Avoid player option

So what do people think of Avoid players feature?.

I know we already have Ignore player option. But it feels bad to que up for a new game and the same player shows there. you cant see what they say but you see by the chat that their attitude havent changed just that a new one is targeted

So can we have Avoid players option be added so you cant be teamed with the player again?.

People strugle to behave in this game and nothing helps more to learn someone to behave than having long long long que time due to everyone avoiding you as a player

What do people think of this sugestion?

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I think they should expand on the current “Ignore” feature by expanding such that the ignored player can’t join your groups, either in Pugs or in LFD / LFR.

Perhaps when using the group finder, the groups you are in are hidden from the person you’ve ignored (and vice versa)

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That would indeed be a nice thing. It is sad that it is needed. But with how wow is today players who behave badly is rarely punished. While in earlier wow if you were a prick your whole realm would ignore you cus guilds talked to each other.

Thats a completely absurd idea. You basicly would give people a soft banning tool with this. You already got a way to not team up with these people wich is leave the group if you dont like them or get them kicked.

If you want to control who joins the group or not then start your own group and be the leader. Thats it. You cant expect your ignore to basicly softban people from joining groups because happen to be queueing for lfr at the same time.

People already abuse mass report to silence people. Now how do you think queues are going to look like if every sensitive snowflake has full ignore lists and we get mad players ignoring people out of spite because they werent good enough, oh and people ignoring players who are advertising for their proffesion in chat, people who will ignore anyone who is not playing the meta and ofcourse trolls having fun with this.

And how would this work if the person you ignored is a healer for example. Not seeing groups of a raid group would not make strategic sense. If i were a raid leader i would not invite people who are invisible to some of the raid group. Probably would put those people on ignore so they cant join my group anymore, as they are a liability to the group. Also this also would get abused. Better ignore the whole raid so you can afk leech unseen, right?

I see no reason why your ignore should hold more power than the raidleader or majority vote

I think you misread my meaning of “groups” I meant in the “building a group” sense rather than “in the raid” sense.

There is no risk of this, as the ignored person would not appear for the raid leader to invite in the first place.

Like i said, why would some random party member who put someone on ignore for who knows what reason outweight the raidleaders decision. The person who is taking the trouble to pick the raid. People you put on ignore should not be automaitcly be forced to be ignored by other players as well. You are basicly asking for the ability to soft ban people from content

What would stop me from asking people in my guild and community to put you on an ignore list because of what you did to me (wether you did something to me or wether you made some mistakes in the raid or because i like to troll) . Woopsie now you are likely ignored by a 3 digit number of people and are likely to never be able to find a group again if its a m+ or raiding guild/communities

If you dont want to see certain people again, then for a “building a group sense” be the raid leader who picks people or raid with a guild or community or friends.

The only one concerned with the group building sense is the raid leader who puts the group together. Your ignore should not outweight the raid leaders ability to pick people

I’ll echo my suggestion from another thread, which also attempts to mitigate the issue of using an “Avoid Player” system to increase one’s odds of success:

First and foremost, the below only works for matchmade content. For every occasion where a group is not automated, like in M+, and even in cases where people form 40man raid groups for a world boss, the system doesn’t work.

  • The game will not place you into the same instance (neither same side for PvE and PvP, nor opposite sides for PvP) as someone that you have on your Avoid list.
  • However, you will be given lower priority on queues compared to the player you have “Avoided”. This means that if both you and the Avoided player are in queue for the same content, then regardless of your (singular your) position in queue, you will be paused until the “Avoided” player leaves the queue either by entering an instance or by removing themselves from it.
    – Your position in queue has no bearing in it. Even if you are in position #1 and the “Avoided” player is in position #10000, you will still not enter any instance for that queue until the “Avoided” player does so first. This needs to exist to give a deterrence to avoiding players, since pretty much everyone would use it to avoid whoever isn’t full BiS and overperforming.

No, this will never happen.

So I can just ignore all the people I lose to in PvP so I won’t have to play against them?

Or ignore all the DKs I come across to lower the chance of running into one in blitz?

Yes, but you also will not be matched with them so that they boost you.

Under my system you can do this, but enjoy the ultra long queues since if every DK that you place on the Avoid list continues to queue, you will forever be paused in queue and never enter any match.

How would a healer boost me in shuffle when I play a healer? I can’t be on his team.

Now this is a better suggestion. If people want to avoid certain players then they should be doing the avoiding. You cant expect the game to basicly punish and exile someone from entering a group just because you want to avoid them. But if it pauses the queue for you when an avoided player queues up thats fine with me. People who avoid tons of people for the slightest reason will have a permanently paused queue then. But atleast its their own decision instead of trying to force a punishment onto others

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And you don’t think that your queue goes up due to this?

I mean:

  • at best your matchmaking is done based on a smaller pool of players
  • at worst, others start ignoring anyone who they -consider- as underperforming
  • in between; some roles may be less/more likely to fall into either category

There’s plenty of games starting with no DK.

I just have a low win rate when there’s a DK on the enemy team that decides to kidnap me and my team doing nothing about it.

I would benefit from ignoring every DK to reduce the chance of losing like that, since I wouldn’t get into games with them.

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This is why I enforce the queue pause; you may increase your odds at winning, but as long as that healer is in queue, you will be paused. You win in chance of increasing rating, you lose in time wasted. The more players you avoid, the more time you do not enter a match.

That’s just a recipe for a disaster in regards to matchmaking, lmao.

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You know, you are actually right. So here’s a patch to my suggestion:

  • Avoiding a player does not work in any rated PvP match when above 1000 rating.

Would it be tho? the more people you put on avoid the longer your queues will be. Especially if you avoid people who you often see in pvp. The longer queue times would probably only inconvenience the people who avoid alot of others

But yeah it wont work in rated as it would allow match fixing by avoiding proper competition

Imagine I avoid some toxic DPS in solo shuffle, as a healer. Then he’s queuing for what… 30-40 minutes, meanwhile I can’t get queued against anyone until that DPS leaves the queue. So a healer is out of the queue, from a gamemode that already lack healers. Imagine more healers than just me do this. There would be several hours long queues for DPS as more and more DPS get avoided by healers and they don’t get queued against anyone while the DPS they’ve ignored are queuing, lmao.

For one, let’s be real, you don’t care about the dps that don’t get to do PvP because of lack of healers; you only care about you entering.
You just proved how my system would inconvenience you, by extending your queue time.

Regardless, I took your feedback and patched my suggestion, as you saw above, to not work for rated PvP above 1000 rating.