You know the folks who dont look up guides. Have their perfect rotation. Dont macro their stuff. Dont interrupt. Basically the average person you encounter in a dungeon.
What is up with delves like Zekvir being basically impossible?
200 million hp boss
melee attack hit for 3 million dmg/crit for 6 mil
average dps/healer has like 5 million hp
How is anybody supposed to deal with this especially new/casual players?
Idk - I went for solo delve on my monk - a random non-elite mob would 2-shot me without CDs up and 3-4 shot me with defs up xD and i barely could dent his hp XDDDD
something is wrong. I’m not this bad to fail so hard and I’m not that undergeared either.
delves are awfully tuned and this might be just spagetthi code or something. IDK
IDK if I should try solo delve or multi-player delves to get some gear - it’s hella confusing.
But to answer your question - it seems they failed big time with delves.
it was supposed to be the andy content but the gear rewards were too good now they try to desperately fix things making people disappointed and mad at the same time, while showing their gross dev incompetence.
Well zekvir is a problem currently, no disputing that. But it doesn’t mean the content as a whole should be or is aimed at the same difficulty as open world content such as world quests. This is supposed to be solo player progression content that awards higher ilvl than solo content has ever previously offered. That means it’s going to be of a comparable difficulty to similar content in the other pillars. That being heroic raids and m+ 5-6 dungeons. Then difficulties beyond 8 exceed that and are purely for the challenge.
Zekvir is supposed to be delves equivalent of AOTC, something players it’s aimed at work towards over the course of a patch.
At the moment it is a bit over tuned thats why it feels so bad but zekvir is supposed to be the strongest that we can face this season you should struggel against it this early. And there is nothing wrong woth casual content being hard.
Casual does not equal bad. If we talk about the absolute casual that does not interrupt tha does not move out of attack zones and that foes not have a complete understanding of there rotation and/or there cooldowns then this player should be able to make delvs but not at the highest level
delves were fun for the first few days, all i did was solo and even that was fun just because brann got stronger over time, now they’re just tedious because the only form of power ups is gear which doesn’t come from delves at all unless you get lucky with a map, I’ve done about 20 delves across multiple chars and have not seen a single map despite you being able to get 3 per week.
So yea, much like early torghast, people were having fun and blizzard came along and said ‘‘No no no, not allowed to have fun in our game, only grind m+/raid’’
brann is capped at 38, my brann does no dmg what so ever unless i’m in a group with an extra player becasue they messed up solo scaling for brann also even with BiS myth track gear he’s not looking to be doable just because brann doesn’t interrupt and your expected to stop a cast every 6 seconds with you 16 second cooldown.
What are you even talking about bucko? Have you even done any delves?
5.5-6 million HP DPS is top tier gear. Mythic item level. Its not 576 item level.
Zek’vir attacks about every 1.2 seconds. Which means that with full mythic sweet gear, it would cost him less than 4 seconds to get you down. You can heal, but how much? If you are doing 2 million damage per second, thats a 2 minute fight. Are you able to sustain all this damage?
And thats not it, no. He has 2 interruptable mechanics. One, is a fatal damage dot that he can apply to you. It is magic, so not dispellable for every class. The second one heals himself.
not sure why you’re replying to me, sounds we are on the same page…Zek’vir is completely impossible atm, brann is useless and even with BiS he’s just not possible because of interrupts and really really bad scaling.
Did they say anything about how our ilvl will effect mob health/dmg scaling and how Brann’s level effects his use of silence?
I feel like the way Zekvir feels right now on a melee class, 20 extra ilvls will not cut it.
My main problem is I cannot nuke the web adds before they hatch, because Zekvir casts 3x an aoe insta kill on it. It barely damages the add at all. Then when it does hatch I need to manage cc on the add while also interrupting zekvir’s self heal, dodge aeo death swirls, which means I cannot melee.
It doesn’t help that zekvir’s melee swings hit for 75% of my health and Brann is made of cartboard and reviving my A.I. healdworf has way too long cast time.
I haven’t even managed to get to the second add spawn without Brann fainting.
That said, I understand of course they want us to do it later in the season. It just bites a bit that many got it done before they nerfed Brann and capped his exp/lvl.
I also want to know how the scaling changes, because the filthy casuals (me) who this was designed for, will never outgear him, since the absolute max we can get is the minimum requirement.
(What I am hoping for is that the encounter scales in some hidden way depending on Brann/item level)
Delves are super casual content up to lv6
after that it actually rewards gear where you have to put effort in so thats what theyre scaled to.
Don’t expect to clear a +8 if you cant play your class ^^
zek vir is the magetower equivalent of this expansion you need good gear and alot of skill to kill this guy.
Tier 10 requires 623+ ilvl and Tier 11 and Zekvir ?? have an even higher requirement then that. Zekvir also have a bunch of dps checks which will be extremely difficult for majority of players at this stage. Most players complaining about the difficulty are around 580-605 ilvl and unless you’re very very good and do no mistakes, you ain’t doing Zekvir ??
Sorry if you feel it’s hard but then I suggest you stay in the Tier 1-7 delve category and try zekvir ? once you get some better gear from m+ and vault next week.
Casual players (The many mediocre ones out there, not the ones who completed mage tower when it was current) are supposed to build up to tier 8 and beyond, gearing up and progressing up the tiers, this is content meant to last for the duration of the season, and we’re just in week 1 of it.
on tier 5 solo i get 3 shot by nerubian elite, but on 3 man group he gets killed in 2 shots lol even though its same mob … and we all wear same ilvl 570
The problem is groups cleared them in an hour of season 2 start that puts unnecessary pressure on solo players. they will feel neglected and left behind again. They will always feel the pressure to lfg and or pay for runs.
it’s not solo content its group content with solo tacked on.
There is no way you would be 2 shot by any mob even with only green gear in a Tier 5. I think you guys are pulling like its an heroic, not avoiding mobs special attacks, not interrupting, not stunning, not healing.