Beta is Up - Development Notes Posted

5 Likes

great fixes Kaivax! Just one question, is the current way the human/orc and dwarf crit racial work (without affecting ranged crit chance and only spell and meele crit chance) the way it’s intended? Just wanna make sure for launch day, since that would make a human hunter a worthless option tbh. Not saying it should be one way or the other just wondering if this is the intended way you guys have it set up as or if its a bug.

1 Like

“Righteous Fury: Holy threat increase increased to 60% (was 90%).”

… Why?

Rogue still bad . sadge

Greetings! The fog creates a great atmosphere in many zones, but in some places (like Elwynn Forest, Redridge Mountains, and Mulgore), it’s painful to look at for a prolonged period. Why is this change being prioritized while work on the game is still ongoing?

1 Like

Eureka, Wands and Oils nerfed in the same go. Guess we’ll see even fewer Priests now.

1 Like

Eureka got kinda nerfed to the ground with -40% Racial for ally and horde kinda way of balance when it comes to pve and pvp just saying, this was kinda the only good raical for pve…

nice fixes except rogue, why hate rogue :smiling_face_with_tear:

yeah. removing the “unintended” console command is not a fix. its breaking the game for some of us.

i probably wont be playing more of the beta untill we have the option to remove the fog entirely. and if said option / toggle is not added before the actual launch. i wont be playing the game then either.
had to shut down the beta client after only 5mins. simply due to the fog. for me it does not create “immersion” it removes desire to play. others have stated migranes due to fog, most likely due to having to squint the eyes because of it. when a graphical evolution makes the game unplayable for some players, it needs an toggle.

i get that many like the fog. and thats the reason im not asking for the fog to be removed from the game. just that i can turn it off client-side

2 Likes