Arms is just a mess of a button bloat

How many fingers do you guys have? I know arms is a slow spec thats not what im saying, but damn the amount of buttons needed to be keybinded is just a mess.

I downloaded weakaura and my screen was filled with abilites

Why do you keep crying?
Git gud or just stay doing bad in your class.
Stick to paladin.

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This is exactly the kind of complaint i’d expect from a ret paladin. Truely the most special subsection of the playerbase. Arms has a decent amount of buttons, but it is nowhere near the level of something like rogues or druids. Stick to fury and ret.

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Arms button bloat is not an issue.

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It is for me haha

‘Warrior’ and ‘button bloat’ havent belonged in the same sentence since maybe Cata

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Warrior got more buttons on their bars than retribution paladin. Food for thought.

Was like 27 for warrior and 25 for retribution. If I remember correctly. A few buttons more for warrior, was the end result.

Warrior got a suprisingly high amount of buttons if you really go all out.

Well you don’t use your ret 100% if you feel like Arms has button bloat, we even lost some with the “re-design”.

Definitely not an issue.

What do you mean? Look at aoe for arms.
TC
Roar
Bladestorm
CS
Avatar
Cleave
Overpower
Sweeping Strikes
Mortal Strike
Execute
Skullsplitter

For Ret
Divine Storm
Blade of Justice
Judgment
Wake of Ashes
Hammer of Wrath
Divine Toll
Execution Sentence

Fury
WW
Raging Blow
Bloodthirst
Avatar
Execute
Rampage
Roar
Bladestorm


That’s a a lot to keybind

Arms skills for Single Target:
Overpower
Mortal Strike
Avatar
Execute
Bladestorm
Roar
TC

Arms skills for AoE;
TC
Bladestorm
Roar
Avatar
Cleave
Overpower
Mortal Strike
Execute
Sweeping Strikes

You literally only weave in Sweeping Strikes and Cleave…
Oh no, you have 7 to 9 Abilities in Single and AoE?

Outlaw Rogue:
Bladeflurry
Sinister Strike
Killing Spree
Roll the Bones
Vanish
Between the Eyes
Dispatch
Adrenaline Rush
Slice and Dice
Ghostly Strike
Pistol Shot
Thistle Tea
Echoing Reprimand

And the other rogues have it worse…

You forgot:
Charge
Rend
Colossus Smash
Skullsplitter

Making it 11 Vs 13

Then rogues got:
Evasion
Vial
Feint
Cloak of shadows
Sprint
Grappling hook

Warriors got:
Ignore Pain
Victory Rush
Spell Reflect
Stanceswap
Die by the Sword
Rallying cry
Heroic Leap

Making it 18 vs 19

One would and should argue that warrior should have taunt bound.

Making it 19 vs 19

Both rogues and warriors got the same amount of stuns in theory; cheap/kidney vs sb/sw, both got a kick, shroud vs commanding shout, sap vs inti shout. Shattering Throw/Wrecking Throw is kinda too niche, even if you got them bount - they are in the same park as rogue’s pick lock or apply poision, honestly. Lets just throw them in the bag of ‘forget em’.

Now, warriors also got some utility on their bars that are not used all the time but is bound:
Berserker Rage
Heroic Throw

Now it is 21 vs 19, or 24 vs 19 if you go AoE.

My point being: There are a lot more buttons than 7. And when we talking button bloat, you got to talk about the actual bloat… not cutting out core abilities from the list (especially not the main DPS amp). Warrior got a lot more buttons than you would think as a tourist.

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First of all: Rend is baked into Thunderclap.

Second of all: Yeah you are right, but we were talking standard rotational abilities… please dont take it out of context.
(I just noticed that I forgot Colossal Smash, which i apologize for)

Warriors could also not pick all of the mentioned abilities at the same time, or if they did, then they would lack some REALLY important stuff. xD
If we also take everything into account, then Rogues also have Blind, Shiv and Gouge.

You’ve forgotten Slam, and Demolish if playing Colossus (seems to be optimal in M+).

Also, on single target you’d use Rend over Thunder Clap because it does more damage. Thunder clap was used in DF instead of Rend because you had almost infinite rage before Execute phase and TC cost more rage for TOM/AM interaction. In TWW rage is more valuable and they now also cost the same rage, meaning Rend is superior.

But yeah I agree Rogue has a lot more keybinds and is actually excessive, Outlaw was better in Legion.

He calls Vanish rotational, but not Warbreaker/Colsmash, I dont know man if we can agree here :dracthyr_tea:

Warrior can pick all the abilities mentioned, they are quite core. But warrior can pick a lot more other things, like wrecking and such, as I mentioned.

Tsk tsk tsk, ppl don’t read my lengthy post. Fbm :dracthyr_a1:

Yeah Slice and Dice is also basically a set and forget spell (at this point why does it even exist from a gameplay POV? lol). I play Rogue too, and have done since TBC, usually Combat/Outlaw tho. But use of Vanish is definitely topic relevant when it comes to bloat and complexity. Rogue is definitely more excessive than Arms regarding button/spec bloat.

I think Arms is on the limit but it’s fine. Legion Arms was the best, or one could argue MOP from Siege of Orgrimmar, but that didn’t scale and dropped off hard so I’m reluctant to go back to that, similar issue that S3 Arms had in DF, fun to play but underwhelming performance/scaling.

I agree reduce buttons please :+1:t3:

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10 fingers

Idk, where did you find a high amount of buttons to press, normally any warrior has only 2: Charge → release spirit
Sorry, 3 also battle shout before pull

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4 because you’ve missed a step in the rotation. Battle Shout > Charge > Bladestorm > Release spirit.

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It’s too much, my warr brain can’t arrange this in my head