Augmentation will be taking up one slot in every dungeon for the next few years if we continue the way it stands now
Ever since the augmentation specialization has been introduced augment always has 1 permanent slot in your dungeon group alongside the tank & healer.
Before augment, you had more choice of what to take, there were more different compositions of groups, and everyone had a chance to play the game. As there were usually 1/2 "Meta dps slots " with a 3rd dps slot was usually provided to any sort of dps. You can actually see this in the past of the raider.io page aswell in previous seasons.
Now however it’s only a certain amount of long term teams that play without augmentation, but pugs? would never go without augmentation in any keys above +10, and that’s a major problem.
Augmentation provides more tankyness for the entire group. And this should not be a thing in World of Warcraft for a dps spec.
Main problem it causes:
Buffing the survivability of the tank, and impacting the Hps of the healer.
Solution:
Option 1: Make it so that augmentation only buffs the Dps in terms of survivability, so don’t increase the tankyness of the tank & don’t increase the healing output of the healer.
Option 2: Revamp the augmentation specialization entirely. and implement support specializations lateron when the time calls for it.
Option 3: Make dungeons 6-man dungeons and create the specific roles " Tank - Healer - Support - Dps" so more variety is provided for the player base. This way the majority of the playerbase can actually play the game for the class and specs they want.
Ignoring the problem?
Then augmentation will continue to be meta, for atleast the next few years in World of Warcraft, going forward with the trend of always having 1 slot for your augmentation evoker. Many people will say only elitist would choose augment over other specializations, however lets be real, almost everyone in WoW is elitist these days when it comes to making the dungeon feel 1 key level easier. Those people aren’t the ones to blame, it’s Blizzard who created this problem in the end afterall.