Loved the need to get rep to get through Timbermaw Tunnel, and also loved the whole Netherwing questline, grind, but that was optional and not really needed to progress, in my opinion, more questlines like the Netherwing would be good, a real sense of achievement in getting that mount
And the content/activity should be something unique for the most part, not just more WQs spamming. Imagine if you will a Suramar like questline, but with a grind attached. A bit like that.
Agree, the Netherwing had a number of things, quests in different areas, egg hunting, rep progression with added trinkets etc, the opening of quests as your rep progressed. Gave you targets to aim for and the sense of progression as new quests opened. Agree WQ’s are a lazy route taken.
Edit…appears OP has been called for supper.
Judging by the volume of complaints, a significant number of people felt they were entirely too meaningful.
I was not keen on the sheer number of different systems contained within Covenants, if that had been simplified and the drop rate on Anima somewhat higher (I get the idea that an Anima drought was part of the story, but still…eye tic)…it would not have been an issue for me.
Again, covenants were a very good idea,very badly implemented, with in the end, more cookie cutter ‘what does wowhead suggest’ setup.
Lots of conduit options, none of which really made a difference other than following Wowhead.
Edit…actually looks like a decent discussion is breaking out!
it was bad because it was too big of a deal for character progression and hero power,
If they made it like TBC reputation grinds, no one would do it if they feel like not doing it - considering they would remove enchants from vendors.
if they made rep gainable from dungeons at same speed as open world it would be even better, but open world would need special areas where they could put world quest every 24 hour to kill or free npcs and there would need to be like 5 areas across the 1 zone in order for that to work, there can be also some way of gaining rep through farming materials and ores/herbs from professions and crafting to hand in daily quests in main zone’s settlement, it would be RPG because it is realistic (like you are helping settlement to grow up therefore you gain reputation), and as well I want to mention that WQs in specific areas on completion they give like 100 rep, but to not timegate mobs from that area would give rep per kill same as loot that you can trade to a vendor for rep, with each tradable quest for like x10 items that you obtained from vendor you would get like marks that later on you would use for some materials for crafting or whatever it is, can be used for ammo or something else that would sustain class like classic RPG way, it could be traded on AH too… I think these options would make impact on how we see open world in wow, today open world is based on many rares that dont feel like rares and many treasures on every corner, it feels like it is designed to be that way, not that it is unique in any way or like those are rare stuff… if you know what i mean.
The Forums…humanity’s last best hope.
Yes, you are asking for something exactly like Classic, except we already have Classic and if you wanted new content in Classic that might have been possible…except you had the No Changes/No New Content in Classic Movement.
Blizz turning out a new Xpac where you are fighting Mogger and the Saifed Brotherhood or locating Kirknam’s Wife whose been abducted by Badgermen wouldn’t cut it…no matter how many new rep grind factions opposed to rogue Ogre and Demon dungeons you add… because within weeks people would complain they had seen it all before…and getting a whole load of new Profession mats and recipes to farm/complete would not be able to disguise that.
Releasing Vanilla2 in Azeroth wouldn’t work, because it is no longer 2004 and the majority of gamers are not going to play that for anything except short term novelty value…which they are already getting from Classic.
Recreating BDO is pointless, because BDO already exists…indeed, there is already a game for pretty much every style of gaming, if you want endless grinds there are already games out there that do it.
I just thought open world would be active and more alive if we had vanilla style farming areas, it’s vanilla not BDO that had those ideas at first, vanilla was basic farming / playing instanced content routine, and I don’t see anything wrong with that, I am just suggesting for more farming routines, nothing special, if you don’t like to farm then buy those materials or flasks or whatever from AH, if however you like to farm and it didn’t bother you till now, then we have a problem, because whole wow was based on farming/playing instanced content, and no one was complaining about that, except me now that I joined forums and I said in 2 posts about what is wrong with open world content, but I have seen enough because people were arguing with me just for sake of arguing, it really seems like that, because I was just suggesting more farming routines and removing of hyper farms custom grps 4x2 or more aoe BOE grps, that has to stop, it is sick gameplay…
Then you’re thinking wrong.
No, people were pointing out you were incorrect, you were arguing g and repeating the same points over and over, in numerous threads.
How in the hell am I wrong if blizzard gets us like 5 new areas to farm materials or reputation that is not timegated by WQs? We need that classic stuff it is just matter of time they realize they had something special in vanilla.
Vanilla in which you didn’t even play you mean?
ok man cya
Yay at last, the most interesting and intelligent thing you’ve posted.
Adios.
I don’t know what is wrong with you few, you are really something something… You flagged my 4 posts and staff employee RE OPENED them because it seems that they are fine, you guys are bunch of fakers, leave me alone now, or have a last word, go on…
You are the individual making numerous threads on what is essentially the same subject, a subject you yourself have no experience of, you are the individual who refuses to listen to other, numerous posters, those who have experience of what they are posting , and you wonder what is wrong with us?
As for the last word, you said cya then posted again!
My posts were not the same, it was RPG topic but not same posts, they got reopened, think again what you will say to me…
Number of threads, all regarding Vanilla and open world, as commented on by a number of posters!
Regardless, you’ve been proved incorrect, why you still here? Thought you were leaving?
Nope, they were simply pointing out it has all been done before and that many players no longer have the time available for the type of systems that existed in Vanilla…Professions still exist and you can still buy stuff from the AH.
However it appears the player metrics suggest that the most popular content is Open World collecting (farming mats not so much)…infinitely scaling Dungeons…with some standard dungeons and raids thrown into the mix…oh, and PVP, particularly when there is a content drought.
Blizz generally do a good job of taking that diverse set of gamer interests, adding story, quests and systems to bind it all together…some of it works, some of it not so much…WoW is still my favourite game though.
what do people do in open world that is not farming? I am confused because all I did in open world I did farming, therefore I wanted to share my opinions about how they can give us more ways to farm and sustain our character.