And Alliance doesn’t have to deal with those pesky swarms of NPCs in the base like the Horde needs to, in order to get to the base GY.
Alliance doesn’t need to run as far as Horde does to the first clash, when dying. So that’s 100% decided with PvP, where Alliance even have the advantage.
Alliance resurrects closer to fights near SP GY before SP GY is assaulted, compared to Horde who needs to run all the way from SH GY. That’s also decided with PvP.
I don’t even know what that is supposed to mean. English, please.
See, even you can point out asymmetrical balance examples. Whereas in Alliance have advantages where Horde doesn’t, and Horde have advantages where Alliance doesn’t. Perfect symmetry is boring af. It’s just one side suffering from mindset issues who doesn’t even put up proper fights most of the time by utilizing their advantages to the max.
Also, keep in mind, the first clash is indicative of everything. Since it shows which side carries the greater “PvP ability” for lack of a better term.