Bruh, come on don’t call us out like that
Great, amazing, he used to get orange parses on previous raids. When he was doing the raid it was brand new, he didn’t even open the adventure guide. This is the lowest requirement and he didn’t even do that.
Sorry to burst you bubble, but what you’ve “predicted” here is what happens literally every single tier. The bosses stay in more or less their initial state until the top 100 is filled and then come the nerf hammers.
Which is disgusting. “Sure we’ll let the top hardcore players have their fun for a few months before we let the plebs have their kills /scoff”. This is how it feels.
They should tune it correctly from the start and not too hard to stroke the tryhards. this remains an mmo, however far it strays from the concept these days. E-sports does NOT fit into a fantasy RPG world full of magic and a bonkers story line. Let them have Overwatch and Hearthstone for that.
You’re talking about mythic, the hardest difficulty of end-game content that players choose to engage in. Of course it’s gonna be hard. By this point, most guilds that are going to be going for CE haven’t even got to the bosses that are being nerfed this reset, which is not unusual. We’re talking top 200-400 that this nerf is affecting. This means most guilds that are pushing themselves (williningly) for the hardest content in the game will never even experience the hardest versions of those bosses. It literally doesn’t affect them and even after these massive nerfs they’ll still spend weeks on those bosses collectively. Those “plebs” you’re defending here are more than happy to progress through mythic at their own pace and are unaffected by those nerfs, and they haven’t asked for you to “defend” them.
If you don’t want to raid mythic, then raid heroic or normal. It’s that easy.
This has nothing to do with esports and everything to do with how players choose to play and what content they choose to engage in. It’s honestly frustrating that people like you are so blinded by hating “the 1%” that you don’t even to stop and think about what you’re saying.
What I can say in favour of this topic is that this particular tier has had too many difficult bosses in one raid when it comes to mythic. 11 bosses of which 4 could be expected to take 100+ pulls, and 3 of those can easily go above 200, that is indeed too much. However I really don’t see the reason for this outrage just because one tier turned out this way.
Blizzard now with massive nerfs to both Heroic and Mythic raid… Yet again…
Massive Nerfs to Mythic Sepulcher of the First Ones Coming with Patch 9.2.5 - Wowhead News
Sepulcher of the First Ones Raid Tuning Hotfix - Heroic Rygelon Nerfs - Wowhead News
Also seems like even LFR and normal get pretty big nerfs. I do think all the nerfs are a sign that the raid balance was sadly, a massive failure, and I hope BLizzard learns from their mistake looking at the player participation numbers.
I think… Hopefully… we can all agree that balance of 9.2 with regards to raids was a massive mistake, and everyone having 4/4 tier sets did not make too much of a difference?
This is from a professional WoW streamer called Jdotb, who plays pretty much every single day and is one of the best WoW M+ players in the world. Sorry but if is your full time job to play WoW and you are good at the game, you should have had the raid on reclear weeks, dare I say months ago.
Importantly, Jdotb usually casts the RWF so he even has an interest in being on good terms with the RWF guilds.
At the same time Naowh who is one of the most famous RWF MTs just straight up took a break from retail WoW raid tanking and is now playing TBC classic.
Naowh said the following
If the kind of person Blizzard is literally creating the raids for (RWF Main Tank), then we should all be able to agree that the tier is a fiasco.
The answer to your question is very simple
E-SPORT design completely sucked out SOUL of this game.
I’ve tried PUGing on Normal a few times now and most groups can’t even make it past Artificer Xy’mox. It’s just super weird. I mean, I know the average PUG tends to be bad, but I’ve never seen it this bad before.
I joined late in this expansion (only resubbed in April 2022) and I have to be honest, I have very little interest in raiding. I genuinely don’t care that much if I end up not even finishing the raid on Normal.
At this point I don’t know how Blizzard can turn the situation around.
Yep and one more thing to be able to play m+ you don’t need to schedule and be locked to a certain time in a week
you can literally log in whenever you feel like playing and have a good gear and decent end game experience.
I play various other mmorpg and i feel elitism and ppl wanting everything to stay like the old days is what make WoW bleed.
I been playing WoW for a loooong time but it’s unwillingness to listen and change might be their greatest flaw.
In eso all my characters has access to all tradeskills materials at all time, every class can choose their outfit and dye it. No restrictions.
In ff14 ppl get rewards for being friendly. The glamour/transmorg looks grest. Your clothed move with you instead of look like it’s painted on. If you’r not social you can go lfg and lfr with npcs in the first and last expansion and that function will be build on to work in every expansion. The game feels like it’s part of you sbd i miss that about WoW
In Everquest 2 i can gather every ressource on one character. I can mog items which my class and lvl can’t use. I get a warning when i add the item that’s purely going to eork ss cosmetics but i can still mog what i want.
I liked wow. I still like it but it’s become stagnent and dull. Get sn expansion/oatch rudh rush get it overwith. Farm, farm, farm. Rinse and repeat.
I got limited time to play. I want to play a game where i feel like i matter. Whst i like to matter. Where i get most value for my time and where there are most of the aspects i enjoy. And i want to do it without being spit on or ridiculed for my choices. Sadly wow is loosing on those parameters. I wish i could have Faith that they fix it but i dont got thst snymore
I dare not have high hopes for the expansion…only reason im back playing it now is thst it just might might be worth playing.
Sorry about the typos. On a danish cellphone with lovely autocorrect…
Wow Token, bad server tech, bad Class design and bad rng gearing systems is what is killing this game.
old age is what is killing this game.
and datamining
Old dataminers? Should they get younger ones?
touché. consecutio temporum in english isnt my strength.
Personally I now think the RWF is hurting the raiding scene, but not in an obvious way. I think designing and balancing all these bosses with these strict, scripted fights takes A LOT of development time. So much that I believe simpler bosses, that are still fun to fight would allow Blizzard to release much, much more raids. Like they used to do in TBC and Wrath. Wrath had so many raids!
Why not… have simpler raids, with a new one dropping in the middle of the season. It’ll be possible as bosses will be quicker to design and ship into the game, as the balance won’t need to be so tight. Then raid progression for the average guild takes 1-2 months, tops.
This will hurt the RWF, as the raids won’t be as spectacular to watch guilds progressing through, but it will make the game better.
You lost me at Boomers man… know your generation gaps people in their 30’s are millennials, boomers are like 60-70+…
I don’t know if Asmongold is right very often and I believe not, but in this case he makes good points.
Neither raids, nor dungeons should ever be balanced around the 1% population. In WoW all endgame content is balanced around those and even worse the whole equipment grind is locked behind it too.
The games age has almost nothing to do with it, it’s the design that kills it slowly. Blizzard tries a new system with every expansion and fails miserably instead of keeping good systems.
Challenge Mode were a good system. They gave players something to grind, a race but they never put a gear grind into that system.
Mage Tower is a good system.
Legion world quests where a good system.
PvP systems in MoP or WoD were good systems.
Raids with normal mode and a hard mode tuned for the majority of the player base were great systems.
The old mission tables were good, the new one is terrible.
So, why is WoW losing players? Is it the age or did WoW just lose all the good things that made it a great game, because the developers are wasting time for hard tuning dungeons for Mythic+ and mythic Raiders and everything else is unimportant.
In SL you can’t even play for the story, because you get thrown around in it, you miss parts of it, you get spoilers in the world. The only thing to do is grind through worlds without a meaning for bigger itemlevels.
This game needs to slow down drastically. It needs timesinks that are fun to do and rewarding and it needs to create a meaning for raiding normal again, being able to pug that and still have a carrot for the 30% that want to raid hardmodes.
More nerfs to the raid
Upcoming Sepulcher of the First Ones Tuning on the Weekly Reset of June 7th, 2022 - Wowhead News
A lot of top M+ players who literally play WoW as a full time job have not been able to clear the mythic raid.
On the flipside, I don´t think M+ has ever, in the history of M+ been easier than it is now. It has enjoyed massive popularity because ppl can feel good for getting keystone master or whatever.
Hopefully Blizzard will learn that easy content = popular content
I also think this comment is very telling
Former limit GM, talking about how incredibly popular Classic TBC raiding is compared to retail.
Given all the comments about what a massive failure TBC classic this sure is an interesting development.
I’ve enjoyed this tier, however I’d be lying if I didn’t say many people have reported frustration, we cleared heroic before the nerfs, however I think that raiding is in danger of becoming inaccessible.
I’ve spoken to people who don’t have the luxury of being in an established raiding guild and they all seem to have the same experiance that they “want” to raid, but the requirements either in terms of pre-raid setup (getting 2 legendaries etc), and finding people who are happy to wipe several times is getting harder.
Raiding should never be “Easy” but at least Normal mode should be accessible to everyone who’s hit 60.
I kind of miss when you’d be ready for raid just by hitting max level and doing a few heroics.
In a perfect world, the process for getting from a new toon to raiding should be:
- level to 60
- do a few mythic keys
- start raiding
rather than:
- level to 60
- get to renown 60/80/whatever it is in any chosen tier
- clear several campaigns
- farm 2 legendries
- do some dungeons