Beta UI and Addons Update

I’ve done every expansion since WOTLK and i think it’s the first time i’m actually dreading entering a new xpac oppostie to being excited about it.

General Feedback for UI & Addons:

I’m fine with how the new “boss mods” works however there are some issues that I hope don’t happen with regards to fight design:

  • Mechanics that require people to move to several locations at the same time within 5 seconds (e.g. Fractilus). Without things like weakuaras these mechanics while doable are a nightmare for the majority of raid groups the usage of Liquids weakaura proved this.
    The void portals on Ky’veza is another example, where if people aren’t assigned a mark via an addon that mechanic suddenly gets ALOT more intense. The same with Broodtwister Ovi’nax. And these are just examples from this expansion.

  • Archimonde from Hellfire Citadel mythic is another example of mechanics that without addons would be hell.

  • Glory achievements: Please add a boss tracker for these achievements, doing so without IAT (InstanceAchievementTracker) would be awful in some cases: Fractilus.

In terms of customization for the ui/addon updates:

  • For “boss mods” please allow for all things to be customized, size, location, allow for individual on and off toggles, as well as certain audio queues such as “watch your step”. I understand that not everyone needs this however some players do rely on such things not matter how “simple” others would think those mechanics are.
  • For the damage meter please add the ability to mouse over and see individual damage breakdown, damage taken, what lead to a death ability wise, buffs, debuffs, healing breakdown etc. This is not to be able to point at people but more so you don’t have to log and go to warcraftlogs to see what your abilities are doing (sometimes you might have someone in your group playing the same spec but doing much better, being able to see what they’re doing helps).
  • The damage meter needs more customization options, such as colour of the window (sure yellow is in theme with wow, but not everyone wants that). More options would be: Shape of bars, class colours, showing self always. Examples of this would be the how the addon Details allows this.
  • Nicknames could be a thing but they’d probably need to be restricted to guild only, cause not everyone could be trusted to behave.
  • On the edit mode, please add a “show all” button. I understand not having it all show by default, but i want to see all my options at once and then turn them off one by one for what I don’t want.

Ok now sadly onto issues rather than just improvements:

  • The nameplates need further options for things like curses to be visible.
  • A toggle to see/not see other peoples dots/debuffs, if i have 2 dot classes in my dungeon, that’s just visual clutter I don’t need. Preferably even individual ability tracking for class/specs own debuffs (rogue poisons, Demon Hunter sigils etc).
  • The name plates are hard to click on/cycle through
  • They don’t stack very well and often move strangely when I do, and its sometimes hard to tell what that nameplate belongs to (i.e. it could be a mob thats 20 yards behind the mobs im fighting)
  • We need to be able to track the groups interrupts. Mythic+ groups have used an addon/weakaura for this for a while and it really helps when in a pug group or pushing higher keys with friends (yes even with voice coms). It should be a toggle option.

Overall I genuinely like the direction you’re going with this, it just needs some tweaks and further options to really fill the gaps people will want/need. Of course I understand that some of the things I’ve mentioned you may not do due to new design philosophy.

Im fine with the addon changes, overall i think its a good and necessary step in the right direction that people rely less on weakauras and other addons to clear raids and properly play their classes. HOWEVER. I believe the general “pruning” of most specs goes WAY WAAAY too damn far. Most specs lose their core gameplay loops and mechanics and replace them with random passives or weird 2 in 1 buttons. Why do specs like BM hunter lose BOTH their cooldown options, leaving them with nothing but bestial wrath which is a 30s CD.. After you pick up BMs core abilities like barbed shot and cobra shot at the top of the spec tree, ALL THE REST of talents are passives, youre not really making any meaningful gameplay decisions there. Why does fire mage literally only have 4 buttons for their entire dmg rotation including their CD, same with the new annihilator variant of devourer DH. For that minority of players who actually benefit from changes like these there were already things in the game like the 1 button rotation assist or the highlight feature. 99% of players DONT need to play their class optimally for the content that they are doing. And the “excuse” for the pruning to be necessary that people now cant rely on weakauras or addons like hekili to play their spec just isnt true either because the cooldown manager thats in the game by default now works great and replaces class weakauras very well. This game has been out for 20 years. Most players know how to play their classes and dont need this insane level of simplification. Atleast let complexity be an option for more experienced players that allows for better performance in raid or m+, having simpler variants of complex classes is a good thing but making it THIS simple for everyone just isnt the right way to go. Most specs i used to enjoy just arent fun to me anymore in the beta because it feels like everything was broken down to their core concepts. So many things that were only just added in recent expansions or reworks/patches for example the 2 minute BM hunter CD have just been straight up removed from the game entirely. Surely there was a lot of work put into designing those things so why does it all have to be removed ? I just dont understand who is supposed to benefit from this.

I have been playing around on the beta, trying to create an UI i could imagine would work for me (in raid context).

Power bar: In almost all weakaura packages, there have been some sort of power bar, right in the middle of the screen. Whether it is energi or combo points, it has been fairly centered. That would be an awesome featurer to add. An (probably) relative easy fix, would be more options to customize the personal resource display. But that also shows HP, so if you could just disable the HP bar and scale it/resize it would be good.

Raid frames: Im gonna add the reserved spots for certain healing hots on the frames. If you feel like thats too much customiseable for players, I would be fine (with a compromise) if you had one spot on the raidframes designed for the important hot of a healer spec. Like Attonement and Echo.

Cooldown manager (1): Tracked bars have fixed positions. Right now i have Zephyr, Hover, Obsidian scales (and two more) on them, but when i use Zephyr i always has the same top position. And option to make the bars grow from a certein direction so it would be less random placements on my screen would be nice.

Cooldown manager (2): Right now we have a “Essential cooldowns”, “tracked buff” and “tracked “bars”. But if we could create more "essential cooldowns”-like bars, so seperate the differenti abilities, so they arent on a long line, it would make it better! Not all abilities are the equally important. And example would be (preservation) evoker. I dont need Fire Breath and Deep breath to be on the same bar as all my healing spells, however i would still like to track them. But using the utility bar seems wierd, as they are more important than those. So if i can add new bars i can scale and edit, it would be awesome.

Castbar: I would love more options to customise the cast bar. Even just to make it longer! Or even better, like you did with the nameplates, then add different styles of castbar. I never used for example elvui, but alot of people would probably prefer a more rectangular kind of cast bar. Also in that spirit, combo points/essence/holy power would also be nice if that could be centered.

Blacklist/whilelist: Some sort of filter for buffs and debuffs would also be nice. But I could see this being too much. However my opinion has now been given!

Dps/healing meter: The most used feature that details has to offer, is actually the “death show” option. That would be absolutely amazing! Also the “damage taken by spell” one, as we use those everytime we progress bosses or try to push keys. (probalby more, but those two are the most important ones that i can think of)

In the end also want to tell, that im am cheering for you! Addons are nice and all, but it is a lot better for the game if the needed ones are in the game by default! Just make sure you deliver some good solutions to replacement!

startTimeMs, endTimeMs, isTradeskill and notInterruptible from UnitCastingInfo(“target”) need to be made non-secreft. Currently these values are secret and that makes it impossible to create a castbar with the same functionality as the default castbar.

To break it down:

startTime/endtime

Due to startTime and endTime being secret you can’t do arithmetic with these values which makes it impossible to make a castbar with a smooth animation. Instead of setting minmaxvalues as 0 to endTime/1000-startTime/1000 and then setvalue as GetTime() for a smooth animation you need to set minmax as startTime to endTime (two very high values) and then setvalue as GetTime()*1000 which makes a really choppy animation.

isTradeSkill/notInterruptible

With these values being secret you can’t style the castbar or add an icon to the castbar based on these values. isTradeskill isn’t as important, but don’t see why we should just ignore it. notInterruptible however is super important. Without being able to compare the boolean from notInterruptible you can’t change the color and/or add a shield icon to notInterruptible spells, which is something that the default castbar does so this should also be possible to do with addons.

Couldn’t find a better place to leave feedback on nameplates.
I think we don’t need to have 2 options for this. What players probably want is to see priority nameplates - bosses, lieutenants, casters, prio mobs. Like, keep “boss1-5” nameplates always on top. If an npc casts something interruptable - raise their nameplate above others. I’m totally fine see overlapping nameplates for non-important mobs in m+, as long as important targets’ nameplates are not bouncing/shaking/jumping.

I’m not sure if this has already been raised, but why can’t we access Talent and Ability IDs directly and integrate them into our own UI, similar to how WeakAuras does it?
It shouldn’t be difficult to display the ID when hovering with Shift over a Talent or Ability, allowing us to manually add it to the interface.
I find it hard to believe we’re forced to rely on Blizzard for something we could essentially implement ourselves.

Bonjour !

Je tiens à préciser que malgré les points dont je vais faire la critique après je suis d’accord avec la direction que prend l’équipe de Blizzard vers l’autonomie de Word of warcraft vis à vis des addons.

J’aurais peut-être préféré que cela ce fasse plus en douceur et que les équipes de développement aient plus de temps pour offrir une interface qualitative mais je comprends pourquoi cela se passe ainsi.

Une de mes plus grandes inquiétudes qui me pousse à écrire ici concerne le gestionnaire de temps de recharge qui est… comment le dire gentiment… Tellement loin d’être à la hauteur.

L’affichage des temps de recharge sous forme de barres d’icônes est impossible à gérer et les icônes sont non paramétrable.

Comme le fait weakaura il est indispensable que chaque icône puisse être déplacé séparément et positionné là où on le souhaite et paramétré à volonté (taille, textes, lueurs, temps de recharge ect)

Je vais donner un exemple flagrant des lacunes actuelles du gestionnaire Blizzard par rapporta weakaura autant en terme de fonctionnalités que de visibilité et cela sans parler pas d’aide au combat comme pour dire quoi faire mais bien d’affichage clair des auras, proc, stacks ect.

Exemple en moine windwalker.

Frappe du voile noir: voici les informations qu’il me faut suivre→

-La portée

-Les ressources disponibles ou non

-Lorsque j’ai un proc de Frappe du voile noir !

-Le temps restant du proc de Frappe du voile noir !

-Cela monte jusqu’à deux charges donc je dois pouvoir le tracker également.

-Les enseignements du monastère qui sont liés à ce sort et de ce fait le nombre de stack.

Ce que je fais avec Weakaura→

-Un seul icône qui montre : une lueur quand Frappe du voile noir ! Proc

-Un nombre en haut à droite qui me dit le nombre de stacks du proc

-La lueur devient rouge lorsque qu’il reste plus que trois secondes restantes avant la fin du proc je sais donc qu’il faut l’utiliser rapidement.

-Les stacks d’enseignements du monastère s’affichent ai milieu de l’icône et deviennent rouges à 4 stacks pour faire un rappel visuel…

-S’ajoute à ça l’icône grisé si pas de ressources et,

-rouge si pas à portée.

Toutes ces informations sont disponibles pour moi en un seul endroit sur un seul icône d’un demi centimètre carré sur mon écran.

Des informations claires et extrêmement lisibles qui prennent le moins de place possible pour en laisser le plus possible au reste du jeu et qui évite de devoir jeter des coups d’œil à pleins d’endroits différents.

Voilà ce que je dois faire actuellement sur la bêta pour avoir les mêmes informations:

-Un icône de barre de sort qui affiche la portée ou non et si les ressources sont suffisantes mais sans possibilité de modification visuelle ainsi que le proc de Frappe du voile noir !

-Aucun autre moyen par contre pour en connaître les charges que de regarder tout en haut à droite de l’écran dans la liste des buffs actifs…

-Quant à la durée restante avant la fin du proc idem.

-Un icône supplémentaire pour les stacks d’enseignement du monastère lui même noyé dans la barre du gestionnaire du temps de recharge et donc pas positionnable ou on le souhaite.

Impossible donc de tenter de le disposer seul par dessus l’icône de la barre de sort pour gagner de l’espace.

S’ajoute à cela l’Impossibilité de modifier son affichage.

Il y figure en gros le temps restant, une information dont les moines n’ont clairement pas besoin 99% du temps et les stacks en tout petit en bas à droite quasiment illisibles à moins de grossir l’icône au delà du raisonnable.

Resultat: deux icônes au lieu d’un seul et sur 7 informations sur un seul icône il n’en reste que trois sur un premier icône (porté, ressources, proc) et une sur un deuxième icône (stack enseignement du monastère) quasiment illisible, un rappel visuelle en moins (quand les stack atteignent 4) Impossible à afficher, et deux en haut à droite de l’écran (durée restante du proc et charge) qui nécessite de quitter les yeux du centre de l’écran pour aller vérifier.

Lorsque je vois ça je me dis qu’il aurait, avant d’être réellement prêt, été préférable de créer des restrictions pour que weakaura ne fasse pas d’aide au combat comme le radar de Archimonde ou l’aide sur fractilus mais qu’il puisse continuer de gérer les temps de recharges et auras des joueurs lambdas avant que Blizzard soit réellement prêt car pour l’instant ce point est juste catastrophique et inacceptable pour le prix du service proposé.

Certaines informations sont indispensables pour pouvoir jouer dans de bonnes conditions et rendre les stratégies plus faciles n’a aucun sens si c’est pour obliger les joueurs à regarder 4 endroits au lieu d’un seul pour collecter les informations nécessaires au jeu et arriver à jouer.

J’ai bien conscience que tout cela est perfectible et que cela va évoluer et je suis content de la direction prise mais il faut être honnête ce ne sera pas prêt à temps et l’expérience utilisateur de beaucoup de joueurs risque d’être compromise pendant un certain temps avant que cela n’atteigne un niveau acceptable.

Bon courage cela dit et merci pour vos efforts.

Just going to remember this again.
FIXED GROUPS IN CDM IS A BAD DESIGN
Allow players to create own groups for cds/buffs to allow us put anything we need at any place, with any margin and sizing without changing other icons/bars for desired spells/buffs/dots tracking

An option to set the Alpha from Nameplates that are out of range or behind walls would be nice. In the spirit of class and addon pruning, we dont need 5 million Nameplates above or beneath us like in Tol Dagor or Waycrest Manor.