becouse the world was totally open to explore, and instead of making it worth fight for it we have arenas.

Whats the point of having an open world and faction sistem?

You like arenas? Go play MOBAs with their lobbies and loading screen. I want a world worth fight for.

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