I think there’s a lot of truth here, but I also feel like adding my own story.
Why did I quit Mythic raiding?
I’m your sort-of top 1000 average mythic raiding sort of person, and I was leading the guild Silverblade together with some friends. We had stuck together since the first of July, 2016, and things were going great.
However, 9.1 and 9.2 broke us apart. Though parts of the old guild still raids in different guilds, most of the guild has quit the game and we now see one another only on our Discord - and even that is thinning out now with the lack of a common interest.
When we stopped raiding it came as a great relief to many, and here are my reasons:
- The Alliance was a pain to recruit for to the point of being nearly impossible. Fortunately our roster had very well stabilized - which is good, because if it hadn’t we’d have broken apart in weeks.
- Dailies. The game had an excessive obsession with daily and weekly content. After all 6-9 hours (we had 3 hours of optional raiding) of raiding time were spent we needed an hour a day plus some extra time for the weeklies. This added up to an additional 8 or so hours, landing us at, let’s be real at least for my case, 17 hours of WoW per week. And then there were guild drama issues and the like which had to be solved. And I wanted to PvP or do M+, but I could not. There were not enough hours in the week for me to be able to do anything but raid and do dailies - and this made me weak at the game and resentful towards Blizzard. Looking back at what I said about Blizzard’s design sensibilities, I retract nothing. My irritation was fully justified.
- Why were we forced to do all those dailies? Because without them we would have weak conduits, or weak shards of Domination, or weak legendaries, or not enough gold for legendaries, or whatever else. The game was unplayable. It felt like doing M+ cost me money - I had to sacrifice my wallet for WoW tokens in order to participate in PvP and M+, and it still does, even after I’ve stopped raiding. Ironically, easy content was blocking our ability to do the content appropriate for our level of difficulty. This is okay and sometimes even fun, but it has a limit, and that limit was so far overstepped we couldn’t even see the line that was overstepped from where we were.
- The raids weren’t necessarily getting harder at least until 9.2, but they were getting evermore obnoxious mechanics. Even the tiniest mistakes were being punished very hard, and it kept getting worse. With the release of 9.2 we decided to head back into a Heroic mode raid. We gathered 12 raiders and stepped inside. And we got destroyed. We eventually managed 3 bosses - where normally we would’ve killed 6 to 7 in the first night of Heroic. Subsequent raids did not happen because everybody assuemd the raid had failed because all the players were now bad all of a sudden because we’d quit a few months prior. Well, turns out nothing could be further from the truth.
All these things combined and viciously pushed me away from raiding.
I, however, disagree with you that the problem is too high difficulty in and of itself. No, I believe it is quite different: The difficulty is coming from execution alone for high end players, but then recombines with gear progression for everybody else. Bosses have hundreds of mechanics (no, literally. Count them! 100+ is quite common) and are very tricky to manage and defeat.
This stands in stark contrast to earlier iterations where most fights were actually fairly tight checks of gear or character preparation. Resistance fights, DPS check fights, large health pool fights, etc. And yes, there would be the odd uber-mega-caster-5000-mechanics-fight; but only 1, maybe 2. Not a raid full of them.
RWF players have broken the concept of gear progression by splitrunning and buying boosts of 4-manning M+ and having the loot drop into their mailbox - and hoovering up entire servers worth of gear, spending tens of thousands or even, as I heard recently, hundreds of thousands of USD worth of tokens! The token is in very large part responsible for this! So these people run in with 2pc and 4pc and just insane gear in week 2 by literally paying for it.
And now Blizzard wants to maintain a challenge for these guilds, and they figure the right way to do that is to buff all the bosses in all difficulty levels - while simultaneously forgetting that other players are not spending tens of thousands of dollars on gear.
It’s… honestly. I can raid. I have raided. I would raid. But not like this. I refuse to spend so much money or to spend so much time in a tiny zone doing the same thing over and over again because I otherwise risk being the one who makes the raid not be possible to complete. Even when I set out to make a guild that wants to do Mythic raiding in a chill manner - not racing it but progressing through it over time and not being forced to play all day and every day - Blizzard designs me out of that space by adding easy content, of all things, to the game. And then they frustrate even top 0.1% guilds with a difficulty spike just afterwards.
I have no words for how I feel about Blizzard’s mythic raiding design at this point, but… all I can say is I’ve had enough. Probably forever at that.