Majority of what. Do you have any stats to support your claims? Apparently majority doesn’t even attend forums.
Dude this is not an auction house and we don’t bet who is more priveledged. This is some weird and wrong way of thinking. If there will be more healers everyone would benefit because people would be basically able to play even your beloved Solo Shuffle. So I don’t know what you are on but you have some weird form of vendetta against healers. Also how are healers favoured over dps players with instant queues. Basically there aren’t enough of them to cover DPS ratio.
P.S.:
Enhancement has it’s purpose. It’s performing great in PvE. It’s damage is well designed - it struggles in terms of utility and defensives to differentiate itself from Ele but it’s nothing that can’t be changed. We Shamans aren’t just as vocal as Ret community.
In pvp i think enhancement is one of the worst specs in the entire game. Felt great last season n now its just awful where it doesnt shine at anything. Im just sticking with it because i think its fun to play.
Its not a vendetta against healers at all, im simply stating facts, they have never been stronger than they are now. If bribes is the only way to keep people queing the role as a whole needs to be either reworked or cut loose by making dps more self sufficient to the point where healers arent needed. I dont get why you think its controversial so say people dont want to autolose games they que into. Its like randomly putting a third guy on a random team in a 2v2 making it 2v3 n expect people to not react.
I know there are more dps players because the amount of 3s skirm games i get is tiny in comparison n also by the fact that theres a healer shortage in every gamemode so its logical to say there are more dps players.
I dont care about shuffle either, i do think its the only future of arena but i havent touched it at all in season 2 n barely in season 1. I do think 3v3 is the most fun arena mode but only if you have friends to que with. LFG is the worst crap the game has to offer. You gotta pay me id you want me to interact with the antisocial disorders that makes up the LFG population.
Because that’s not how the game is designed. As I said blame devs don’t punish the players. Why do you discriminate healer players they literally pay the same sub as you do. I think it’s extremely controversial because skirmish that is meant to be unranked training ground for arenas doesn’t reflect the ranked bracket. For me it has 0 sense and is extremely controversial and I’m not afraid to say stupid. What kind of training ground is skirmish that is based on different rules.
I also enjoy 3s the most and I don’t get argument “but I have no friends”. I don’t say it’s you using it but there are some people doing this. Then get friends. It’s not hard to find people on your level in the game to queue with. There are guilds and communities. If I want to play this evening I will. I just have to send a whisp. Overall to be good at online games you need some social skills. You literally have to build your friends list.
I also don’t mind solo queue modes but shuffle sucks in my opinion because it’s overthought and again it doesn’t reflect 3s. It’s easier to get rewards there since DF release and that’s why more people play it. It’s not that they really enjoy it because it makes even the calmest players frustrated. I know people who never even got muted getting 2-3 bans from playing shuffle.
Both brackets are garbage
Nobody asked for shuffle, people cried only about w*rm*n* like soloq
2s is just a bit better, because there were just more teamplay and in the end of the day it’ still mmo where u can make friends
Actually, 2s was more fun for me until 2.6mmr, in SL, when u started facing full weirdos playing surv/outlaw with rdruid
Blizzard could give alternative fully e-sport oriented bracket with max 5 people, but we got rgb dragons and path of exile like gameplay in shuffle
My point is that there are many people who wanted to try PvP as PvE players because they saw one of the top player’s stream but they hit the wall. They have no training ground to practice.
I don’t mean 2v2 to become main bracket. I mean that everyone started from somewhere. I know there are many people under 20 who would like to try it because they saw a famous streamer because they’ve seen their older brother playing WoW. Good examples are players like Fuseton or Meepmonk. It still happens.
I’ve done my part. I wrote about 20 pages’ worth of relevant feedback in my two posts, but nobody gives a dong, and so I no longer do either. Just let it rot, why care if they don’t.
Dunno, I went 2 shuffles back to back where we just killed heals from both sides under 50 seconds, dps waits 40min to play with heals that are doing random mcs while their team is dying or healers with 20% win on 2kmmr for some reason and in honor gear and no exp at all on the spec that they are there, so the games will be whatever as this.
I’ll just let somebody mc and spam clones on me if they dont realise their team is dying while they are doing this random stuff. The mode like this is huge waste of time and wasted potential to get something useful added for arena or pvp in general, now it only replaced arena and did harm for the entire pvp in general lol
Thats not a good indication of anything though lol if i take res sickness i might die to a pve trash mob but we probably shouldnt use that as reference for anything!
What content could be released to arena that would make people want to play it? It has too many issues as a whole, always did. For example i main enhancement atm, i want to play my shaman because i enjoy it but due to blizz balancing team its unplayable n i might aswell PvE with res sickness. This isnt a new concept where some classes are busted n others not worth playing. That is not a good foundation for a PvP gamemode.
The real issue is that people dont want to find people to play with in LFG. I have freinds i enjoy playing with, ill either play with them or do solo content. Im not going to spend my spare time interacting with some 30 year old antisocial who has never had a job his whole life. Can you think of any other game who looked at WoWs lfg n went “holy crap write this down”?
Arena is never going to recover n it was artificially kept alive for years, long before shuffle n Blitz.
All they needed to do was improve lfg or add soloq on arena like ppl asked, now its wasted opportunity to improve the game and everything got ruined though. Now their options would be to rework rated system or make modes % based separately but Im not too hopeful as I see nothing was done related heals and ss either for 3 years
The only ones wanting soloq arena to que into full premades were the premades. I would arguably prefer if soloq followed 3v3 dampening etc n was only one round but i get why its not.
From my perspective the main issues with pvp isnt the gamemodes n their flaws but the lack of communication n balancing. Alot of it is player created problems too. Random bgs have always been by far the most popular form of pvp n its premade infested. For same reason premade vs pug is a terrible idea in arena, its a terrible idea in bgs.
We cant create dozen separate modes either on this system if we do no changes on the existing rated system then as well. It just doesnt make sense, the system is participation based majorly for each modes, so how do they think it makes sense to have all share rewards but in some like blitz person can gain elite in first day of season without ever having such before and then another person trying achieve it in dead 3v3 will not gain it in day likely or not as easily. Nothing just makes sense any more to have achievements tied in specific numbers like this and modes sharing rewards when inflations vary so much between modes depending which is played more or which blizz decides to put more mmr in.
Well the rating system is awful to begin with. No other game has low activity on release n most activitiy last couple of weeks. That needs to change entirely.
But who cares? Rewards gives participation. Idc if they give elite, glad mounts n whatever the hell they want as a weekly quest. The issue at hand is that not enough people enjoy the damn gamemodes. The player being so jealous about keeping prestige that never had any meaning is a big roadblock for implementing change. Games that are fun dont need huge exclusive rewards. Titles should be sufficient.
Look at league of legends n other successful pvp games. I uniroincally think making glad mounts a seasonal reward for winning say 500 3v3 matches per season would be more beneficial for the game than current design. Long term gameplay seasonal rewards that are cool is needed rather than pushing desired rating last week in one sitting.
The people that want to play arena instead of waiting 40min for low quality games in shuffles with randoms
If we implement soloq it has to be something with no longer than 5min que. Anything longer is too long to wait to play a game in any standards, imagine if loading a video game took 45min would you play that game long or suggest it to your friends too, I would tell all that the game is bad and not buy it if there were 30min loading screens just to play the game.
Also if we implement soloqs in an mmo it has to not be away from group content as it is not a single player and some people do want to play with ppl that they like playing with in general. Or just building their own team with the specs they want to play with that synergies together.
So we cant implement an solo rated mode and put it in game in a manner that it destroys all else if the system cant have people split in dozen different modes. If we do this anyway, then we change the rated system to work with the changes that we made or we dont implement new modes in a way that it harms the already existing ones as that would be ridiculous like what they have done now.
Its second expansion row where one of its group gameplay type end game is replaced with shuffle named mode and with the newest addition blitz, if we make the game as soloq only and spam only shuffle as its sole content while keeping group content as lesser value then I think its not worth the sub or the expansions cost. Not with these que times or the random stuff we get after waiting hour for this. Its possible to get 20% win healer on 2kmmr in green gear and who has never played that spec before and ppl waited 40min for this.
Soloq was meant to add to the game not take from it. It hasnt improved the game or add anything to it, it only made it worse and took from the existing modes. I dont know why waiting 30min to play yolo mode where people run doing random things would be considered fun activity for anyone to spend their time in playing a game, the que time alone for this type gameplay should be reason enough why this is bad
Funny , was playing on 2,1-2,3 mmr yesterday. ( capping on my full haste Druid healing only in cat form lmao ) checked a few opponents and 90% were duellists max but with 400-600 games in 2s on average.
So it’s less about high xp played but people who just spam the bracket all day with a buddy. Which I think is a good thing.
However 3s there even at lower mmrs stuff is weird sometimes
I don’t believe that fixing Skirms from their abyssmal state wouldn’t really take many players from the pool. It might in fact create an influx of PvE players who try PvP. I remember back in WoD I met a lot of PvE players trying some skirms. Or people trying goofy builds there if they work. Skirms are something that is a part of every competitive online game. To queue ranked you need to play 100 hours of unranked in fact and in League when I tried it I had to get lvl 30 account on unranked before. 100 hours of skirms before ranked in WoW might be too much but at least some might be a good preparation for ranked arenas.
And regarding Solo Shuffle. I think it’s super bad but not because it’s a solo mode. Because how different it is from normal arenas. It’s even faster paced so every little mistake matters more. Because of 6 rounds format someone disconnecting in the middle is extremely punishing. It creates extremely toxic environment and makes everyone frustrated. I’ve seen the most patient guys being absolutely mad at teammates including streamers. For this reason I think it’s bad for the game. Also it’s not what we asked for. We asked for the solo queue. The way to queue solo in the same bracket. To be fair I don’t believe it should even have separates rating. Why? Because solo queue should be the way to queue into ladder if your arena partners quit. It should be the way to befriend someone if you like playing with him. For this purpose they should add a button to add someone quickly to friend list or invite to party after the game. You should also be able to queue as 2 into 3s. I’m pretty sure that bored top players would be able to make a content out of pushing alts solo. The ultimate goal though would be to make people create 3s teams and play together. I don’t believe that going full on shuffle and blitz makes sense because it will kill the rest of MMO aspect in this game.
What exactly means playing arena. Because lets take for example, resto druid and hunter or mage and rog, playing arena means these players becoming scripted machines who must exacly know when and what they press following their teamate cc or whatever. So, in a way, SS is here to eliminate this advantage of good cooperation and strategy.
People were fed up with this scripted style of 2v2 or 3v3 which by the way wins 90% of the times and SS was a way out of it.
There the player is alone and it’s where the actual skill exists. Being alone with randoms and out of your scripted bubble. But blizzard destroyed this with 40 min queues so you are totally right on this. What could be a dream became nightmare.
Serious question? It means that when you have friend to play with or are using the lfg tool to find somebody to play with and once you have completed your group setup you wish to play with you can proceed to que the group for 2v2 or 3v3 depending of the group size.
The fact that people would rather sit 45 min in que than do regular 3s speaks for itself though, n no its not about rating. If it was no one would que either n just do Blitz. Shuffle despite this still sees considerably more play than 3s does.
Its not that straight forward, some play shuffle/blitz but would rather play arena
But it mostly is, nobody would play m+ either if there were no progress to be made
Because the people unable to adapt to find ppl to play arena with are queing shuffles and because how the shuffle were implemented on the game it deflated arenas and because blizz didnt do any changes on their participation based systems now the soloqs remain as the modes that reward most progress. But this has all already been discussed on detail
The logic is that we should have both and not just the other one. They added “soloq” shuffles to the game, this should not had to mean that coordinated group gameplay is made less value cause of it.