Latest WoW expansions are rewarding only for the most ambitious and tryharding gamers with mentality that game should be about “hard work”. To them it’s fun to play like this, to me and many others it’s torture. Different people have different skill caps and expect different things from gaming. I played thousands hours of shooters and never was above 1.4 k/d or higher gold rank in any of them, thats just my absolute maximum and I am happy there, while somebady has 2-3kd+ in less time. But those games are never about gear so who cares.
I was never in 10 years above 1800 rat in WoW and played probably thousands of all kinds of pvp matches. Different people have different skill caps no matter how long they play. Some of us just suck and love multiplayer games anyway. Thats why so many average or below average people leave in modern WoW expansions soon after release or new patch. Thats why I am looking forward to TBC even though I consider it quite outdated now.
Endgame of all oldschool expansions is not so excluding. Almost everybody has chance to gear up in both PvE and PvP. You have 10 man raid and 25 man raid in single difficulty, both are doable (with some pain if you are average) by most players. Same goes for arena - you start at 1500 and almost everybody can have at least 50/50 combination of second bis honor gear/bis arena gear even below 1800 and power gaps are lower. After reaching 1800 you miss only 1 item. Game was tailored for much more wider audience in the past. It was even better in MoP.
Retail real endgame is tailored just for elite players and(like M15+/M raid/2100 rat) is achievable only for the best of the best, everybody else is excluded, get stuck and burns out quickly.
I can bet popularity of game as whole would not fall so fast after release if it was something like this
-if you are god of WoW you get gear fast.
-If you are loser you get it slow.
In both PvE and PvP. Remove requirements on valor upgrades. Remove requirements on conquest upgrade. Just make it that M+2 player gets smaller amounts of valor. M+15 player gets lots of valor. Low rated PvP player gets lower conquest amounts. High rated player gets big conquest amounts(or honor if that is upgrade currency now).
So you can go faster and harder path or easier and longer path but at the end of the season everybody has chance to have good gear and feel good about their characters.
Otherwise when TBC comes out, I never ever want to see this retail crap again and I am sure I am not the only one who hates how super competitve this game became. Towards end of the season everybody should just meet at the same spot…
To elitist crowd yelling ‘gid gud’ , nothing is for free, go make second job from gaming, (because only you deserve fun for your constant tryharding and ‘work’, right?):
++ ++++ ++++++++++
(guess what)
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Firstly I’ll say, please break up that wall of text into paragraphs.
Secondly, I do have some sympathy for your agrument. I’m an ultra casual. Never done M+ (think I might have done one in Legion but can’t remember).
I don’t raid (not even LFR since I kept getting lost in those Legion Mazes - Nighthold).
I don’t PvP.
So for me getting loot this expac is going to be tough. Ion says we’ll be able to solo old raid later in the expac but I’m assuming that is if we do mythic raids and end the expac with ilvl 300+ or something. Currently can’t do BFA dungeons…
In BFA I had reasonable gear from Warfronts and a few other sources. Think I was a little over 450 ilvl then.
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its hard to read your post but i agree with the general idea, you should not call yourself or other players bad, just different goals, casual playstyle
just today i was thinking about the same thing, how our casual player in the start of sl said i dont enjoy this expansion, we asked why? and she said i cant do the content its just too hard and im undergeared, yes sl was so unrewarding
in general they failed this expansion on every front
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Mmorpgs are kind of about gearing up a virtual barbie doll and doing content with friends, then showing off the cool stuff you get for your barbie doll in town.
All the while connecting with people from all around the world. Something you don’t need gear for, if that’s why you play the game.
I encourage you to ask yourself why you play WoW.
And I encourage you to ask yourself how far do you think world questing should gear you up to? At the moment it’s about 195 or something. Should it be 210? 215? 220? And what would be the reason to do harder content then, if WQs and easy solo content gave Heroic raid level loot?
It’s also worth keeping in mind that there is a natural end point for gearing in every expansion, even in every patch. Right now, that end point for most endgame players is about 215-220. For those who push M+ keys alongside heroic raiding, it’s about 226 (highest possible M+ gear level).
It’s ok to be done. It’s ok to have different difficulty levels, and those difficulty levels should give different level rewards, which they do.
People who do harder content, have every right to be rewarded for it.
Otherwise, no one would do the content, and the content would have no reason to exist. Then the players looking for a challenge would stop playing, and the game would die out.
WoW can’t exist on World Questers alone.
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I think casual gearing is actually very good this expansion it’s just the cap is 204 for us and whilst presents no issue for completing our usual activities, we “finish” that character’s gearing a lot earlier than others.
Covenant gear we can upgrade to 197, world boss gear of 20(3)?? and then the elite calling boxes sometimes drop a 204.
The wall of text hurt. But I agree about gear being locked in PvP. But also getting ilvl 200 is really quite easy going. Can grab a few 213 in HC CN. Or fully gear their. Guilds and group play is much more emphasised on this expat I find.
I play exclusively for random BGs, bought it and paid it only for that for years. Now I enter BG with maximum reachable unranked gear and 200 ilvl, and all I meet are hordes decked in 210-220 ilvl with some few lower geared in mix resulting in constant stomp being only spirit healers best friend. I would not care if better player had 220 ilvl and me 190, if I felt good fighting him. But there is just too big difference between casual and pro gear, but difference between honor and conqest was never this big
Sry for wall of text, might edit it later little bit
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Git gud is always the best way to go because you force yourself to push your limits to achive goal you want to. (even its just a game)
I agree with lot of things you wrote in here, but each coin has two sides. I recently noticed that many low key grps only invite people on much higher ilvl that it should be. I mean I understand that no1 wants his key depleted and thats why they do it. That leaves many ppl without possibility to join oyher keyes then their which lead to problems with puahin rio score which leads to problem with getting invite. I join +10s even tho I have KSM to help ppl with their keys and to farm valor too which may make me part of the problem. By joining tho I can help them and get valors at the same time, if you make valors ammount specific for each lvl of keys problem with high ilvl ppl in m+ will disapear but then going into lower keys wont be as rewarding it is now. Ppl will wait for high ilvl players still, Im almost sure of it.
Sometimes I think that no matter what system they will introduce into game ppl will exploit it as much as they can and then complain about others doing it. Maybe game ia not the problem maybe we are.
Edit1: Yeah gear ilvl gasp between players in random bgs is too big, sometimes you can tell which team will win bg just by checking HPs of each person. It shouldnt be like this.
3 Likes
But this game has been critizied for catering solely to the casual playerbase for several expansions in a row. Even now, the game does not require a lot from players to get the best rewards.
You can play the game “hardcore”, but honestly it’s not unlocking this massive treasure chest of rewards which you’re saying you see.
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The solution is to introduce some measure of progress for players that isn’t linked to gear. So there’s something to do largely or totally unrelated to power, and the means to achieve it are variable, but ultimately achievable solo, and it feels like progress.
Anima was an attempt at this but fails because it’s too scarce, costs are too high and rewards are limited to tints of sets. Also the means of obtaining it outside of solo play are locked, meaning once that char does their anima WQs, they have nothing to do.
Gear should absolutely be tied to difficulty but having something else to build up about your character other than gear would be nice. Mogs would be it but a majority of mogs come from old solo content or group current content.
If gear has to be it, then scaling gear that only operates in world content would be the compromise, or scales down in other content. Blizzard are toying with this idea for PvP, but they could extend it.
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They already had things that worked for both more ambitions people and casuals. TBC and Wotlk there was rating lock on better gear but gaps between unranked and ranked gear were smaller. On MoP there was PvP stat and no rating lock, so you could farm everything on 1400 rating in yolo arena it just took more time. WoD had again no rating lock just different speed of gearing for low and high ranks, honor gear was upscaled in ilvl for PvP combat. Legion had templates but those were spit in the face for anybody else except biggest casuals. BfA forced M+ and other PvE grind and SL has finally PvP progress but gaps between lower and higher gear are just too big… I liked everything pre-Legion…
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Well, personally I feel I’m close to how far I’ll progress (certainly this patch) at 187. I know I could gain a little by spending a ton of anima but meh.
Normally this owuld be ok but I do feel rather limited in several areas which should be solo content.
Old Content - trash in BFA dungeon destroys me.
The Maw - tried some dailies there and elites destroyed me so haven’t been back.
Torghast - Supposed to be solo content but no way I can complete all layers of Twisting Corridors.
World Boss - Getting to Ardenweald and Maldraxus ones are just a corpse drag if I cba to even try these days.
I don’t need Mythic Raid gear but I don’t feel like I’m capable of much at present in what I’ve got now. Things I used to be capable of doing in previous expacs.
Maybe there will be some catch up gear at some point which lets me feel more comfortable in more areas of the game but I’m not holding my breath.
5 Likes
My god, the wall-textiness of your post hurts my eyes, geezus! But I read it all.
Oh you read me like a book. Yes, being non-competitive means you gear up SLOWLY, at a snail’s pace to be honest. You are not showered with upgrades, even the slightest number increase can do wonders to boost your character’s power level, especially after passing 187 ilvl.
Amen, brother! Amen!
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Oh you could get way more than that, with enough time and patience you could get your ALTS confortably at 445 and your main at 461-463-ish but you had to have the patience of a SAINT for that, cuz the first big wall you hit was 448 then 455.
The devs are catering for casual players far more then for the so called “elitists” .
If u don’t have time for wow that’s your problem not ours not devs problem .
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You’re forgetting 213 Castle Nathria Weekly Chests, and Weekly world boss, those are over 207. But at that rate we’ll be geting to Heroic raiding gear by the time the next patch hits.
I’m currently stuck at 203.
This is one thing I love about gw2, literally everyone can get the best gear in the game. You can do ranked pvp and get it, you can raid and get it, you can craft it, you can even do world content to get it. If you put in the time you can get it. I mean I have never done any ranked pvp nor raids in gw2 and my character is full ascended geared just because I took the time to craft some of it and get the rest from the world content.
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I liked how GW2 works, but gameplay iselft not do much. Felt somehow off compared to WoW.
unfortunately, not every content accessible for everyone because not everyone enjoy or ‘can’ do the same thing.
that is why BFA allowed different content (different paths) to lead to the same destination (same ilvl).
this is something SL failed to even try to do. that is one of the reasons why SL sucks.
but if you cant complete ANY content, then there is nothing blizzard can do. you can do pet battles (which MANY casuals enjoy) and hang in goldshire.
and if thats still not good enough, it may sound rough, but this expansion might not be for you. its better to play an mmo that fit your abilities and the things you ENJOY than to pay to suffer (thats just masochism)
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I have more than enough time having 3x full honor gear(and I mean 197). I spend more time playing than some 2k rated people. I just dont have ‘tryhard’ mentality and skill… So i am frustrated that no matter how many hours I spend in random BG I am still stomped heavily this expansion…More then ever before in honor gear