Not only this but people will be 10 times more selective when creating groups
Blizzard could just make a lfg for people who want to opt out of this cringe.
I’m not a 8 year old girl, people leave keys…it happens. Not going to throw a tantrum and hold people hostage.
The people who have their keys left are probably the reason why others leave. No self awareness
I don’t think this will make any difference to the vast majority of players.
1, most players don’t even read the forums or blue posts, some people aren’t even aware this forum exists
2, people who run high m+ are a very small subset of the wow populace (under 25% of accounts have 2000 rating, nevermind 3000)
3, most people haven’t been banned yet, and so if they keep behaving as they have been, nothing will happen.
This is not a change in policy the “leaving dungeon” support article has existed since Legion, it’s just that they’ve decided to actaully enforce their owns rules. Perhaps in a “sledgehammer to crack a nut” kind of way, but I agree with the decision to do something at least.
Well, you kind of know, since you can get some information from the forums.
Try to recall how many threads we get by “omg people mass reported me and I was banned” or “I got banned by mistake without doing anything”. The lack of those threads point to the direction that the bans were REALLY limited.
Yeah, so join just weekly runs that people are 2.7k+? It is mostly the people that were complaining about leavers that are gonna get hurt by that.
And when this behavior becomes the norm, as you strongly imply, then repeatedly DCing in M+ will also become bannable.
Because nobody´s internet is that bad that it suddenly cuts out every time somebody dies in a key or a cast goes through, and anybody with 2 brain cells and 10 seconds of Networking 101 will instantly see whats going on because pattern recognition is an actual thing.
So your intelligent solution to this problem is, i mean no disrespect, only viable in practice if everyone else involved is a complete moron, and will only lead to you still getting banned, and the restrictions getting pulled ever so tighter, until the toxic M+ players can´t even breathe because every time they do they do something bannable, while the vast majority of the playerbase will be completely unaffected, as will the majority of m+ players that do not regularly leave keys nor frequent the forums and gobble up the fear-mongering hook, line and sinker
The point is, they would have to prove it.
There is no universe that exists that you can hold people hostage.
The people who moan on here about leavers are the same ones that fail every mechanic. They are the ones that won’t be able to find tanks and healers as it’s no longer worth the risk.
I don’t remember the last key I did where someone left. Like genuinely. I’ve left, if a lower key for crests and they keep being meme. But no one has had issue with me and left.
But gj to all the crybabies I guess. Enjoy your even longer queue👍
The more I read about how M+ players treat/see each other the more happy I am for avoiding M+.
Agreed that most people will only learn about this once they will get this ban themselves.
Trick for now will be likely either fake DC - or to just keep dying in mechanics on bosses untill someone else looses patience and leaves first
This is unfortunately patently false.
This is not a court of law, it is a privately run videogame. Ergo they don´t have to prove jack, they can permaban you for having a bad transmog if they want, and there is nothing you would be able to do about it, period.
But in the interest of not being /appearing wholly tyrannical, they DO as it currently stands only sanction things we can assume that they have reasonable proof of, but still allow an appeal process (which they are also under no legal obligation to provide). But if the community collectively decides to fake disconnects, they can just take the gloves off ans start throwing haymakers left and right, because you´re still in their house, and they make can make any rules they want.
Just like so many of our M+ complainers also love to suggest the mnost random and arbitrary punishzments for everything from leaving to not kicking to daring to sneeze during the run, blizzard can also apply any arbitrary sanctions they want to any player or group of players they want, at any time they want .
So, again feel free to repeatedly dcor alt+F4 instead of leaving, it deosn´ßt affect me either way.
Just don´t come back here complaining when that also becomes a bannable offense in 3 months and any disconnect or client crash is auto-sanctioned with a 2 hr deserter debuff, because if you participated in this, then you forced it on yourselves by continuing to attempt to circumvent the system after the first wave of bans ansd with it the warning shot was fired, dcespite never being on the watchlist to begin with…But if you all want to criminalize yourselves that badly, then by all means have at it
Ofc you are kept hostage as with every single leave you are potentialy risking to looses your account.
How about your don’t leave a key until the timer runs to 0?
I’ve had keys where there were 8 deaths in the first pull, thinking “bye bye key :(” and the key then being timed.
Just don’t leave how hard can it be?
If i join rbg or solo shuffle i always stay untill end, u get banned from leaving rated solo to.
it’s not a big deal just stay.
Its the same with shuffle, ppl asked normal arena soloq for years and they cave in but invented the wheel with some 6 round system which no one asked for and that use different rules than arena and then threaten people with bans if they leave before 6 rounds are played out. And healers hate that mode cause they go mostly just even there and gain nothing when the dps gains always something, its just bad designing all around.
If you DC or leave rated pvp, you instantly lose 200 rating.
It would be easy to do the same for M+ while the timer is still going.
Implement a vite option to deplete the timer if everyone left in the group agrees its not worth it to continue.
Alternative:
First person to leave or remain offline for more than 5 minutes while the timer is still going gets an account wide deserter debuff, preventing them from doing keys for 24 hours.
It wont fix everything, it will suck for the very few who got poor internet or spotty power suppliers.
But for a vast majority, rating reduction or a deserter debuff will help make it a more enjoyable experience.
Key depletions is also a thing of the past.
Keys should not downgrade if you fail them, there is too much reliance placed on other people to be punished like that.
Less punishment on the indevidual player for things outside of their control, more punishment for players who are in the habbit of bricking keys just cause it doesnt go like they want it to.
A 10s biggest reward is the vault.
Leaving a 10 because it doesnt time has 0 benefits.
All it does is ruin it for yourself and 4 other peole.
2 hours or even 1 hour seems like a fair option, leaving for IRL issues, chances are you won’t be back for an hour. But it’s still a punishment for those who are leaving for no reason
I prepare my popcorn for the bad players who get carried and are happy and who now just won’t find a key at their level.
Yeah i think people dont realise what kind of pandora box they Opened with this
Will be funny to watch it unfold
I would suggest, as I did for deserter:
First offense 30 mins, 1 hr hidden debuff. that only starts after deserter ends.
If you get another deserter during the hidden debuff, the deserter and hidden debuffs double… so 1 hr deserter, 2 hrs hidden, next offense is 2 hrs, 4 hrs hidden, after that 4 hrs, +8 hrs hidden… but the th 5th inthat time frame is a straight 24h, and a 7 day hidden debuff…afterwards
Second time you go through the whole process is a month.
When you return in both cases, you now only ever get 30 min and 1 hr bans for leaves and no further hidden debuff is added (but it IS calculated up to lev 3, so up to 9 hrs /leave )… this is to give chronic leavers a false sense of security.
If the hidden debuff end and you have reaccumulated enough deserter “points” (ie tracked but not added debuffs) to sum to a week or more (assuming all l3 leaves, that would be approximately 90 leaves in 30 days, additional 1 week /month ban, and full reset.
And we can all imagine what happens when you start from scratch and work your way up to strike 3.
Now, each key you actually finish, in or out of time, during the hidden debuff removes 1 hour of it´s duration, incl from the 7+30 day. So leave one then complete 1, and you´re more or less reset to “innocent”. But keep leaving more than you finish and you´re going to feel it fast, because after the second strike you already need 2 back to back completions (and /or a walk in the park) to nullify the timer, still doable… After the 3rd, you obviously didn´t learn your lesson yet, or don´t care to learn itat all , so we need to start hitting harder to get the message across that you´re on thin ice…
If you mange to get the 7 or 30 days all the way back down to zero and you`re obviously a changed man (i mean, the latter is ~720 hrs and the former is 168, that´s either a long break or a lot of completions), so we can be linient and just drop that background calculation that gave you 2 weeks, becasuse ~14 leaves over the course of 10+ days is IMO absolutely within the realm of reasonble.
And within just a few short days chonic leavers will effectively ban themselves from the mode, or be too scared to join because they´re afraid of their own elitism and tryhard BS getting them banned for legitimately leaving a dead key…
If your real life sucks so bad that you “have” to leave 3 dungeons within 24hrs, and then continue being forced to leave the next day, then that truly sucks for you and you have my deepest sympathies, I´ve been there. But that´s no reason it should be everyone else´s problem… maybe consider solving your RL problems, first, before ruining other´s game repeatedly