Blizzard dev's don't understand the purpose of the Crafting system in a RPG game

Unpopular opinion: I think that neck is overhyped and rather a gold mine for crafters, who sell or have the recipe.

Sure, there are some items you can craft, which are interesting but if only like 5 percent of crafting recipes are useful and the other 95 aren’t, it’s still a useless system. Also, the term “useful” very much depends on the item concept.

A proc chance of about 2 percent more secondary stats like with elemental lariat is nice to have but surely not the pinnacle of damage increase. Plus you can’t control the proc, so congs everytime it triggers during trash mobs. If you’re not doing high-end Mythic raids or M+ 2x, this will be a questionable investment at best minding what some crafters demand for pushing a button.

It gets even more ridiculous if you look at alchemy. The two best phials for most range dds currently only grant stat bonus if you stand still or in far distance to other players. How does that help for a moving-intense boss fight, in ideal with stack or cuddling mechanics, where flasks and phials are of most importance? How is it useful to have your stat bonus vanish for 5 seconds everytime you make a step, in ideal right after using your cds? How is distance as requirement for stat bonus useful in most high end content where you better STICK with the group in order to get healed and avoid pulling trash by wandering off too far?

As for gear crafting professions, I truly think that it’s easier (and cheaper) to get your gear via M+ / Raid these days. There were times where it was different but with the new system, crafters will, in most cases rightfully, demand a fortune for equip since getting to the point where you enable the required recipes is a pain and probably costs a fortune itself if you can’t farm all mats.

I can only speak for myself, but most crafted gear I ever bought on AH got replaced sooner or later by M+ or Raid drops. It surely was a nice way to equip altsthough. Emphasising was because right now, the time you have to put into alt professions is something any person with a regular job and healthy daily routine won’t manage to invest within season 1 if they want to do other content on the side. And there we are with another reason making the profession system more useless: it isn’t alt friendly.

Well its not just the neck either. All my chars have gotten a huge improvement to ilvl thanks to crafted gear. It’s very relevant to me and helpful, especially considering how getting items in m+ and raids got more rare.

And I thank the Titans I can rely on drop items because this crafting system is the most obnoxious thing I ever seen.

Whenever I got those epics materials at the end of a M+ I lose 1 hour of lifetime.

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You have at least one guaranteed item in vault each week. Plus a selection of several items if you do a certain amount of dungeons / raid bosses. Which is still shorter time to get loot than farming crafting recipes / mats. I sure agree, that gear loot in general needs massive improvement. But compared to the time it takes to craft high-end gear other than some trinkets and jewelry via professions, it is still the less time consuming and cheaper way.

I’ve run 20+ dungeons to get a single item while i can just have it crafted in 10 minutes lol. It’s simply relevant and currently in need

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10 minutes + the amount of time for levelling profession in order to craft said items + gathering mats you mean.

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It’s hard to argue that the game would lose players if current game design is excellent at loosing players. In fact, it’s so amazing at it, that for the last 10 years WoW doing nothing, but loosing millions of players.

Quite frankly, this kind of shift in game design would most likely bring people, rather than lose them.

There is no need to prioritize, or even listen to casuals who only care for instant gratification, and contribute to current bad game design.
After all, they are the reason why WoW turned into FOMO driven boring grinder with loot shower on top of it.
BTW, there are millions of people waiting for an MMORPG which takes your time, has depth, and isn’t designed like a corporate hamster wheel.

WoW isn’t sandbox. It’s a FOMO theme park.
If you don’t log in, and do stuff, you FOREVER lose the chance to obtain many rewards.
If you want to stay relevant in regard to the content, you need to log in almost every day to maximize your e.g. reputation grind, so you can unlock… oh gee idk… a freaking main story!?
WTH XDDD

It’s never too late, if a whole game like FF14 could be redesigned from grounds up, and be a global success, then you can redesign a few systems in current WoW.

It’s not a rocket science, but maybe a multibillion dollar indie company like Blizzard can’t do it :boar:


This.

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So what? It isn’t that big of a deal as long as the gameplay is good.

And Dragonflight is great. Couldn’t care less about the impact of professions.

You really want to argue this when WoW for the last 10 years is doing nothing but loosing players due to how bad is the gameplay? :face_with_raised_eyebrow:

You left for FF so why did you come back ? really your trolling is a bad standard.

All games lose/gain players.

If the game is good, I play it. If it isn’t, I don’t. My entertainment isn’t based on other people’s perception.

And especially not on clickbait drama YouTube videos.

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Your pointless flaming is the only trolling here.

This has nothing to do with what you said before.

You said that shafting one of the core RPG systems isn’t a problem, and yet it’s one of the problems why the game has been tanking in numbers for last 10 years to the point where it went from 12 mil to mere 1,5 mil.

So to answer your assertion, it’s actually a big deal to let RPG system in an RPG game to be useless, because it screws the game, and tone of people leave.

O no pls dont you will be so bad in dungeons

Is you bumping your dead thread after 3 days and the reason why you want gear outside of dungeons and raids is because you are bad player and can not do them so you basically want easy gear you havent even done a 10 key :neutral_face:

Dragon Age Inquisition made quest rewards useless. Usually the stuff you can craft yourself had the better stats. Which was a big criticism point of the entire thing. Dragon Age Origins was better in that regard. Hope Bioware listens.

**Continuing discussion.

Go harass someone else.

That’s an issue with balance. Right now, quests in WoW make most crafted gear useless, which is the opposite side of the spectrum.

Nah if you wanted to do that you would have acted before 3 days of this thread being dead.

You mean like you have done to the MVP in the thread, because they did not match your view.

Time to go play runescape bro. And I dont mean that sarcasticaly. OSRS is the kind of game you want.

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Can’t think of 10 but Star Wars Galaxies and Eve Online are 2 MMO’s where player crafted gear is an essential part of the game.

Well the BIS neck is crafted but having all slots crafted would just be plain stupid and not what WoW is about else it would have been there since beta 2004 and not what there ethics were about.