Before you start grinding timbermaw hold reputation, here are some tips:

So, everyone who played vanilla knows the Timbermaw Hold. These are the Furbolgs who live in the cave between Fellwood and Winterspring and can make your life pretty hard if you just pass through without getting any reputation with them, as you start your adventure being Hostile with them, which means they will attack you when you come in range.

Gaining Rep with them is a pretty long grind, but it gives some nice rewards.

Heres a little overview about the work it takes:

  1. If you just want to pass through the cave without these fuzzy furballs attacking you, its enough to just reach “unfriendly” with them. Lucky for you you dont start at 0 with them and grinding just unfriendly is done really quick.
    If just passing through is all you are looking for, then just do the two quests in Fellwood, one Questgiver is at the beginning of the zone and one right in front of the cave, and farm a few Furbolgs to level up your rep. Once you are unfriendly, you can just walk through the cave and they wont bother you.

  2. If you want to go higher, I give you one advice: DO NOT do the Totem quest or hand in any of the Rep Items before you reach revered. YOU STILL HAVE TO FINISH THE KILL QUESTS BEFORE THE FURBOLGS START DROPPING FEATHERS/BEADS! (Alot of thanks to Nicolay for pointing that out).
    After you reach revered, you do NOT gain any more rep by killing Furbolgs, only from quests and hand ins. If you already wasted hundreds of Feathers/Beads, did the totem quests and the normal quests at this point, this will be the moment where you want to throw your PC out of the window… I know I nearly ragequit at that point back then…

Reputation with them gives you access to the following Items (all BoP):

Friendly: (takes a total of 1.200 kills from unfriendly)

  • Alchemie Recipe for Transmute Earth to Water
  • Enchanting Formula for 2H Weapon - Agility +25
  • TRIBAL Leatherworking Patterns for Warbear Harness (chest, 158 Armor, +11 Str, +27 Sta) and Warbear Woolies (pants, 142 Armor, +28 Str, +12 Sta). (great for Feral Druids who do not want to deal with the Devilsaur Mafia at their Server…)

Honored: (Takes another 1.200 kills, 2.400 in total.)

  • Enchanting Formula for Weapon - Agility +15
  • Leatherworking Pattern for Might of the Timbermaw (Belt, 93 Armor, +21 Str, +9 Sta)
  • Tailoring Pattern for Wisdom of the Timbermaw (Belt, 46 Armor, +21 Int, +4 mp5)
  • Blacksmith Plans for Heavy Timbermaw Belt (Belt, 193 Armor, +9 Sta, +42 AP)
  • Furbolg Medicine Pouch (Offhand, +10 Sta, heals 1000 HP over 10 secons on 20 min CD)
  • Furbolg Medicine Totem (1-H Mace, 31 DPS, +6 Sta, +6 Spi)

Revered: (Takes another 2.400 kills, 4.800 kills in total)

  • Leatherworking Pattern for Timbermaw Brawlers (hands, 112 Armor, +23 Str, +10 Sta)
  • Tailoring Pattern for Mantle of the Timbermaw (Shoulders, 68 Armor, +21 int, +6 mp5)
  • Blacksmith Plans for Heavy Timbermaw Boots (Boots, 258 Armor, +23 Sta, +20 AP)

Exalted:

This is the big one. Going from Revered to exalted takes as much reputation than it took from Neutral to Revered combined, and the Kills dont give rep any more.
Of course you also saved the Deadwood Ritual Totem, which starts a quests that rewards another 150 rep.
The other quests you could have done at neutral but of course saved to now is: Hand in 30 runecloth: +100 rep

Are you a Tailor? Great, you can trade 2 Mooncloth for 100 rep once.

So, all in all, that reduces the grind by 250 rep (350 for tailors). So, only 20.650 rep to go… yay… -.-

Each feather/bead is worth 10rep, which means you have to hand in a total of 2.065. (2.100 if you didnt save the quests) They drop at around 40% chance from the higher level furbolgs near the cave in Fellwood and in winterspring, and I thing about 20% from the low level Furbolgs at the Start of Fellwood and Stack up to 250.

Well, Gratulations, you are now exhaltedwith a bunch of Furbolgs and get a Quest to gain one final Item:
The Defender of the Timbermaw Trinket, which allows you to summon a Timbermaw Guardian for 30 seconds (10 Minutes cooldown) who can heal you and your party and deal damage to enemys. (he cant tank, that guy is fragile as hell…)
The AI is kinda strange sometimes, but I think he will heal you if you are below 50% HP, I am not sure if he prioritises you or the lowest Party member first, but he heals party members below 50%. The average heal is 500 i would say (lowest I notices was 415 and highest was 580, so I think its 400-600) and in the 30 seconds, if you summon him with a below 50% target in range, he will get out 4 heals before he disapears. I havent seen his heals crit yet.
If no party member within range is below 50% HP, he will just attack you target with a single target spell that deals around 250 dmg. I normaly use him as a pocket healer.
Honestly, in my eyes this trinket alone is worth the grind^^

One last tip for alliance players:
You can grind Winterspring Frostsaber rep on the same mobs. So, try to combine them^^

If you know any other tips for the rep grind or if I made a mistake somewhere, feel free to add our information.

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Good tips and feedback on the trinket.

I’d just add that for the kill grind everybody in the group gets reputation so it’s better to party; quest drops are looted individually but you go faster so that part evens out.

Personally I hadn’t looked it up yet but I was keeping the quest items just in case because I recalled it was worth saving. Now I see it’s only for exalted I’ll just use everything because I’ll stop at revered at most (I’m a leatherworker and my will for grinding is limited).

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Yeah, for Leatherworkers the grind really pays of, it might not be as good as the Devilsaur set, but honestly, if you are not part of the guild that controles the market for these on your server, you will never get them anyway unless you pay an absurd amount of gold…

I don’t know about all those stories about Devilsaur mafias… I heard it was a thing in private realms but in my realm I see a lot of different devilsaur leather sellers and price fluctuates 6-8g. If you buy the mats you can get both for maybe ~175g, which is not terrible.

I’m leveling a feral druid so I’ll use those recipes for him though. Much cheaper and very good!

Ah, I just remember it at my server, there were like 5 big Guilds fighting over the Devilsaurs and noone else could even get close to one, when you were leveling down in Un’Guro and stepped to close to one of the Devilsaurs, you got blasted so hard your BFA Character is still taking damage from it…

You could be lucky when you logged in at night and very early, but during the day? No chance in hell…

The AH price for the Leather was insane…

6-8g per leathet. Damn you are lucky. We are getting close to 20g now. When i bought my stuff, gloves where about 100-120g and pants where 230g+…

Very good post! Just a small correction, you must complete the first kill quest in Felwood and the one in Winterspring in order for the feathers and beads to start dropping, respectively. Other than that, you indeed can save the two totems, runecloth, mooncloth(not worth it imho) and I think the second kill quest in Felwood.
And if you intend to grind a Frostsaber, well, good luck, you will get exalted Timbermaw as a byproduct. :laughing:

Just went out last night 11pm(ish) on our realm with a guildy, and downed a few devilsaurs without any competition. also during questing in Un Goro, I saw the Devilsaurs roam freely quite regular. The leathers sell for around 5g each here. It’s probably on the bige queue servers where its a problem.

Might be smart to go for them during raid reset day when all the big 60 guilds are at MC/Ony.

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I already have fly point in Winterspring, so I don’t need to contact with this ugly animals more. It’s time to war! Although, I still have one uncompleted quest that means very valuable experience, but after hitting 60…
They will be beg me for mercy! I remember my pain, while I tried to reach their trust only for skipping the cave between Winterspring and Felwood. But this furbolgs made a big mistake…

Damn, didnt know that… have to make a correction…

I’ve never seen it above 6g on Bloodfang, but then I don’t pay that much attention. Gloves are in the 55g region and legs are like 120-130.

Ah, in the end, even if the Devilsaur Items are affordable on your server, the Timbermay Hold recieps make a good addition to your gear.
After all, Devilsaur is only legs and hands^^

Trinket isnt worth it tbh, I grinded to exalted and it doesnt even attack unless it gets attacked by something.

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You sure?
Im pretty sure it attacks your target when you are in combat, like a pet…

I read somewhere that it bugs out alot when you summon it before you start combat, try summoning it after you already engaged a mob.

Tried that just now and it doesnt attack unless the mob hits me or the pet directly.

Using it before combat starts and swapping was the reason I grinded this trinket to get the few extra deeps. (I used to use this trinket in tbc before we pulled a boss and it worked).

There is a known issue regarding the gnomish battle chicken (it doesnt follow you or attack anything most of the time) maybe thats related to the other “pet guardian” issues.

I guess you could use this trinket in PvP? But then it only has ~430 hp… pretty useless. Wouldnt recommend the grind unless you are very very bored.

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Meh, I would want this even if it was just a non-combat pet, so…^^

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