Lol, learn to play.
By now I am already certain that you came here to troll with 2 of your friends, have a good time my friend, your topic makes 0 sense.
Yeah, bye. It’s better than keeping digging the way you do.
BfA is boring because there’s no sense of danger, no challenge, gear doesn’t matter at all whilst levelling and you just in general out level everything as soon as you get to it.
I’ve died more times in Darkshore than I did my entire levelling process 1-115 in BfA. Same class. Also communicated more in that short time as well…
Another underachieved monkey who hasn’t done any of BfA’s -actual- hard content, but says how much more dangerous Classic is. Holy sh1t you people are actually delusional, demented even.
This is purely wrong. Try being an Alliance player with warmode on in Nazjatar. Let’s see if there is no sens of danger.
Concerning gear, here again, totally wrong. A ilvl 395 will get busted by, even a bad, ilvl 450. And by far. Try to get into a raid mythic while being 395 ilvl geared, we’ll see if you’re accepted.
There’s no point in discussing which one is better - Classic or BfA. At this point this is just 2 completely different games with different gameplay. If you like one of those you probably wont like the other one.
Answering on 1st topic post though - I think people who saying that gameplay in Classic is harder actually not counting number of buttons you have to press but meaning having more danger in the open world, more possibilities to die and bigger punishment when that actually happened.
Actually vanilla is all about the community. Thats why many like it. In BFA you rarely talk with strangers. You talk with your guild mates and irl friends only.
I already mentioned in some threads but I started Wow just a week ago. After doing dungeons maybe 10-15 times over that period I never got a single hello back in dungeons.
I’m coming from FF14 where communicating in dungeons is a thing so it’s all new to me.
Classic however, very social so far!
BFA is a mobile game for PC
I agree with you tho.
Concerning the main point, okay, but to me, it doesn’t answer the question of mechanics. I’m not talking about dying, but the actual complexity of your rotation. For exemple, if you face a mob that you can’t kill for sure, with 2 buttons mechanics vs a mob that you can kill with a complexe rotation (don’t see any parallells, and try to make me say I just said BfA was complexe a classic 2 buttons, here again, it’s hyperbolic, in both ways) doesn’t matter if you have a hardest time in the first situation. The first situation still have the easiest mechanics.
Hope you see what I mean, now.
Pretty much a huge difference indeed and is also why I like playing vanilla too, together with BfA. You can like both, waow!
The social aspect and playing together is just much more because stuff actually matters and makes a difference to have help in groups. Looking at you family crypt quest.
I don’t agree with you at all. Lets take PVE as an example.
Vanilla
- Pull to mobs / stand in the wrong spot, you die.
- Walk for half an hour to get a stupid quest but happy when you made it.
- Grind in PVP and “windowshop” untill you get your nice and shiny new armor and feel 2x stronger when you accualy get it. (after getting these items i would always run out of the citty and start dualing players to see how big of a crit you could get or dps)
- Walk to a dungen and find a group and do the dungen together without afk or slacking aholes in the back
- 3 spells? Yeh but important decissions behind those spells. Am i doing a big heal or small because i dont have 2 big heals left.
BfA (or pritty much everything after cat)
- Endless mob pulls with al sorts of healing and mana pools
- Take you flying mount, have no idea of the massiveness of your world and do jars where you know you wont die.
- RNG PVP GEAR??? (LEGION) HOLY SHI T WHO THOUGHT THAT WAS A GOOD IDEA
- Group finder (enough said)
- Endless amounts of spells and self casts. Easy times with healing over time, addons like healbot and so on. Never running out of mana (hardly)
So in my opinion, Vanilla is so much better than the newer versions (played them all expect Panda and BfA) yes its simpler but the amount of efford you needed to do to get some things was rewarding and felt like you earned it and you could feel the difference when you finaly got a new item.
I used to say hello in dungeons. I still do some times but not a lot. There arent many people that talk in bfa now. If i see someone talkative then i start too. I liked that part of wow at the old days.
Done retail, from 2.2 in TBC all the way up to BFA. (my own personal opinion loved MoP).
I love the class quests, better than 20 or 50 level dungeon quest for some item. Some of the QOL additions caused more problems than fix. Random LFG and all.
You’re on a server now, a community and I love how many are friendly, chatting, buffing and helping each other out. Last I saw that was in TBC. WOLK sort of ended that.
As much as I do like retail, it just automated way too much, you automatically learn new spells and abilities and watch as they float to your button bar. You never talk to your class trainers anymore and I used to love flying but running about all over the place, bumping into other people in the zones.
It feels alive and not just dead.
You can put as many interesting NPC as you want into the game, if you don’t have a interactive playerbase that interacts with other players than really it’s just a single player game with some dungeon/raid/pvp patched onto it.
Everything feels like endgame from level 1 upwards, you need to do other tasks, keep professions up, do fishing, earn some coin to pay for new items like wood for camp fire or some items to use certain spells.
But most importantly without LFG and a realm building up a community on the server is the best thing that retail can’t do right now. You’re making actual online aquitances and friends that you can adventure together, help each other out and enjoy Azeroth.
So yeah, if retail kept LFG and all out of retail and we were still with most of the RPG stuff, then we would still love playing that than feel we were on some rail system with everything being handed to us, including where to go for our next quest.
Now, if Classic isn’t for you and you like Retail, then play Retail. But if Retail isn’t for you, now you have the option to play Classic. Everyone has a preference and it’s fine whatever you choose. They’re not competing with each other. They’re totally two different games now.
In short: In BfA content, you do not have to mentally engage: It does not matter if you fight a level 50 enemy, or a level 118 one, a caster, a fighter, a mob with a stun, two mobs or three, or whatever. Nothing of that matters - the fight will play through 100% the same for 99.998% of the time.
Classic is completely different: I have to consider everything. From the pats that roam the field, to keeping track of the respawn, to which mob I am fighting (you actually want to disrupt certain casts, or focus on casting heals after they put their interrupt on CD). I have also to consider if I’m playing for efficiency (less ability use, but constant kill speed), or if I’m fighting to get out alive (heavy mana/pot/CD use) - which can change on the fly.
I also change which abilities I use. Solo, normal mob? Rockbiter weapon. Group? Flametongue. Which shock? Do I need Earth Shock off CD to interrupt? Does the mob have elemental shields/resistances? Will they flee on low HP? Where’s the threshold?
Outside of Mythic content, where do you actually have to think about such things in BfA? You don’t. Not a single time from character creation to hitting max level.
Watching this thread going this far off topic makes me wonder if I can’t change the name of it so people don’t get confused, seriously.
Healbot was always in wow. I used to even play with it but dropped after not being able to heal without it. I just had to start to learn healing again…
You put way too much thought in vanilla.
Get back to Bfa then we dont care about you.