I think that it’s scarier than it was, because before retcons in legion we thought that old gods are the only threat void posses, now it’s powerful cosmic force and final boss in aberrus kinda cements this feeling for me.
I called it “the most grounded” not that it’s grounded, compare wow, d3 and starcraft 2 visuals to d4.
I don’t care how it was in 2002, i started to buy blizzard games in 2012 and they were much more affordable
One of those two is actually grounded though. I mean the land of Westeros literally looks like the British Isles slightly rearranged.
I think you’re mistaking gritty and detailed for grounded. Diablo 4 is waaaaay crazy. Crazier by far than Dragonflight.
EDIT: By contrast, Dragonflight has so many high fantasy concepts as its own…
I mean when you ask me to compare a horned demon riding a hellhound with 5 heads who breathes fire at the behest of a giant succubus woman who causes people to constantly sin - against a friendly dragon who’s going to turn evil at the end of time and that version of him is time traveling in order to hasten that end…
I don’t know what to say to that. Like I just can’t “compare how grounded they are”. It’s ridiculous.
Westeros has undead, magic, dragons, not exactly grounded while lotr is much more “crazy” fantasy, then goes Warcraft that by a large margin more crazy than lotr.
Idk what exactly going on in d4, planning to play it when i’ll get money, but what I know about diablo lore is that it’s much more grounded fantasy than Warcraft, and i’m very skeptical that it suddenly got much higher in terms of scale of conflicts and power, dragonflight is of course much more local than expacs like legion or SL but it still exists in Warcraft universe and not in separation of it, and things like bronze and infinite flights beat in it’s craziness all of diablo
its not diablo that let me quit, it’s the ridiculous reward system of the game, i have 4 days sub left and i have not looted a single mount in those days played, back in 2015 when i quit i played for 6 months and in the 6 months i also had not looted a single mount from drops. i don’t know what they are thinking but i have more things to do them farming all days long. today is my birthday (turned 34) and i have also goals irl instead of playing a rewardless game. i had a break for 7 years, and because other rewardless games i gave wow another try, first i claimed 3 free days last december. it was hard to quit the addiction back in 2015. but now it would be easy. feels bad that ppl waste time and not loot what they expect. 2 goals are finished, set of warglaives and double loque’nahak. last wish in game was invincibles reins and nalak mount, and maybe the new karazhan mount. further don’t needed anything. good thing is we got the fire horse this month from trading post. it flys like invincible so i experienced something close. also my 1 month from token last january not looted a mount.
Is Warcraft less grounded than LotR? It’s an interesting question. I mean the fellowship is literally escorted by a god and led by a race of the smallest people in the world. Consider the fact that LotR’s main character is not human.
I suppose you could say it is to some extent. LotR inspired D&D which inspired Warhammer which inspired Warcraft. They’re all in the same family.
One thing I will say, however, is that it’s possible to get so far off the ground, as for example Shadowlands did, that the whole thing just breaks down. I will not argue that Shadowlands was as grounded as Diablo. Shadowlands was ridiculous to the point where it didn’t make sense.
Diablo was never that grounded. The 2nd game, by far the most popular, has a completely separate world with made up areas which, by the way, are entirely randomly generated (how’s that for grounded?) and has you spam magic for hours on end in order to defeat some very creatively designed hellspawn. In fact, it’s so not grounded it has you going into another dimension and slaying the literal devil himself.
It’s about as grounded as DOOM 2016.
How about this: You learn what you’re talking about by actually playing this game, and then you come back here and continue the conversation.
Because it’s really hard for me to not spoil everything for you whenever I have to make an example of something that is absolutely not grounded whatsoever. I already spoiled one thing unfortunately, because I thought you were actually arguing from a place of having played it.
Whatever the case may be, I’m just glad it’s a good product, and I genuinely think so. I’m fortunately joined by David Brevik, the creator of Diablo 1/2. And I’m also joined by him on the topic of Diablo Immortal, which was a disgrace. I hope Blizzard makes more products like this and less products like Diablo: Immortal or Warcraft Arclight Rumble.
Gandalf is not a god, he is angel basically, and to add nerfed by god angel.
I never said that diablo is “grounded” I think the more correct word is that diablo is less of a high fantasy than Warcraft, diablo’s conflict is located within heaven, hell and sanctuary, wow conflict reaches out to cosmic entities, realm of death, other planets, it’s much more closer to StarCraft
Agree with you there, and D3 was not known to hold back either, I want to see what D4 is like on a longevity scale before shelling out for it as yet. Sadly, WoW has been sanitized so much in the past 15 years of play for me, it barely resembles the risk taking and guts that Blizzard had when dealing with serious content and or matters of warfare in the past and the political correctness has gone way overboard.
Took a massive step back, glad that D4 at least has not had that happen to it.
No further discussion is needed. At least one thing we can agree on because your entire statement and I would assume thought process is completely halfwitted.
Stupid people feeling the need to be heard before all others will screw us in the end.