I will go 1st , i think it’s way to much ap required to make a lvl for hoa for example : lvl 39 to 40 = 38k ap ( i know that every week at resets that amount is reduced ‘‘Catch-up’’ Mechanic )
Doing every wq that rewards ap with war mode on (cleaning both continents ).
Doing even the assault wq with ap rewards , daily emissary , pvp , pve , m+ runs daily still going very slowly .
My solution is increase the ap rewards : For wq add a research for 100 or 150 ap / wq completed .
For m+ a 10 should give 1k ap for a 20 , 2k u get the idea .
For rated pvp scale the ap gained .
Give the players choice how they wanna grind that ap doing the activities they like in the game with proper rewards .
AP is a horrible system. We are a month into 8.1 and I still can’t unlock 4&5th ring on any char. Yeah, I’m going to replace items before I unlock the traits. How crap is that?
Devs have said they are doing away with this system in 8.2, so almost a year after BfA launched, speedy, cat like reflexes.
I don’t like AP grind, I didn’t like it in Legion and I hate it now. I nearly burnt out in Legion with the amount I did to gain AP. It’s not as bad in Legion but it’s still not what I’d choose to do with my time. I do it because I need to.
I do hope we can get away from a constant grind in the future.
I just gave up. Especially since the 8.2 thing with it basically being useless, which is good but too little too late. I can see how raiding requires it and so you can’t give up but I bet you’ll have a loooot more than me.
Wouldn’t say there is much of a grind to be honest.
The catch-up is decent for alts. Gets better with every week.
The important traits are the outer-most traits. What you’re really grinding for is +5 item levels – hardly a strong necessity.
Since patch 8.2 will retire the Azerite Power system, there really isn’t a need to grind ad infinitum as there was with Artifact Power in Legion.
If you’re a min/maxer, then you may feel compelled to pursue those 3x +5 item levels on your Mythic mode Azerite Armor. But for everyone else the Azerite Power grind may as well not exist.
The ideal system for me it would be to have all traits in like 3 weeks playing 1 hour / day . All players from casual to hardcore should have them in couple of weeks doing the activities they like . For hardcore players they should have like a 0.25-0.50% dmg /healing /armor increase with more grinding the lvl of hoa (or whatever the system they implement) .
I don’t think it’s an unreasonable grind to unlock the first 3 rings at the moment. But it’s an age-old discussion about how easy it should be for alts to catch up. Personally I err on the side of not liking catch-ups at all. I don’t consider it the way of MMOs.
1 character = 100% effort. 2 characters = 200% effort.
But that’s just me.
I love how people complain about the grind in BFA but get all excited for Vanilla wow
Going to be a rude awakening for most when they get their hands on it
The grinds in Vanilla WoW provided worthwhile end results and satisfying character upgrades
What does this AP grind provide?
Nothing, that’s what.
There is literally no reason at all to grind AP as they will be removing the need for this terrible, garbage system in the Azshara raid where everything will be unlocked by default.
Just stop grinding it, it’s not worth it and provides minimal benefit for the suffering it causes.
As the team looks ahead, they want to significantly change how they are approaching the system.
This will be the last tier that you’ll have to unlock the powers on. Moving forward, they will probably be unlocked, giving you armor that presents choice.
@Solaris . Thx for shedding some light on this matter . I think this will be like the end period of legion where u had all traits and there only the paragon lvl’s if u want to increase a bit of power .
The grind in Vanilla was worth it? For what, the entire mindset of a early 2000s mmo, like Vanilla or Runescape is that the grind IS the reward.
Dumb nu-wow crowd swear to god, 99% of the grind in Vanilla wasnt to get you gear it was to unlock the content to get the gear, the gear getting was done in the exact same way it is now.
So whats the difference in grinding lvls on your neck for the needed stats to get into a raid vs grinding dailies to get in? You grind for the same result
I don’t see why there should be a grind at all for the neck. You grind to level it up to get more ilvl and to unlock talents for the azerite gear and then get an extra 5 ilvl per item at the end. They must have had this idea that it gives players something to do, something to spend their time on (subscribing longer), something to work towards.
But we already have this. It’s called grinding Azerite gear to get the best talents possible, grinding for the best gear. Grinding to be able to do the latest raid, to do high lvl m+, to get invited to arena groups and RBG groups.
I think the whole azerite grind is a lame idea. They have a catchup system for players like me who took a few months break, but it still feels slow and I have a lot to do, but this azerite is what made me tired of the game in the first place.
I like grinding for better gear, but grinding to level up the neck? Come on. And the azerite talents sounds interesting on paper, but it just becomes this annoying crap, because the talents do matter.
Because in vanilla, you would grind to get a new piece of gear. There wasn’t a different version of that item. You got that item, and you got the stats, and it would help you a lot once you got it.
Grinding levels on a neck doesn’t give you anything visually, it’s not a new item, you don’t really get anything new, you just get access to content which is talents. You don’t really get any relationship to that neck, but if you get a new weapon of armor, you get something new and it makes a difference.
I would, having to do the same braindead content over and over and over again just to re-earn traits on higher ilvel pieces is another example of a terrible idea. And if you find challenging content fun then there is no option but to do that grind as most hc/mythic guilds will require you have as many traits unlocked as possible.
But do you really have to? I mean, I do the bare minimum each week – which is 4-5 Island Expeditions and the Emissary Quests. That’s it. Then I do some casual raiding and some old content farming and such. But the Artifact Knowledge catch-up still lets me have a Heart of Azeroth at rank 41 right now. Compare that to Punyelf who grinds Azerite Power like a maniac…she’s rank 43. So 2 rank difference between not grinding at all and grinding like a maniac. I conclude that you don’t have to grind like a maniac unless you’re an obsessive min/maxer, because it just doesn’t result in much of an advantage. The Artifact Knowledge power creep basically ensures that everyone will unlock all traits within 1-3 weeks of each other, regardless of whether you’re an obsessive grinder or a casual nobody who just does the bare minimum. I mean, we’ve been through this process in Legion. It’s nothing new.