Bans for m+ leavers

Great idea

Okay where can I find percentage keys completed?

You´d probably have to calculate it yourself.

If it were automated the number would be a useless metric all by itself, anyway.

Run and complete 3 +5 and leave 1 because the tank smells funny = 75% completion.

Run 10 +5s and have 4 bricked by someone leaving= 60% completion

Now, which player is the better choice? The one with 60% that always stuck it out to the end, or the one with 75% that actually left a run for no reason? But which one will get the invite 9/10 times? :wink:

And neither of them has any sort of chance against someone who swiped for a boost to 2.5k and therefore has 8/8 runs completed…

And that´s why this community´s insatiable penchant for taking semi-arbitrary numbers and comparing them in a vacuum to make a decision about someone is and has always been absolutely mindless and self-destructive. You might as well be comparting the healing logs of mages to decide which will do more damage :wink: :beers:

66% actually

If I’m running 6s I’d take the 5 player I know they’ll stick around.

Yes, sorry, typo,. that was supposed to be a 3, will change to reflect that, tyvm :slight_smile:

But you don´t have that number, because all you wanted was a % completed number, and that in and of itself says nothing about the keylevel… And they were both running 5s… So All you actually know is one cnmpleted 60% of his runs, and one completed 75%, with no idea of the circumstances.

Otherwise you’re already doing (or at least starting to do) proper vetting, in which case the completion number itself serves no actual purpose other than to distort what the other numbers are saying :beers:

Sorry not my intent to be a smarta$$ here. It adds nothing to the conversation

I( didn´t take it that way, you were just pointing out an obvious mistake…

I honestly wish more people would do that, esp in game, instead of setting themselves on fire every time someone fat fingers something or misses an interrupt, would go a long way towards detoxifying the community as a whole :beers:

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I mean your kinda of right but another example I guess. If I look at someone’s Rio page and I see no depletes and look at someone with similar score with a few depletes I take the second one. Don’t always do this but if I have a bad streak I will

Sadly someone I know did not. They posted in our discord they wont be back until 03 December. So don’t think it was too a heavy ban for him but I think those who are not first time offenders must have been hit hard. He said the reason in the email that blizzard gave was that they received evidence of consistently leaving or AFKing organized content such as M+\Raids\Battlegrounds\Arenas and is not in the spirit of the game.

So for those that are thinking its a bluff, well it is not.

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No, they are not, I also have a portugese “friend” that thinks he´s the best thing since sliced bread and is so notorious for leaving groups at the first sign of trouble that nobody on Aggra or Frostmane will play with him anymore… I told him straight up I would just laugh when he eventually gets banned for constantly leaving runs.

And I did exactly that for 5 minutes at about 16:00 while he was half crying about not being able to play until dec 3rd. Waited 2 years, but it was worth every second of it.

Unfortunately for him, I very much doubt he actually learned anything from it :frowning:

Bit fortunately for everybody else, if he didn´t, then he won´t be a problem much longer if Blizzard just stays on this course. :wink:

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Thats why I see this action as the Worst Move by Blizzard.

You basicly becom a prisoner to fail runs that Pisses you off and Waits your time and resources. With no safety feauture for escaping that problem.

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They are going in the wrong direction. Their design choices are a joke and now you have the threat of a ban for leaving a key.

No thanks Blizzard. Well done finally killing pugs though.

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You cannot know this unless you are Blizzard employees.

Every single time you leave failed runs now you are risking loosing your account

Which makes you effectively hostage who Has to boost people doing 200k dps

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My guess (I don’t know for sure of course) They will have a simple system that calculates the likelihood of “repeated” griefer by using some metric like keys finished (timed or not) vs keys started. Or perhaps if someone has an impossible number of runs per hour for any of them to have been to completion.

Me ? I got 3 day suspension for this :slight_smile: which is more then worth it especialy that i havent logged into game last reset at all and if i do log in this reset it will be liekly sunday evening earliest if not tuesday evening for anniveraary token farm :slight_smile:

Given choice i would 10000 % do it again and i personaly find it funny :slight_smile:

This applies here just as much

Because nowhere does it say anything about failed or unfailed runs, only about leaving repeatedly. You cannot repeatedly leave the same run, and not every run is a failrun that would make one inclined to leave… Unless ofc you´re one of those “select few” that deems a key to be bricked when 1 person dies on the first pull or one cast doesn´t get kicked and leaves.

Again, if you are not already banned for your behaviour, it wasn´t banworthy. So there is no valid reason to believe that it now suddenly is.

SO by logical extension, the only legitimate reason for anyone who is not banned in this moment to be concerned going forward is if they were intending to start leaving m+ runs more often than before.

Blizzard operates a “penalty volcano”, if happens again, it’ll be a lot more than 3 days.

Which is ok too :slight_smile: m+ is not fun this expansion anyway and for me this is final nail to the coffin of this system :slight_smile: will just buy boosts for portals :slight_smile:

People will just fake DC. They will then be the last to leave.

But they have now made people feel prisoner in keys. I personally think I’m done. What a joke this all is