So, everyone who played vanilla knows the Timbermaw Hold. These are the Furbolgs who live in the cave between Fellwood and Winterspring and can make your life pretty hard if you just pass through without getting any reputation with them, as you start your adventure being Hostile with them, which means they will attack you when you come in range.
Gaining Rep with them is a pretty long grind, but it gives some nice rewards.
Heres a little overview about the work it takes:
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If you just want to pass through the cave without these fuzzy furballs attacking you, its enough to just reach “unfriendly” with them. Lucky for you you dont start at 0 with them and grinding just unfriendly is done really quick.
If just passing through is all you are looking for, then just do the two quests in Fellwood, one Questgiver is at the beginning of the zone and one right in front of the cave, and farm a few Furbolgs to level up your rep. Once you are unfriendly, you can just walk through the cave and they wont bother you. -
If you want to go higher, I give you one advice: DO NOT do the Totem quest or hand in any of the Rep Items before you reach revered. YOU STILL HAVE TO FINISH THE KILL QUESTS BEFORE THE FURBOLGS START DROPPING FEATHERS/BEADS! (Alot of thanks to Nicolay for pointing that out).
After you reach revered, you do NOT gain any more rep by killing Furbolgs, only from quests and hand ins. If you already wasted hundreds of Feathers/Beads, did the totem quests and the normal quests at this point, this will be the moment where you want to throw your PC out of the window… I know I nearly ragequit at that point back then…
Reputation with them gives you access to the following Items (all BoP):
Friendly: (takes a total of 1.200 kills from unfriendly)
- Alchemie Recipe for Transmute Earth to Water
- Enchanting Formula for 2H Weapon - Agility +25
- TRIBAL Leatherworking Patterns for Warbear Harness (chest, 158 Armor, +11 Str, +27 Sta) and Warbear Woolies (pants, 142 Armor, +28 Str, +12 Sta). (great for Feral Druids who do not want to deal with the Devilsaur Mafia at their Server…)
Honored: (Takes another 1.200 kills, 2.400 in total.)
- Enchanting Formula for Weapon - Agility +15
- Leatherworking Pattern for Might of the Timbermaw (Belt, 93 Armor, +21 Str, +9 Sta)
- Tailoring Pattern for Wisdom of the Timbermaw (Belt, 46 Armor, +21 Int, +4 mp5)
- Blacksmith Plans for Heavy Timbermaw Belt (Belt, 193 Armor, +9 Sta, +42 AP)
- Furbolg Medicine Pouch (Offhand, +10 Sta, heals 1000 HP over 10 secons on 20 min CD)
- Furbolg Medicine Totem (1-H Mace, 31 DPS, +6 Sta, +6 Spi)
Revered: (Takes another 2.400 kills, 4.800 kills in total)
- Leatherworking Pattern for Timbermaw Brawlers (hands, 112 Armor, +23 Str, +10 Sta)
- Tailoring Pattern for Mantle of the Timbermaw (Shoulders, 68 Armor, +21 int, +6 mp5)
- Blacksmith Plans for Heavy Timbermaw Boots (Boots, 258 Armor, +23 Sta, +20 AP)
Exalted:
This is the big one. Going from Revered to exalted takes as much reputation than it took from Neutral to Revered combined, and the Kills dont give rep any more.
Of course you also saved the Deadwood Ritual Totem, which starts a quests that rewards another 150 rep.
The other quests you could have done at neutral but of course saved to now is: Hand in 30 runecloth: +100 rep
Are you a Tailor? Great, you can trade 2 Mooncloth for 100 rep once.
So, all in all, that reduces the grind by 250 rep (350 for tailors). So, only 20.650 rep to go… yay… -.-
Each feather/bead is worth 10rep, which means you have to hand in a total of 2.065. (2.100 if you didnt save the quests) They drop at around 40% chance from the higher level furbolgs near the cave in Fellwood and in winterspring, and I thing about 20% from the low level Furbolgs at the Start of Fellwood and Stack up to 250.
Well, Gratulations, you are now exhaltedwith a bunch of Furbolgs and get a Quest to gain one final Item:
The Defender of the Timbermaw Trinket, which allows you to summon a Timbermaw Guardian for 30 seconds (10 Minutes cooldown) who can heal you and your party and deal damage to enemys. (he cant tank, that guy is fragile as hell…)
The AI is kinda strange sometimes, but I think he will heal you if you are below 50% HP, I am not sure if he prioritises you or the lowest Party member first, but he heals party members below 50%. The average heal is 500 i would say (lowest I notices was 415 and highest was 580, so I think its 400-600) and in the 30 seconds, if you summon him with a below 50% target in range, he will get out 4 heals before he disapears. I havent seen his heals crit yet.
If no party member within range is below 50% HP, he will just attack you target with a single target spell that deals around 250 dmg. I normaly use him as a pocket healer.
Honestly, in my eyes this trinket alone is worth the grind^^
One last tip for alliance players:
You can grind Winterspring Frostsaber rep on the same mobs. So, try to combine them^^
If you know any other tips for the rep grind or if I made a mistake somewhere, feel free to add our information.