trolling done right is an art form.
trolling done badly just makes my eyes roll so hard they give me a head ache.
Reading people like the Op attempt it makes me yearn even more for the halcyon days of Brawl Hall.
trolling done right is an art form.
trolling done badly just makes my eyes roll so hard they give me a head ache.
Reading people like the Op attempt it makes me yearn even more for the halcyon days of Brawl Hall.
Not to self:
https://media0.giphy.com/media/3oz8xURS5zauw8Iuc0/giphy.gif
Ty. The urge to comment properly was almost too strong.
so true a real troll can make a person angry buy even asking one other person, why is an banana yellow, try it sometimes when someone is going berserk, it works I done it a few times, it become hilarious to read.
or if they call you something bad, ask them in what way and to define how and why, rember it is realy important to ask questions back that is totaly not relevant to what the person is angry of.
Well I certainly am glad you enquire about things you donât understand, so let me explain it to you.
Travel back to the year of 2004 where the video game market was still dominated by physical products on shelves in stores. Not unlike toilet paper.
Ergo the ability to sell the product demands that the product is on the shelves in the various parts of the world, so people can buy the product.
Getting WoW boxes on shelves in supermarkets is something Blizzard were really good at.
Not Game developer Blizzard. But publisher Blizzard.
Publisher Blizzard is the reason why WoW hit 12 million subscribers, because WoW initially released in 2004 in the US, which roughly accounted for 2.5 million subscribers at its peak. The aggressive market expansion Blizzard pursued allowed them to release in the EU in February 2005 (with localization for German and French and two European headquarters). Roughly 2 million subscribers from that.
This market expansion and penetration strategy is followed up with subsequent releases in China, Malaysia, the Philippines, and Brazil and other parts of Latin America (5 million in Asia, 1 million elsewhere). And itâs all accompanied by strong market penetration in the form of localizations to various languages, like Portuguese, Spanish, Italian, etc, making the game more accessible to people who werenât averse in English.
This combination of market expansion and penetration is what makes the subscriber numbers grow so high, so fast.
And itâs not a WoW thing. Blizzard does it for all their games, itâs why they always manage to set those first-day-sales-records. Theyâre really good at getting their games on the shelves and localized.
Now,
The reason why the subscriber numbers have dropped is because the business strategy has shifted.
You see, back in 2004 the only source of income for a video game developer like Blizzard was the money made from selling the physical copy of the game. And in WoWâs case, the subscription as well.
But in 2020 the primary source of income is microtransactions. So thatâs what the business strategy has shifted toward.
Blizzard donât really care about trying to get more subscribers. Itâs costly to do so, requiring a lot of advertisement and PR. And since they already have attained a high degree of market saturation â you wonât find many places in the world where WoW is unknown â the market strategy has shifted towards customer retentionâŚwith a caveat.
In this modern age of microtransactions, all customers arenât equal. The customers who spend a lot of money are more valuable than those who donât, and Blizzardâs customer retention revolves around the customers who spend a lot of money; they are the source of the revenue. Theyâre known as whales.
And speaking of revenue, it keeps going up. So despite the fact that there are less subscribers, Blizzard still makes more money off of WoW than ever before.
Why? Because Digital Deluxe versions, WoW tokens, Online Store pets and mounts, Allied Races and Race Changes, and so on.
So in short, the reason why the subscriber numbers have gone down isnât so much because the game is worse, but because Blizzard have shifted their business strategy to one where they care less about how many subscribers they have, but care more about how much money the individual subscriber is willing to spend on WoW. And the answer is a lot.
Oh heâs had his 3 direct replies, now I relegate him to not so much third person as 4,875,871 person, right behind 4,875, 872.
You got the numbers the wrong way round BTW.
And now for my final post in this thread, which doubles as a public service announcement:
https://media2.giphy.com/media/2jhw6epOaueS4/200.gif
Edit: nah this isnât going to be my last post.
didnt read, believe whatever you want, bfa is the worst xpac of all time and also the least played, while the expansions considered the best were by the majority of people were the most played, ure just there telling me stats mean nothing but somehow they do because of what i just said
stop embarassing yourself we know you wont ever disagree with blizzard its fine
BFA is not the worst expansion in terms of pve.Maybe pvp ,Itâs funny watching people complaining about BFA being the worst expansion when they forget pve.
BFA pve is awesome:
But but, when has bfa become classic, I though bfa was the latest expac in wow, well until Shadowlands comes.
A well thought-out, rational and polite post in this thread?
Well Iâll be damned.
Subjective and speculative, respectively.
Anyway⌠I no longer play certain games. Does that mean those games have become worse? No. Many factors attribute to why people stop playing games; they themselves might change, interest in other matters, interest in other games, etc. This is not a 1-thing-is-the-reason-for-all-of-this, type deal.
I was so disinterested in itâs reply I didnt fully read this.
It actually quoted me from a DIFFERENT post?(edit. Thread) Thatâs fantastic!
I wish it had quoted part of my epic, the word needs to get out more on the new expansion after SL.
Iâm just waiting until this guy digs through my profile to find something he can use in the death throes of this argument.
https://media3.giphy.com/media/3oKIPBynFOlBQ8Gcqk/giphy.gif
But my dear child,
When Blizzard released WoW in China in mid 2005 the Chinese playerbase quickly grew to 1.5 million active subscribers.
In 2007, during WotLK, the Chinese playerbase peaked with 5 million subscribers.
Thatâs where Blizzardâs source of subscriber increases came from.
They had an aggressive market strategy that allowed them to release the game in many parts of the world very early on â especially in China.
Doing that obviously gives a very high and quick rise in subscribers that go on for as long as it takes for everyone interested to get their hands on a copy of the game.
If Blizzard had chosen a less aggressive market strategy and halted the release in China until 2008 (which there was a lot of dilemma about and they had considered strongly, because their initial operating partner in China; The9, wasnât a very staple partner for Blizzard, but they went with them anyway until they broke apart later on in favor of NetEase), then the 12 million peak in WotLK would have been 7 million instead. It reached 12 million because Blizzard made the conscious business decision to basically sell the game in the entire world at the same time. A risky decision, but one that paid off.
It has nothing to do with the game design.
I feel so sad, this op is totaly ignoring all my lovely posts I have made, I am so depressed now.
Dude, heâs not listening. Save yourself the energy and just watch the thread die.
didnt read bro, btw for your information a LOT of people come back at the start of every expansion, they just decide to unsub right after cause the game is just bad, unlucky, maybe if blizzard advertised it they would enjoy it nah ? jk
Of course he is. He reads it all, probably two or three times. And then he sits there in his chair and gets angry whilst debating whether he should make another non-reply or just try to ignore the verbal beating he just received.
Trust me, Iâve got years of practice at this.