Blizzard dev's don't understand the purpose of the Crafting system in a RPG game

People (and big AAA studios) said that rich RPGs are dead, and then Witcher 3 came out, and made everyone look stupid with their invalid ignorant opinions. Since then, we had many wonderful tittles which prove that opinions about something being gone, replaced, not profitable, etc. are just that, opinions, and it’s absolutely possible to go back, and successfully do things as they were done before while making literally tens if not hundreds of millions of dollars.

Not only this has nothing to do with what I was proposing, because putting more emphasis on crafting doesn’t change much in terms of time to acquiring an item, but also you are confusing what people want with what people are addicted to.

Corporations addicted people to games with instant gratification, because it’s an easy, and cheap buck, and this is why people think they want it, but deep down they don’t. This is why when the RPG genre was revitalized by studios like CDPRED people instantly jumped on those games, and proclaimed them the best in the genre. Heck, even FF14 did it for MMORPG.
Basically, while people were abused by games like WoW and their trashy gameplay, they were howling for something better, and when that something better showed up, they instantly left WoW, and never came back.

No one said that this is what it should be.
You seem to made up your own negative examples, and then you are attacking these examples to pretend that you are proving me wrong, lol

Oh right, it’s called a strawman argument :roll_eyes:

Thus, they don’t prove anything unless they rely on objective facts, and since your opinion didn’t, then your argument is nothing more than fallacious statement which proves nothing.

But there are rewards, just arranged in different way, to make gameplay have more depth. You seem to fail to understand the subject.

You are comparing SP(single player) games where you can install the game in 2019, and play it in 2021 if you want to. Meanwhile multiplayer games, life goes on regardless if you have the time to play it or not.
You are comparing witcher 3 to WoW…is the same as comparing apples to oranges.

You still get loot and items from raids, dungeons and etc. You dont have to be a crafter or rely on one to be able to play the end-game.

Its not a reward. The only reward is people who are crafters want to feel “special” and nothing more. Should have started the discusion with wanting the crafters to be “special snowflakes” where everyone should /bow to them.

Edit: As Puny said.

Take your craftsman “VIP” status somewhere else. I also believe this is the worst possible idea ever on the forums…and thats saying much regarding what people come up with on the forums.

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Glad you like crafting, but i never bother with it tbh for 2 reasons (1) I buy an occasional wow token to buy whatever gems, potions etc I need (2) as you said the gear isn’t as good as you get elsewhere after a while.

No, I’m comparing opinions.
Every time someone challenges modern crappy game design there are people like you who come up with excuses like “oh we don’t do this anymore because XYZ”, or “people just want XYZ, and they don’t want ABC”, and every time someone proves those statements to be dead wrong.
Even WoW players believed that WoW is the best thing out there, and the moment they were forced to try something else, they realized that not only WoW isn’t the best, but also that MMORPGs can be played differently, and it’s better experience that what they experienced so far in WoW.

First of all, I never said that there should be ZERO gear drop from dungeons or raids.
Secondly, FF14 puts a lot more emphasis on crafting, and other sources of gear. There are no dumb basic quests which give you high lvl raid loot. There are no quests around every corner which give you items, or item upgrades for 2 IQ gameplay. Basically, there is no ridiculous loot shower like in WoW, and when you obtain an item, you actually feel like you achieved something. It’s a feeling which many people in WoW don’t even experience anymore, because they are being barraged left and right with purple items which become obsolete a few months later.

By definition, it is, and your subjective conspiracy theory gibberish won’t change it.

You are not in a position to tell anyone where he/she can advocate for changes .

Well…

  1. WoW token is one of the issues plaguing this game, and it should be removed.
  2. The main issue why items become irrelevant so quickly is because Blitz is trying to speed run the game design with only few months between major content patches, and only 2y between xpac’s.
    On top of it, we start xpac with already relatively high ilvl, and on top of that we are literally showered in loot from every source.
    If they slowed down, removed loot shower, and start xpac witg e.g. white gear, then any item we make would be much more valuable, and it would last much, much longer.

Think you did.

Please go back there the forums were a lot nicer without your toxicity to people who did not agree with you.

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You are so eager to nitpick, and post nonsensical accusations, that you don’t read the full context of the subject.

So far, you are the only one being toxic here.
You keep coming back like a boomerang with some maliciously nitpicked nonsense just to post inflammatory comments, and post nonsensical accusations.

Sure, prove me more how toxic you are by spamming with flaming posts.

Happy New Year :slight_smile:

No. I am not same as your changes doesn’t make them “good” because you say that its good…

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By your own logic, my proposition isn’t bad, because you said it’s bad.

Judging by the replies in your own thread alone. I am not the only one…so far the only person who has supported you is…you.

First of all, that’s factually incorrect, not only people liked my post, but also people counter argued complainers like you.
Secondly, the loudest are always those who disagree, dislike, hate, etc. It’s actually quite natural for people to disagree before even fully understanding the subject, so it’s natural, to see a thread like this being bombarded by denialists. Especially on a forum filled with fanboys.
Thirdly, whether something is true, or false, good, or bad, isn’t decided by how many people agrees/disagrees with someone, or something. That’s literally a fallacious argument.

Whatever you say Mac. Fortunately since Vanilla there was always loot dropped from raids, pvp(indirectly) and more recent edition - m+ so and so far Blizz has no shown any hint of changing something as core as loot drops. So feel free to evengalize on that soap box if you want. Everyone should get their forum spotlight^^^ :chair: :popcorn:

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Since vanilla, Blizzard has changed many things, including things people like you said Blizzard will never change. To a degree, I almost could say that I outlived people like you.

Also, thank you for your permission to have an opinion. I didn’t know I needed one :boar:

For me crafting will always be just:

-enchants
-gems
-potions
-food

I see nothing else besides that. I never used for once crafting system its utterly useless and meaningless coz i get my gear thru mythic+s. But thats just my opinion.

You can also do: https://youtu.be/OsB2wtH24D8

And that’s the problem, the game is designed in such a way that makes RPG systems useless, so we don’t actually experience properly good parts of an RPG game, and at the same time we actually lose the ability to distinguish and feel actual accomplishment.
Instead, people are being treated like rats on a hamster wheel, being subjected to instant gratification training for a quick dopamine rush, so they stay in the game for longer.
People literally repeat the same content over and over and over again to the point that any accomplishment feels meaningless, because next patch they will do the same thing, for the same reward. This actually doesn’t feel like enjoyable gameplay, but a hellish circle of insanity. No wonder people had mental breakdown during Shadowlands peak of absurdity.

I see where you are going with that and i support you. But im not gonna troll or flame like some are doing here on forums, but if you implement that kind of system you are aiming for downside and you gonna lose alot of customers.
Devs made game go this way but not just this game every game. We are used to play as hamsters on wheels. If you cut that out no casual would play a game that feels like a work.

There is a game i tried and didnt play for long but it was fun, it was indie game called Life is feudal YO.
It was remarkable game you had to craft things from deepest details to the top, but it takes time ALOT of time!

They made WoW quick sandbox game with pleasure of taking a break and come back after 2 month and still keep a track.

I do support your system but its too late for that, they implemented us chocolate with sugar already. You cant just take sugar away and enjoy same product. I wouldnt. I speak for myself. :slight_smile:

The problem is, that the current way to be able to make the highest quality of these items is just insane ( I am speaking of equipable items.

Spark of Ingenuity is so rare, that using it only for the sake of profession levelling, feels terribly wasteful.

Primal chaos, since it’s bop, also a waste, if you use only your own materials, here would come in the craft order sytem, but being reasoable here, who would give random strangers rare materials, if the highest level of result is not guaranteed? I would not too. (This is why you see ppl looking for high skilled crafters in trade chat instead of the crafting order.)

The item needed for to pimp up the base item level, is also locked behind higher tier content, and by the time you would farm the items needed, most likely you would have the same ilv gear for that slot already. Not mention that if you can not provide the highest modification factors (skill, craft equipment, finishing materials) then you will waste the ilevel up item, because the item won’t assure on it’s the highest ilevel of the given tier. (heroic/+m15-20, or mythic/+m20< )

In the older versions, you could farm the ingredients yourself to reach the max level of professions (even enchanting), so why change that?

But it simply is useful. Literally everyone uses crafted gear. Look at lariat, one of the most relevant necks ever.