He is right but sadly wow is also a 1 trick pony, raids, mini raids (m+). It has been like that basically since classic and hasn’t offered anything else since. Sadly they did ruin the core of the game beyond repair. Still damage scaling, still lvl scaling, still ilvl squish etc, the open world is as dead as classic’s, the animations are horrific, the graphics are poor. It’s old and it’s not a mmorpg anymore. It’s more like Monster Hunter World or Dauntless. Boring as hell slow dungeon crawler with boomer hotkey combat and open world elements that are meaningless.
There are plenty reasons why players are no longer interested in retail wow. To many. Either they go f2p to juice up the numbers one last time or start working on actual content, wow2. Brand new like classic more grounded, less scaling and less systems.
It is a disaster for WoW raiding. My predictions were right, the anecdotal evidence provided in this thread was wrong.
Can´t wait for ppl to argue in this thread that the raid is in fact still super easy, but to make absurd arguments like ´´akhtually the reason more ppl don´t have AOC is because people have gotten worse at the game since Legion´´ or something. Like ppl here are not just moving the goal posts, but moving the entire football field.
The AOTC completion numbers 4 weeks in are 12.10 %, meanwhile back in Legion and BFA, the LOWEST AOTC number was 18.34 %, which occurred during Uldir 4 weeks in. Meanwhile a successful raid like Antorus had 36.73 % AOTC numbers 4 weeks in!!!
Also if anyone actually understood the entire point of my thread, then they would know that it is that borrowed power won´t save us since there is none, except for gear and weak tier sets. So can´t see the AOTC completion numbers getting much better over time, sadly.
Most popular Utube comments:
The overall difficulty is still too high for most casual players and I assumed blizzard was trying to attract casuals back, but I guess not. I’d personally love 10 man hard mode again. That was my favorite time of playing wow 10 man ulduar.
I never understand Blizzard spending time on something only 15 guilds completed. Seems like a complete waste of resources.
Summary: 50% less activity than SL and BFA equivalents. around 75% more than the lowest point in wow history. Yes it’s so bad that launch is compared to the lowest point of WoW ever: SL 9.2
Bellular really trying to twist the numbers to make things not seem so bad by comparing it to 9.2 instead of 9.0.
This is where they need to stop catering to the top 0.1% of players. If 12% of guilds clear heroic versus over 30% in the past (when the game was more popular), isn’t it obvious?
Mythic is mythic…it is supposed to be rare. But heroic at 12%!?
** queue the parse-bros telling everyone how terrible they are at the game as a reminder of what is the real problem that plagues this game
I love the last one. ISN`T IT OBVIOUS? Well not to the Sherlocks in this thread…
yeah and the raid was not even out for 2 weeks of dec so no wonder they are low. you really try to hard to be toxic and negative. Plus with China not being certurn until the last 24 hours what was going to happen there is a lot of factors to take in but sure dont look at whole picture.
Constantly having popular threads about the increase in difficulty from the new talent system on the US forum
Also abilities like Prot Warrior Outburst that basically demand a WA for optimal play should just be deleted. Like why is this in the game at all? Only a Discord dork mod thinks that a talent that makes you go, ´´okay this WA number in the middle of the screen means I will have this proc occur soon, so I need to think about whether to use TC or SS based on the amount of monsters I am facing to do optimal DPS´´ is fun gameplay.
Also feels like the ability bloat has made playing most classes more clunky and overall just less fun. Although the bigger problem is that ppl clearly just can´t clear content because they just can´t get much better and there is nothing that allows them to ´´out-gear´´ the content except a small increase in ilvl that provides very little.
Catering to super hardcore casuals? You know you are just objectively wrong right? Blizzard have ADMITTED that the last SL patch was the hardest raid they have EVER released. Blizzard have in fact done the opposite. Blizzard have catered to RWF ppl and the game has NEVER done worse than it is now. Feels like WoW almost had more players on EU-release of the game than it does now. Complete failure.
The Ahead of the Curve data PROVES that the current raid is STILL cleared at a MUCH lower rate by guilds compared to Legion / BFA raids. So again, WRONG.
EDIT
Also lol @ the clown smug RWF players laughing about how easy Ulduar is. Like THAT IS WHY THE GAME IS POPULAR. BECAUSE IT IS EASY.
So let us make a status update on this thread folks.
This thread was created all the way back on Jan the 8th. Since then a lot has happened.
Firstly)
I have been vindicated by the released numbers. The numbers show that the raid is significantly harder than the raids released in both Legion and BFA. According to the numbers the raid seems to be around the same difficulty as Shadowlands raids (you know the disaster raids which had low participation because they were too hard).
RAID
% guilds got AOTC 4 weeks in
The Nighthold
27.91 %
Tomb of Sarg
21.81 %
Antorus
36.73 %
Uldir
18.34 %
BDA
20.88 %
Eternal Palace
28.38 %
Nyalotha
31.83 %
Castle Nathria
11.06 %
Sylv Raid
13.69 %
Shadowlands final fail raid
4 %
vault of incarn
12.1 %
The participation in the raid in general is also awful, see Bells video for numbers. Funny how low participation seems to follow difficulty every time, huh?
There are now also daily posts on the EU forum complaining about the difficulty of Raz on Heroic, to the point where users are complaining about the daily threads.
Good news though, if you think the raid is needlessly hard, all the numbers agree with you.
Secondly)
Remember how I predicted a massive issue from the increased skill-gap from talent trees as well as lack of passive damage like we had in Legion / BFA? The issue being that the game would be harder and there would be no way to outgear content properly because of lack of borrowed power and titanforging?
Well Blizzard has seemed to agree, and have decided to release primordial stones in .7 as a sort of temporary borrowed power.
Of course, by the time they are released a lot of people will simply have quit, too little too late. I still do commend Blizzard for releasing this stuff, and I hope they do not listen to the crybabies who don´t understand the importance of borrowed power due to the massive skill gap that now exists within our game.
I also personally believe that Blizzard need to adjust raid gearing to make it relevant, or make raiding significantly easier. Guilds are stuck on Heroic, especially if they do not do M+ on the side. I have been talking about how M+ is honestly just a poorly implemented borrowed power system for raiders at the moment in the following thread (yes I have a thread for everything)