As far as attunements and reps for TBC these were not really an issue as it was a relatively short quest chain and once you done it, Thats it you could enter the raid and not having the rep,s was not mandatory like essences and the cloak are.
They did not then award you an item which essentially required you to be farm currencys for it to be useful.
For the people saying âYou cant have X number of main charactersâ, The answer is âWhy not?â, If i want to change say from a Shaman to a Hunter in the middle of a raid tier why cant I, I have already spent numerous hours levelling my âmainâ at the time so then I have to go and respend all that time again just because I want to change, This is all a just a timesink mechanic.
Oh thats right becuase the âaltâ will most likely be X number of levels behind and most likely behind on rep.
The simple answer is
1: Make all rep obtained account wide (This already happens once the expansion is old, as my alts are all exalted with the Nightfallen but only my warlock truly done the exalted"
2: Cloaks become more like Heirlooms and can be crafted in the heirloom tabs (Once you have completed the quest X number of times, Or you could make them account bound so characters that can wear the same armor type can swap between cloaks.
3 : This same system can be applied to Necks all necks share AP earned, They can timegate the number of AP you can earn a week to prevent people levelling their necks via alts by doing repeated dailies, They already have systems like this implemented, Just look at EVERY rep grind its timegated.
All of the above solutions do not hurt the player who wants to play 100 hours a week and gather every tiny little piece of AP and every essence in fact it rewards that player because they then have items which they can use across any other character giving them flexibility and choice, If they so decide to change characters.
The ONLY logical reason I can think that they do not implement things like I said above is due to the fact that they âthinkâ that by having these mechanics in place which require EVERY character you own needing either a cloak now (Get cloaks or no ilvl upgrades for that character because you will acquire corrupted gear)
IE⌠My DK now is running around with nearly 100 corruption and the eye that pops up sometimes with the big circle even if i move instantly to run out of it i take 3 ticks basically takes 50% of my HP so I choose to not have the 25 ivll upgrade ring or go grind cloak and ranks, or farm mementos.
I am under the assumption that just like the essences a lot of the corruption effects will be preferable to run some M+ and or raids (Already seeing people leaning towards Infinite Stars and Twilight Devestation, So to have optimal amounts of this you will need X number of ranks on your cloak to offset the negative effects)
A lot of the problems and what has killed alts purely revolves around the fact that these items require grinding once you have done the quest chains and it could be resolved with account wide progress or interchangeable items. All MMORPG,s MUST have grinding but there is no need to have individual character grinds.