Is talented Chain of Ice the worst debuff you can have on you ?
What could be worse than a 70% move speed reduce and 12% less haste on you ? The current affli legendary Corruption just lost his rank of Worst debuff you can have on you in PvP, hands down imo.
Do you guys think of a debuff that would be worse to see on you ?
Well prob mage/ww, ret/ww, boomkin/ww but that being said you can replace WW in every one of these so ya
With strangulate tho I can see twd being really good again cuz with cds you can easily lockdown a target with sweep>strangulate however its up to find out if thats worth it to play with WW over warrior lmao
Why go TSG as a DK if you can fit into more comps though?
But yeah, as Sayvo mentioned above, vanguards with the passive judgement dispel, and DK adding a silence and that haste reduction, it’ll basically play itself while you PvE when playing that comp.
I don’t think TSG is gonna be that good anymore tbh. Vanguards will crush it. At least in popularity, TSG will always be strong at the top of the ladder. But for the regular folk, there’s just so much more handholding when playing vanguards in 9.1.
I always see forum dwellers complain about this kind of thing all the time. Why is a fun and unique mechanic that mathes the thematic of the class “unhealthy”, but other stuff like Mindgames and oneshots by a Ret paladin are healthy? Execute charge combined with Venthyr ability healthy? What is even healthy?
this is a really weird one as well, because you cannot change weapon enchants in arena. So it forces you to have 2 weapons, right?
really dumbo design xD
also I don’t know about you guys, but it kinda feels toxic if a DK got like 500 interrupts.
They got:
Stun
Pet Stun
Pet interrupt
Kick
2x grip
Abomblimb
Strangulate
like how do you ever get a cast out? If you do you probably face AMZ and AMS as well
fun times ahead of more obnoxious things
Actually, sorry, but according to Lichborne above it won’t require the weapon enchant. It seems you get access to the proc, with 100% increased effect, from the talent alone - without needing the rune enchant on the weapon.
And yeah, as I mentioned also above, is that FDK is getting too fleshed out in the utility. While unholy DK which you talked about here:
it won’t be picked over FDK. Especially not with the bitter chill talent, but it’s also because unholy’s pressure output is just subpar compared to the burst from an FDK in arenas. The selfhealing talent specific to unholy won’t really be that useful in arenas either, it’s more of a thing for RBGs where it’ll make 'em tanky af if they can get that disease out, with how so much healing is flying out in RBG fights.
So it’s not that they have “500 interrupts” like you listed. It’ll just be the Stun/Blinding (same row, can’t have both) 45s cd, Abomlimb 2m cd, Pet stun RNG (they have no control over the pet as frost), kick, 2x grips (if talented with the new honor talent), Strangulate 1m cd (15 yard range), and the kick with its 15s cd.
And since the stun/blind is part of the burst setup, it won’t be used on CD, it’ll be used once per minute with PoF, same as the burst, in most cases (together with strangulate). Then they also have that dragon stun with a 90s cd, but that’s also part of the burst so won’t really see that on CD either, but rather once every 2 minutes.
Same with Abomination Limb (2m cd), it’s also part of setting up the burst, so that tends to be used with the dragon once every 2 minutes together with PoF and all of that.
So outside of that, it’s just the regular kick/los/grip/AMS/AMZ you have to deal with.
Necro aura being removed from FDK is removing a bit of its damage as well. It’s just that the utility, depending on the 3 honor talents they pick, will be very oppressive in 9.1. Which is why I’m guessing a return of ebolacleave will happen, with its 1-shotting healer strats. Might even see a return of shadowcleave as well. FDK will fit into a lot of different comps with that utility they’ll bring in 9.1.
This is why I said that all they had to do to fix FDK in this kind of meta, is just move damage away from the burst into the sustained, fix the survivability (the selfhealing is a joke), and that’s it. That’s all FDKs would need to not feel so bad to play.
While the spellwarden talent does help the survivability somewhat, it’s also RNG (and if it’s based on the rune enchant’s proc rate then it’ll have a pretty low proc chance) so you have no control over when it pops which makes it just another handholding passive. Would’ve been better to give an AMS honor talent that makes it better instead of spellwarden, all these overpowered passives is bad for skill depth.
Instead of fixing what they need to fix, they’ve gone and given FDK even more oppressive utility options, and that annoying RNG magic absorb that increases cast times of attackers while it’s up (i.e. slower cast speed when casting spells into it) which makes for very frustrating gameplay design. (Spellwarden is replacing Cadaverous Pallor as an honor talent).
While FDK will be strong, and Unholy will become even better in RBGs which will shake things up there, it’s just one extreme to the other extreme. FDK will be too overbearing in 9.1.
I wouldn’t be too sure about that. Unholy can burst really hard as well and now getting another form of MS that stacks with a real MS. The pressure could be very serious, especially if you play more non mega burst setup comps (so not walking death)
I mean interrupting the whole team 5-6 times during the burst will be very strong.
I am also more concerned about 2s with unholy rather than 3s with frost.
while that is right, most people don’t use their kicks and pseudo kicks on cd. They use it on a go one after another leaving you completely defenseless as a healer. Playing against unholy dk as a healer in its current weak state is already no fun, but once they add even more interrups AND a heal absorp, my god that will just be terrible to play against.
People might underestimate the power of a second grip
Most healers don’t hard cast that much in arenas, in Shadowlands.
I would be.
Unholy got better sustained than frost, but their burst is really weak and they can be shut down too easily. It’s like a worse version of BM hunters.
What makes 'em strong is that spread pressure, which shines more in RBGs than in arenas. And that spread pressure will now count as a selfhealing in RBGs where all of that healing is already flying around all over the place.
It’s just not comparable to arenas. Or rather, not compatible. It needs more targets and more healing from opponents into virulent plague to make 'em better than frost, which isn’t a thing in arenas.
Bitter chill, Strangulate, spell warden, necrotic wounds…Kekw I hear casters tears thats fall on the battlefield. Huge PvP buff.
Rune spellwarden will be basic with talent 100%. 6% magic damage return, 20% HP shield and -20% cast time. Painfull, uuuuuuuu.
Yeah, I wish this game had the same amount of anti-melee cancer as anti-caster cancer, but that will never happen because Blizzard will forever be focussed on satisfying the broader mass with the easier to play option: melee. I really hope the 4th class they add to this game will be a melee as well, and that every ranged loses a spec that also gets turned into melee because this game definitely needs more melee.
Imagine those tears, holy sh+tballs. Melees cry their hearts out if they lose 1% out of 100% of uptime already. It’ll be glorious to watch.
If you really think that way, then try playing as a ret pala in 2v2 with a healer. I haven’t done it myself yet, but I hear it’s very frustrating, and based on my own wins vs. 'em, I’d say it seems like they have a point. Afaik the class with most anti-caster tools for themselves is hunter rn, with warrior having the most team utility against 'em.
Well, to be fair, locks have never been happy until they dominate the ladder. There has always been someone complaining “butwhataboutLOCKS?!?!?!” whenever they aren’t the absolute top dog.
The dynamic of fake casting disappeared with the increase of burst, mobility and CC across the board in general, on top of the slow cast time of chaos bolt. That’s where it hurts the most for locks imo.
I’m not a part of that crowd. I hated BfA the same as I hate everything about the class’ design since Legion. For me it’s not about strength, but about plays and counterplay. And ever since Legion, our kit has been gutted in a way no other class truly has had to experience, and you feel like an idiot for still committing to it.
That but it also being our only real threat, and on the chaos school. You can never allow yourself to get kicked on it. The usual advantage you could have as a caster would be to just not fakecast and abuse the different spell schools. But that’s out of the question for CB.