At +20 the game becomes unfun

So far I was mostly running around in 17s or 18s on many chars farming crests, having fun can blasting.
Now I was thinking, well start to run my own +20 keys, just to see.

And holy cow, after several attempts, it is fair to say those keys are unpuggable. Not because they dungeons are hard or anything, but because the people are just… my god.
People with 3k rio are terrible at the game apparently. People doing 100k dps leaving after 1 death

from almost 0 leavers in all my 17s and 18s I sky rocketed to 100% leavers on every run in my 20s and not because the run was bad. People starting to flame because someone interrupted, someone died and then gets flamed, tank pulled a little differently then ususal etc. people just instant leave even there is no issue with the timer at all.

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I pugged 2 x +20, a +21 and a +22 yesterday. All my own keys, and all completed in time, except the +21 which was 24 seconds over. Seems OK to me.

No they dont leave after one death maybe after 1 wipe yes, because there is no reason to stay if u dont time it simple.

i had those 3k rio dudes flame all the time and yes they left after 1 death or even after just something that made them unhappy.
Kinda crazy.
people throwing a tantrum seems to be more common above 20 than under 20 apparently.

all timers are so long that even wiping once will not be a problem.
There was absolutely no indication of not timing the dungeon because the dmg was much higher and the pulls much larger than necessary.
I mean the tank was raging at the group because one frost blast went through in freehold (didnt kill anybody). Then another person started to argue with the tank and then he left
kinda funny if it would waste so much time lol

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Sounds like you need to take more care over who you invite. People who are overqualified for the key level often do get annoyed by the mistakes less capable players make.

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You take overqualified people for a key. Of course they are going to be intolerant of mistakes.

Seems like youre not being very smart in your approach.

Why do you even post? I dont read what you say because you dont care enough to make it understandable. And nor do i care.

You’d probably have a better chance of being understood if you wrote in your native language and ran it through Google translate.

Had a 3k+ mage die to a frontal in Uldaman and blamed the tank for not taking aggro, they then threw some slurs around and left :joy:

Generally speaking it’s okay though. Sometimes players feel like they’ve been carried in a pre-made without any real experience though. I honestly count myself as one of those as I don’t know the pug routes and such. Been playing more with pugs recently as it’s been mostly my friend and I, sometimes another guildie, but usually 2~3 pugs in 22~23 keys.

Absolutely right, you need to watch out for extremely overqualified players going slumming. You just hope that they are just farming a trinket and will treat everyone nicely.

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The main issue with 20+ is that various people are maxed out already and just chasing higher raider io.

So you do get a lot of douchebags that quit at drop of a hat if slightest thing goes wrong.

Never take 3k rio players. You should aim for 2,7-2,9k most of the time they are more chilled because they are not into pushing.

Elitists can become really toxic because they think Rio is needed in real life

do 25-26 keys with pugs, cause nobody want unholy in premade while they have meta. Than more rio i have, than better pugs i see. 20 key was gearing key from begining of season. Now you have almost same gear in 17, after 10.1.5, but 20 goes even easier than in beging.

Never take 3k rio players. You should aim for 2,7-2,9k most of the time they are more chilled because they are not into pushing.

Elitists can become really toxic because they think Rio is needed in real life

you right in both things. First: rio needed in real life. Second: best choice for you it’s people, who want to finish key in time, but in same time who can do this. So you must choice people who play close to your key, but didn’t done it already. BTW if you wanna finish key if it’s not time, better write “weekly” it’s will be fair to both sides.

17s and 18s are the new weeklies, so yeah they are the most chill. High gear people join knowing they can just boost them, just for weekly and there is no way for those keys to fail.

Well, they ARE harder. Not HARD, but harder.
The problem is that people that wanna chill and do their weekly go do 16s/17s/18s. That leaves either people that are pushing 20s, or higher end people that believe that “20s are ez and no way in hell people can fail them”.

And when those types of people join in the same keys, it is a recipe for disaster.

Do not get me wrong, i love m+, but at higher levels it is something nice to do with a group of friends, not to pug. Pugs are nice for key levels that cannot ne failed.

+20s are very puggable.

Youve decided to get involved with +20s at the end of a season, when catch up is installed. Meaning most players farm +16s for gear

The only real reason to push +20s is portals, meaning nobody is gonna stick around for a untimed key.

I glad in 20+ keys people don’t wasting a few hours to continue and don’t stay when timer is gone. Probably cause i stay untill party dismiss and can’t leave first. I love the feeling of tension in the process and relief at the end.

naturally every key is harder than the lower previous one, but a 19 is not much easier than a 20.

Of course they are puggable, but they failure rate of my 20s compared to 19s increased exponentially while the difficulty of the dungeon did not.
point is the key is not untimed if someone had a random death then gets flamed and people leave.
This behavior i almost never had below 20s

if the key is going badly of course nobody blames for leaving and I also suggest that because it didnt go well that we just end it here.
But this has nothing to do someone making a small mistakes which leads to one persons brain imploding and flaming the heck out of people to destroy the group.

I am not interested in portals as they are totally useless with 8h cd and dungeons rotating for the rest of the expac. I am there for fun and the challenge, but the only challenge to be found is having a group that is not flaming and destroying keys intentionally.
The frustrations of those players probably comes from playing with a lot of boosted players or because they themselves were boosted.

Im afraid this is a end of season thing. The players who are consistent have done their +20s.

They reduced 447 vault rewards to +16, so they just dont run +20 anymore. Instead clear 8 +16s as its simply faster and easier to do.

The only people that are gonna push +20s are those whove not managed it yet for whatever reason, so they have little to no patience, and are just pushing their face against a wall til it works.

I too have been clearing +20s recently (ive been quite the altaholic so late to the party) and wanted to get all the portals.

Think ive failed 3 and timed 4 so far, tried HoI last night and my key depleted twice from rage quits, as it seems players have forgotten how to decurse afflicted.

I just did the portals on paladin and stopped. Normally I’d try to do them at least all on 20 on both Tyr and Fort. but now I just cba to do that.I also make mistakes, we all do, we’re not robots, but things I see happening, or having to explain bss mechanics on >= +15s.

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You wont get only bad grps. Ofc there are many player which deplete your key, just today i had a 3K druid in my 22 that died every 2nd pack and then released what caused us to wait. Reaching Endboss it was 1:50 left and the Tank flamed the druid and left. But you can meet groups or make groups where a 20 plays like a 10. when any player uses the whole skillset including deffs its really doable to pug your way to mid 20 keys. The higher you play, the less player you will find though