Better catch-up for alts

So with how the games is now, if you level and alt to max, you can get it to max 626 and then you need to get lucky in vault or get invited to Mythic raids.

This is a terrible design for alts as it will now take 10 weeks before my alt is potentially 636 ilvl and I can actually bring it to my mythic raidprog. By that time, the season will end.

How is this alt friendly if I cant even catch up to swap in a resonable time, even if I grind all crests?

I currently need 550 - 800 crests to craft and get everything to 626 upgraded with some crafts. Getting 12 crests per +8, thats 20 hours of just m+ spamming.

I don’t mind the m+, but the fact that I will not be able to get it above high ilvl anyways due to the restrictions of loot and RNG factor.

I think it is sort of a mindset change for alts now we have 2 extra myth-track tiers. Because those 2 tiers are devaluing hero-track.

The question is; what do you realistically want to achieve on an alt? And isn’t 626 already realtively close, or even enough, for those goals?

Well let’s have a new Systems for 10 Euro so everyone would be 636 ilvl with minimum effort


Play dota or lol with 40 min per game 


I want to be able to swap to an alt that is better suitable for mythic raiding and higher m+ content

So you want a new main, not an alt.
Well you can get now unlimited gilded crests so you will be able to craft a full 636 gearset.

no mate he doesnt want a new main.

Its blizzard who is forcing people to reroll with this batcrap imbalance. Like they refuse to balance their game, they have this INSANELY stale meta in m+ , without any option to remove this god awful mess of a class that is Aug evoker , effectively leaving 2 slots which are taken by fotm. tank meta is 1 tank and then 0 others and healers also have it bad.

So yes people want to gear up alts because they want to play the game . guess what its a MASSIVE slog. its easier and more painless to quit the game and save money than bang your head against the wall that is gearing alts.

also people wouldnt be rerolling like crazy , if their class was viable . everyone has their favourite class/spec and most people wouldnt bother rerolling and play their main if it was at least desirable and not roadblocked by this extremely unbalanced meta

1 Like

I politely disagree with your points, except the augEvoker argument.
Looking at all specs, every spec seems to get to like +17’s timed (by the pro’s).
When you are that high in keys, yeah i get it, you probably want to play the meta.

The point is every class seems to be viable. Not every is meta, but they are definitely viable. Maybe there’s an spec that is really underperforming, but that is then probably like 1 or 2 (which IS a problem, indeed). And then still people seem to time higher keys with those specs than those rerollers we talk about here.

What imbalance?

Majority of the people that cry are people that are in the range of m+3 to 10 and cry because they are not meta 
 and even if they would play meta they would be gain in the same range .

Those people would never go to rank/ top 1% even if they play the right class but always like to whine on the forums 
this class and this spec.

both you and the guy below you have to understand something.

of course every class is viable i would say untill title range .

BUT , and its a huge but because thats how it is.

if your class is not represented by people higher up , then guess what, noone will invite you and for a reason. The reason is that your class effecticely does less damage than others , or brings less to the table . Balance tuning is absolutely essential. In a perfect world people would just play different comps instead of 1 rigid god comp.

if your class doesnt do damage at least close to the top then forget aboout getting invites. you can sit in queue for hours upon hours

If its an alt what is it doing in mythic prog?

I am not disagreeing there needs to be balancing, but in the end M+ is infinite scaling and at the top keys it will be a wild wild west with just a couple of specs. In the end people will find that composition that complements each other.

Like currently other evokers do not stand a chance to get to the highest key levels because there’s already an AugEvoker in the group. That literally cancels the other 2 specs for the highest keys.

And i wonder what you mean or keylevel you mean by “represented by people higher up”. When every spec is represented on +17, isn’t that pretty good balanced?

Yeah balance is essential; i totally agree. But there is a limit when you want to keep class diversity.

I think we do. We certainly do.

the balance issues are crazy apparent in m+ and its the only repeatable content that keeps people engaged over a season. that and raiding. But when in raid you have such obnoxious bosses that require Weak auras to even have a shot or require you to bring specific classes ( nullifying the ability to play your beloved spec which might also suffer from balance issues) then whats left to do?

M+ is the answer but at this state , its also not fun .

If they took time to rework classes that have serious issues ( check demonhunter,druid,priest aside from disc, warlocks, evokers besides aug and the list goes on) you quickly understand that you dont have options here. you start with your favorite main or class and then its a coin toss if its meta or not meta or if the devs decided to balance your class properly . if not , sad unfortunate . you have to reroll or just spend your precious time staring in the LFG panel .

When you check those problematic classes you find out people time up to +17 with those. I am far from that keylevel so i am not caring. And it looks like 99.9% is not on that keylevel.

I cant comment on raiding and WA’s required. I heared it was only 1 boss that needs maybe something, but not required?

And to be fair; on M+ you also can use some nice UI or WA-customizations.

Because I want to be able to flex whatever class is best for a certain fight. Say I play SP, we get to Ovinax and the class is completely useless. It brings no value, then I’d much rather reroll a DK/Fury etc to actual have a viable class for that fight and then back again.

An alt doesn’t mean “a less geared character that you just play outside of raid”. I’m a multiclasser and plays whatever is good for that fight and as well as reroll due to balance changes.

Sometimes your class just gets nerfed to oblivion or you just don’t enjoy playing the class anymore and would just rather play something else.

There are a lot of people who just get bored with a class at some point.
Rerolling is a thing. Making rerolling this unviable (relative to just continuing with your main) just for the sake of 
 what exactly even (?)
 isn’t that great imo.

Kinda have that already. Play 8 +10s and wait for a week → have luck → profit. Now I get that not everybody is able to consistently do 10s but I think it feels bad that your gear progression entirely comes to a hold once you hit a certain point (which isn’t even high end) and all you can do, to progress your gear is
 well
 waiting. Timegating to this extend is the biggest plague this game has ever seen imo. In addition to that it also depends on just being lucky. Horrible design.

Probably, but no. A full 636 gear set would make you miss T-Set bonus, also no trinkets. So realistically, you can only craft about 1/3rd to 1/2 of your gear.

I just don’t understand how WoW does still doesn’t have any catch-up mechanism for the Vault. It’s flabbergasting.

10/16 slots is still quite a lot. More than 1/3 or 1/2.

I do 100% agree.

But understand the title and the OP are talking about an alt. Not about a new main.

This. Vault is terrible for alts. I can spend hours grinding my m+ for fully upgraded hero track and crafting, but I will still be weeks away from myth track gear due to vault.
Just remove vault, give us currency to buy instead like fated.

The vault is currently very bad anyway. If seems like we only get trinkets :frowning: And on an alt i am not getting 3 options, but usually 2.
My main has 6 slots still being able to upgrade from hero to myth. So i get 2 trinkets +1 hands piece that is already myth. On my monk i get 2 trinkets.
My alt monk now has 5 weeks of myth track options and i was able to take 2. Like how? The first week was obviously 1 option; egg shell trinket. Wtf. By the way; same week also my shaman got egg shell trinket.

trinkets, trinkets, trinkets.

Didn’t do the math, lol. But yeah, you’re correct. It’s more than I thought but still not enough imo. Enough for crafting but not enough for catching up.

Furthermore crafted gear has equal stat distribution, which is suboptimal but that’s another topic.

The sole issue of this whole situation boils down to just 2 things:

  1. Vault being entirely RNG with WAY too many items in the loot table
  2. No catch-up mechanics for the Vault, which is really stupid.

I mean don’t they also want people to re-sub during a season? If I wouldn’t have time to start within the first 3 weeks of a season because of IRL, I wouldn’t bother to sub for the entirety of the season because I simply would not be able to catch up unless I’m unwordly lucky.

Semantics. I’m pretty sure he’s just talking about an alt with the intention of turning it into your main at some point.

Yup, just leveled my Mistweaver to 80 and thought to myself “Why even play it before S2? Can’t catch up gear wise anyways”.

Vault also completely trolls both of my “mains”. Druid here and Priest.

It’s so weird that people who barely time 10s can have 638 at this point while I’m doing 13s on my priest and both of my characters are hardstuck 634 because the Vault just keeps giving me useless items.

Effort doesn’t equal reward in this game. Luck and waiting does and I think this is horrible.

Well, then i need to assume different things than what is written. I have alts too. When i call an alt, i mean an alt. Like my monk is my main alt. When i reach 626 i am very happy with it. It is very difficult to assume something different.
This is how we get “can you even read?” posts on the forum.