That there are issues with raiding is painfully obvious. But, with the devs this game has, nothing will be done until the next xpac.
Thatād better be the case in a āraid or dieā gameā¦
Raiding in TBC works beoucse its not made acessible for everyone.
I raided in classic tbc, itās accessible.
Honestly, i believe they could afford to spend much less time on the raids, and instead use some of that dev time to expand the other non raiding parts of the game.
Itās insane most of the time and money is going into raids, barely anyone cares about doing anymore.
Expand on M+, make that more accessible to people, spend it on casual/social activites, like player housing and crafting for it.
k
/10charr
Asmoronās fanatics are spamming forums of every game.
This is just a pr work by paid workers.
Asmoron is not a gamer he is a celebrity who attracts other morons. Real gamers dont give a F about his thoughts.
/shoo
Asmongold is a celebrity from playing games, and he has spent more time playing WoW than damn near anyone, for years he had among the highest achievement points in the world, heās cleared Mythic raids while leading his own raid team, heās gained gladiator title many times on his own merit.
No matter what he does for a career now, saying āreal gamersā donāt care about his opinion is laughable and just wrong. Nobody is saying you have to like him or his opinions, but heās so right on the money with this topic that if you think otherwise I think youāre a bit of a moron, to be honest.
Classic TBC raiding is super accessible. The only hard raid is Sunwell, and the expansion isnāt setup where you āneedā to be doing the most current raid. Itās far more accessible than Retail where you have a āfakeā version of the raid with irrelevant loot and then 3 ārealā versions of the raid where nobody is inviting you without proof of prior experience and higher ilvl than the raid drops.
Nobody is saying you have to like him or his opinions, but heās so right on the money with this topic that
- That idea is not new, people have been talking in-out game about it for years and years.
- They make every idea as if asmongold found it himself.
You are restricted from going into dungeons by gear. Some have to do normal. Like myself. I am pretty much a solo player. I dont rush through the content. Normal gear leads to HC gear. If people want jump straight to M0 then so be it
I will leave this hereā¦
- just convert Mythic mode to Flex. (Non 20 req).
Then you can also just make it 10 man only becouse nobady will bother making their raid harder with 20 people.
No it isnt. And it has nothing to do with difficulty or the raid. Real problem is to find time to raid and all the effort get into raid which on tbc is like 1000% harder then on retail. I can literaly press 1 button and afkvtrought entire raid on retail gl doing that on TBC.
Diffifulty of raids isnt problem. Problem is raids on retail being not interesting becouse they are too acessible for everyone and mostly invalidated by easyer M+. Seasonal gameplay of retail also doesnt really help.
Do you want raids on retail to be interesting? Remove difficulty levels.
Disagree. Casuals guilds like the path of progression from normal to heroic. Mythic is a clowns fiesta just for the best players out there. If you like one shot mechanics go mythic but I donāt need this garbage in heroic
I can literaly press 1 button and afkvtrought entire raid on retail g
LFR isnāt raiding. And in TBC you can literally join nearly any raid at any time of the day, often faster than the time it takes LFR to find you a group. LFR is fake raiding, the loot is worse than world quest loot, the bosses have almost no lose condition.
In TBC there is one raiding difficulty and many raids, all of which see regular use. I logged on yesterday and joined a SR pug for both TK/SSC on an alt. Raiding in TBC is extremely accessible.
Harderā¦
I dont see the difficulty increase.
Hard is do a relatively fast HC progress and not being able to keep raiding bc u dont hav enough ppl to do it.
It will always blow my mind that they dont see a failure in the process of raid structure.
You start with a raid of friends, semi-hardcore, you do ur path in NM (FLEX) and HC (FLEX) and when u wanna go Myt you are forced to invite ppl who NEVER raided with you, but hey , we gotta keep the 20 min to barely give Myt a try.
This is the kind of s h i t that disband a lot of Guilds, they cant keep raiders on the guild bc, the top players in case there is no more raiding, the join others with same or higher progress, and the others stay with the one cant keep the rhythm.
With the Myt flex, each guild will find their path and keep the raiders who want that kind of raiding with ppl they like to raid and not hav to.
Harderā¦
I dont see the difficulty increase.
Hard is do a relatively fast HC progress and not being able to keep raiding bc u dont hav enough ppl to do it.
It will always blow my mind that they dont see a failure in the process of raid structure.
You start with a raid of friends, semi-hardcore, you do ur path in NM (FLEX) and HC (FLEX) and when u wanna go Myt you are forced to invite ppl who NEVER raided with you, but hey , we gotta keep the 20 min to barely give Myt a try.This is the kind of s h i t that disband a lot of Guilds, they cant keep raiders on the guild bc, the top players in case there is no more raiding, the join others with same or higher progress, and the others stay with the one cant keep the rhythm.
With the Myt flex, each guild will find their path and keep the raiders who want that kind of raiding with ppl they like to raid and not hav to.
Well said. Raiding went downhill quick after they killed off 10m hc/mythic in in WoD. I personally donāt care if its flex or simply 10m. But I want a 10m version for mythic. 20m is garbage in so many ways im surprised blizzard still sticks to this disaster.
What is really ruining WoW is super all over the place Server Tech, Sharding and Phasing. Put WM on and go to check every area from Vanilla to Shadowlands. Its all empty. Because nobody has WM on. Because there is no reason to keep it on.
Be WM off and youāll find the old world is pretty empty too, levellers are spread out in various expansions and the bulk of the playersbase is in end game. As well as WM on/off there is also Chromie time and non Chromie time.
Problem exists there as well indeed. Every area is empty. Looks like we need Cata 2.0 at some point. Maybe add revisited zones after you clear one area totally and explore it fully. Would be nice to see world change after our questing and adding new things.