Blizzard Address Shadow Priest In the near future

I’m looking forward to the DPS balance from the raid week, as the preliminary graph I saw on day one had virtually all casters in the bottom half. I know we all benefit from routine in the encounters to properly execute, and melees typically have much less ramp and complications, but we should actually shine on longer encounters compared to m+ trash chaos. But that was ridiculous, I’m starting to think Blizzard should shuffle their class developers so classes are not built to different standards.

It’s overly dependent on everything lining up, both in terms of timing and positioning, and there’s very little, if any, means of recovery. Dark void cannot generate enough for Sear, though that would be a potentially good combo. Like so many have said, tree has good ideas but is incomplete and unfinished.

Its ok its just like each expack ever so lackluster dev team. They should totally just revert mind sear removed Cast Timers on our CDS and make Pi in to HERO instead since we are really just casting it on other people and people want blood lust people anyway.

Then revert Mind sear back since It is just garbage half the time since you need to move 24/7 inside m+ and also when you get knocked back feared stuned silenced it makes you feel sad 100% of the time since that removes your free proc of Mind sear.

They should rethink what we should have as a spender.

I believe in the dev team this is just not shadow at its best its just unfinished shadow at the momment. :confused: thing from beyond spawns when adds are dead It feels more clunkier now to play shadow than it did in season 4 of shadowlands.

Thy dev team should do something! It feels sad :palm_up_hand:

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As far as i can tell from logs it seems polar opposite

Shadow falls down in ST but in m+ it seems to putting out numbers which would be a indication of its multi target is pretty good.

Not arcane mage level, but still

That’s my impression too, can do well in m+ but quite sensitive to chaos and group composition. But ST is hard to reach serious heights in, especially as its still equally sensitive to chaos.

What pains me in m+ is sometimes there’s nothing I can do. Like frog room.

I’m not even using the idols, in favour of other throughput talents. The Thing can definitely pull its weight, I’ve just chosen to simplify my life and lose RNG and try to find out what actually works for me. My mastery stat is still really low so I suppose I should worry less about dots if it wasn’t for the resources they make.

The thing is blizzard should had Rolled with the Four set from Shadowlands it was much better felt more rewarding to keep it up with mind blast. Would rather have a ghost on my back doing Mind sear rather than a boring Octopus and tentacle that deals zero damage and spawns when you don’t need him.

It feels Like blizzard devs are afraid of experimenting with shadow, Take what was good from shadowlands season 4 and make it better. Would rather they traded Mind sear in to the four set and make it spawn as soon as you do mind blast then our aoe would feel rewarding keeping a Ghost up for 1min while doing aoe and mind flay. It would kind of be like the aoe we had in our four set in shadowlands then add so we spawn Vampiric touch on the two nearby targets if you shoot mind blast on a person affected by it.

Then they should add it so you can target shoot Shadow crash instead of clicking two times and miss and make it in to two charges that has a chance to reset if you crit with mind blast.

Also buff the hit box for shadow crash and make it 50 yards instead of 40 also buff it up to hit 12 targets instead of 8

Then our [Psychic Link] talent would make sense make it affect by the Tentacles we spawn that they do aoe damage as well when you got [Psychic Link] talanted.

Shadow is kind of F tier at the moment but i believe In the devs they need to either fix our dull mind sear and revert it or add something better because this doesn’t work.

Tbh looking at numbers the balance isnt horrific overall (not as bad as we have seen)

On a serious note, it looks like spriest is getting some improvements on next reset, also 10.0.5 seems to be addressing them further neither is likely enough

However atleast its playstyles moving in the right direction now, it feels fun to play now they just need to patch in some more dmg

Definitely mindsear should be both buffed and a builder. I don’t even currently take it.

Position Spec and Class Population Size
1 Outlaw Rogue 12207
2 Subtlety Rogue 1480
3 Assassination Rogue 6126
4 Windwalker Monk 12015
5 Enhancement Shaman 9513
6 Marksmanship Hunter 17415
7 Arcane Mage 15347
8 Retribution Paladin 6115
9 Fury Warrior 17484
10 Elemental Shaman 5236
11 Havoc Demon Hunter 19531
12 Frost Death Knight 5524
13 Demonology Warlock 22115
14 Balance Druid 14917
15 Feral Druid 4455
16 Devastation Evoker 11632
17 Survival Hunter 357
18 Beast Mastery Hunter 9605
19 Unholy Death Knight 7087
20 Affliction Warlock 645
21 Destruction Warlock 3098
22 Arms Warrior 1154
23 Shadow Priest 7300
24 Frost Mage 4454
25 Fire Mage 1022

Well how are blizzard gonna defend this rework lol xD

Yup. Well, they did experiment, but they either didn’t really finish it properly and close the deal or they didn’t experiment far enough.

Example: everyone specs Misery, maybe it’s a sign to just change the 3 dot mastery to one dot (VT) and have fun bonuses from DP (ire, mf:i).

Or give sw:pain a reason to exist. Getting tags i guess. I think I’m about to repeat myself.

Actually, so, shadow crash 30 seconds is identical to the cadence of how a few other classes apply dots, right? But our weakness comparatively is not being able to spread the weaker dot off CD. So breaking entirely away from that cadence by halving CD on scrash seems fine? Could separate the initial damage into a talent that stacked up when it hadn’t been used for more than X seconds (like Rhapsody).

Stuff like [Mental Fortitude] should be a passive thing shadow has right of the bat just saying… stuff like [Dark Ascension][Void Eruption] shouldnt have a cast time in PVE

[Psychic Link] should be a passive shadow has and shouldn’t be a talent just saying.
They should In prove on [Psychic Link] make Shadow word pain Vampiric Touch affect it as well so everything shadow does affect other targets not just Mind blast Mind flay Mind spike.

Make so Mind blast spread Vampiric Touch on to other targets by 2 already affected by Vampiric Touch.

Remove [Idol of N’Zoth][Idol of Yogg-Saron] Remake one of them in to Living Shadow https://www.wowhead.com/guide/2-4-set-bonuses-tier-gear-sepulcher-first-ones-tier-shadowlands#:~:text=Living%20Shadow%20-%20Consuming%20a%20Dark%20Thought%20causes%20your%20shadow%20to%20animate%20after%20a%20moment%2C%20dealing%20[(20.9%25%20of%20Spell%20power)%20*%206]%20Shadow%20damage%20over%206%20sec%20to%20all%20enemies%20within%2010%20yards%20of%20your%20target.

Then make one In to Cascade

very very no flexibility

Little feedback after having played a lot in m+ the first week :grinning:

and well my opinion did not change it is lame this system of aoe… really lame…

It’s totally fickle, you have to build insanity (100) to do some aoe damage (2.8 sec or 1.4 sec with 50 insanity lol… ) and then pray that the mind blast procs a free spender (mind sear in aoe or devouring plague in mono/bi target) and it’s rare… very rare. :neutral_face:

So yes the rare times when it proc I can go up to 90 - 130k but it will be once in the instance, it is then necessary to re build the insanity which is extremely long compared to the s1 of SL and this by making pure monocible during sometimes more than 10-12 sec where the other dps will cleave like mad monkey :sweat_smile:

Shadow crash) is also badly calibrated, the spell itself is practical although the zone is really not big, but it is not enough to maintain a perfect uptime in aoe (more than 5-6 sec without dot and we are not going to have fun to dot 10 mobs manually for 5-6 sec :neutral_face: ), on the higher keys have to use it 2x on a big pack BUT.

We find ourselves without anything for the following one, obliged to dot with the hand + to make monocible during X time before being able to re-use mind sear… for only 2.8 sec it is a calamity.

The mindbender cleave is only strong with CD burst (PI + void eruption) when you can chain an SW:death + 2 mind blast + void eruption + 2 mind blast again , otherwise it’s really minimal.
I would almost prefer the mindbender to be a permanent summon with reduced damage, it would be more comfortable to play ans consistant steady.

Compared to shadowland season 1 which had an aoe gameplay without holes and dynamic.

Before in aoe it was enough to throw shadow crash, channel with mind sear and throw searing nightmare: 35 insanity, the whole while making SW:death (old talent death and madness) on the weak mobs in life, to recover a reset of the sw:death :blush: + 40 insanity BY mobs killed in the 6 sec after exec.

the gameplay was 100x more nervous, 100x more synergizing so better thought and we could start each pack with 100 insanity or 70+ and be able to aoe immediately with 2 ways to increase quickly the insanity (sw:death and ex mind sear). it’s very very more flexible

And the saddest thing about DF aoe gameplay is that to have a build with a minimum of aoe opti you sacrifice a LOT of monocible dps (3.7k in my sim) :neutral_face:

I watched a lot of Shadowpope stream, a top SP who had his 4P day one (26% haste baseline :grin: ) and was doing m+ 16/17 from last Friday/Saturday (after 3 days of m+ what) :grinning:
Well the guy was doing 40 or 50k overalls with his 4P while the rogue and monk were hitting 65 to 80k+ overall it’s ridiculous.

not to mention the mind blast proc and mind spike that interrupts mind flay… wtf terrible bad class design

(sorry for my poor english)

I think blizzard should make shadow crash stack to two stack on a 20 sec cd instead and make it travel faster since in M+ if you screw up you done.

Also wish they could add pilot targeting with spells like that without having to mouse over macro etc

Or make Mind blast shorten the CD of Shadow crash we are so locked behind it.

Either that or make Mind sear back to how it was and make shadow crash a spender.

blizzard have a lot of reworking to do mind flay and mind sear should not be interrupted by instant proc Mind spike/ Mind blast.

Kind of sad that 10.1 does not have more rework in mind for shadow halo and divine star insanity buffs makes it feels kind of a sloppy joe fix or rather we are not bothered trying to fix shadow…

a large issue here is that means our damage will become balanced around overlapping Mind stab/Mind spike during Mind flay, this would be a Nerf to us DPS Wise in Mobile Fights.

the removal of that mechanic was a positive one, not a negative one.

Also not like people were complaining about ‘interrupting mind flay for procs’ back in MoP or WoD when we had the exact same procs. Hell back even before then you’d have ticks showing on your cast bar so you knew exactly when and how to optimally clip your Mind Flays.

Channelled fillers are objectively more effective than casted ones because you can cut them short and still get proportional value for time invested.

They should either do that or revert mind sear having no aoe when big pull happens and relying on shadow crash feels bad.

Its the stop channel interrupts that are annoyance especially if you get a mind sear proc and you have to stop mid channel. It Gimps your dps.

The dev team needs to rework shadow this version feels unpolished make one idol use mind bender as a permanent pet.

The right side idols are useless and having mind flay dealing damage on dotted targets feels gimpy as can be they need to stop going back to legion designs and give that shadow priest version up it ain’t fun gameplay.

Also we are still the only class with cast time still on our CD also has a GCD which is annoying as well.

The dev team should rework shadow after Dragonflight this version is horrible.

Relying on shadow crash and if you miss its gg its so bad on so many lvls.

Having 8 target dot cleave meanwhile warlock has unlimited seed cleave feels gimped.

They need to make shadow crash hit box bigger and dot more targets and travel faster and make it go of when you press it and have someone targeted.

Without having to use a macro for it.

This version of shadow makes you get gastric ulcer each time tank pulls big and you see your self missing shadow crash and has nothing more to press, meanwhile other classes hitting 90k-230k dps unlimited fun aoe.

This song is for the dev team of shadow priest

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Pvp wise shadow feels ok

pve raid - Mythic + wise it feels clunky

They could make halo/ divine star appear on the targeted add instead and cost insanity and spread dots and just remove shadow crash.

Was expecting a huge rework tad disappointed in patch notes for 10.1 they aren’t addressing anything also revert mind sear back to how it was.

They need to make [Dark Ascension][Void Eruption] Instant cast in pve too

Shadow crash can easily feel good though with any major changes.

  • Make the ability be a AoE Cast on a Target to hitting targets around them.
  • Reduce its Cooldown.

and boom, u’ll have a Solid ability, which garuntees AoE DoT application For every pack.

i think it feels pretty damn good. barring ofcourse the mentioned problems surround shadow crash missing, or its CD length meaning we have no consistent ability to apply DoTs AoE.

we wont get a major rework, ur better off tunneling in what they could do to solve the situation in its current design. A fix to the way Shadow crash applies damage and reducing its cooldown to fit M+ engagement imho is likely the best fix for now.

giving up what we got today, to go back to Mind Sear without the S4 tier set. wont fix our issues, it’ll land us with mroe, this rework has a ton of potiental. with some polishing to certain areas of it.

They Need to remove Pi and bake 10% haste in to our shadowform or something like Pi is such a bad tuning problem make it a raid wide aura.

Position Spec and Class Population Size Change from
Previous Week

1 Outlaw Rogue
2 Subtlety Rogue
3 Assassination Rogue
4 Arcane Mage
5 Enhancement Shaman
6 Marksmanship Hunter
7 Windwalker Monk
8 Havoc Demon Hunter
9 Elemental Shaman
10 Frost Death Knight
11 Retribution Paladin
12 Fury Warrior
13 Unholy Death Knight
14 Devastation Evoker
15 Balance Druid
16 Demonology Warlock
17 Fire Mage
18 Affliction Warlock
19 Beast Mastery Hunter
20 Arms Warrior
21 Shadow Priest ← still bottom dps :stuck_out_tongue:
22 Feral Druid
23 Survival Hunter
24 Frost Mage
25 Destruction Warlock

tbh PI is such a Weird reason to be nerfing us, are they saying thats why our DPS is tuned lower? or just pressuming this is the case?

why are we in 2 different places on logs shown though?.. Left hand we’re bottom, right hand we’re mid pack?