I really dont want to be that kind of guy, but delves are not tier 8 and above only…
the real casual players, the dads i work with, the older than me in my 30s wow players, gaming girls… all these are having a blast playing delves 1-4.
So i would say they are success, hard to believe but not everyone is forum dweller watching youtube wow creators on 2nd monitor, doing hc raids week 1, like most of us here on forums
t8 is the endgame, and these higher are kinda just prestige thing atm
They are designed in stages so you can challenge yourself at the right level. If one level is too hard then do a lower level. Zek’vir is not a noob friendly fight, it is very challenging.
Can you link where this was advertised please? I ask because the information I have seen advertised by Blizzard clearly states it is an activity that can be done solo, or in a group.
We need a significant clarification. When content, any content, says that it requires X item level, does this consider the characters participating in it to be:
without a single enchant and gem, no flask, no buffs at all
with average middle-of-the-way ones or
with maxxed-optimal ones?
Because the difference between 0 enchants/gems/flask and optimal is what, like an extra +20ilvl?
Delves were never said to be ‘casual’.
Playing solo doesn’t mean casual by default.
The mage tower was solo. It wasn’t casual.
This is an endgame progression system.
Meaning that you’ll have to get better (through gear and skill) to progress through the tiers that delves offer.
I’d argue that they’re actually too easy.
My main is decked out in champion and hero gear. She only has 1 8/8 adventurer slot left. In week 2 of the season. That’s absolutely insane, imo.
Remember bliz gave us 3 weeks of keys before the season started, resulting in significantly more items and brann level week 1 than we’re ever going to have in a future tier.
New playera are supposed to deal with typical in-game mechanics with the use of their full class toolkits.
Each class has a wide array of abilities. Single player content must test players somehow differently than multiplayer content where the key challenge is teamwork.
Single player content allows for Blizzard to design challenges that require players to be more versatile in how they use their class abilities.
Since Delves are endgame progression system, each player (including new and casual, whatever that means) will reach a level beyond which that person cannot peogress unless they adapt their gameplay in accordance with what the challenge requires of them.
Word ‘casual’ is uses in wrong meaning - it means someone unablebto dedicate themswlves to scheduled play with team. It has nothing to do witha said player’s skill.
Most casuals I know (30+, have jobs & sometimes kids too, also RP from 8pm+ till logging off, so realistically like 2 hours of actual gameplay between 6 and 8 (rp is much more fun tho)) most are definately pushing 7 and up
If they don’t want to go higher but could, yeah that’s fine and sure and valid but if its cause they can’t surpass a 5, then them being casual is likely not the reason, but probably that they’re undergeared (which will solve itself if they do enough bountiful 4’s) or maybe just don’t know their classes well enough. (which learning of the class I found is more likely to happen in higher level delves)
I miss the days when people played for fun and accepted that this is the level ill stay and if i want to get higher i must get better instead of modern gaming where people always just want to beat the game on highest level with all achievements done 100%.
True, but it will depend on how they handle season 2.
If you are able to use the same keys, then the problem will be even worse because people will have an absolute load of keys saved up from s1.
But I doubt Blizzard will make that mistake, because it’s so obvious. At least I hope they won’t.
But the whole ‘easy in a group’ thing is also a problem.
That part of the system needs a big fat nerf (not just in terms of difficulty, but also just in reward).
Issue with that is the majority of the playerbase that did play for fun back in the day actually did that, which mean whenever WoW wasn’t fun for them anymore they left. And when a game lasts 20 years, I’m sure there will be phases where the fun dwindles due to either burn out, unfortunate balancing or maybe even just finding something else that’s funner.
The ones that stayed though? Are those who went hardcore in the earlier expansions, and now while they age and no longer can dedicate every waking minute, they want to still achieve what they used to with the time available to them, so the most effective strat for the least amount of time popularized. And since no one likes admitting the fact that they aren’t as good as they used to be, especially if the reason is age, the game simply focused on the end game where most of these people (the core playerbase) are trying to get their 2k rating or “Ahead of the Curve”, instead if the casuals who sub for singular months when they feel like it and leave when they don’t.
Atleast that’s my theory as to what happened to the actual casuals.
what a roller coaster it was. when s1 started my buddy and i went inside. double tank skill. we just easy peacy bursted straight to 8 where we stayed. i did 2-3 more by myself, easy game. the next day (after the sneaky patch), boy did we wipe hard. like, not making it past the trash. 2 days break, we were able to do it again, with a certain amount of focus. felt right.
yesterday, i went alone. felt even easier.
but what i also saw, the time dungeons that are up at the moment.
they seem a lil budged. went in with a rando group. pulled the usual 10+ mobs, not even droping a bit under 97% health. than suddenly i get 2-3 shot by a rando mob. happened like 4 times. even pulled it singely and healer was ready. bam dead.
i think blizz is just finding its way a bit atm lets see.
problem with dvelves is different - for people who understand how their class works they are nothign but target dummies with extra mechanics - especialy in 5 man groups after they hotfixed it.
its super casual / chill experience for alts though for anyone who cba with pushing m+ / raids.
and i like it.
it makes though coupel of levels of m+ kinda - wtf is this difference in difficulty - when you get free 603 itlv gear and 610-619 peices of GV - compared to m+ which are very challenging this season
By not expecting to kill the pinnacle boss of your chosen content in the first week of it being available. That expectation is not “casual” nor what a new player would even think of.
As a not-really-casual player, I don’t expect to kill the raid’s end boss on mythic difficulty in the first week. We didn’t even kill it on heroic difficulty, and I think we’ll be there for a couple weeks.
Same with M+. I’d eventually like to get my portals and see if I can manage 3k this time on my shaman (2950 last season, but on my DK), but that is not something I expect to do in the first week or even the first month. Right now I find low keys challenging enough for the people I play with.
I assumed when you said for dedicated solo players, you did not mean group players.
Was they actually advertised as solo play only at Blizzcon? I have only been referring to wowhead and the information there clearly states for solo players or in groups with up to 4 friends.