Blizzard hates pvp

I am on Mograine, one of the bigger realms, but it’s not Gehennas. There were total of 2ppl in lfg for arena at 9pm yesterday. The only solution is to play on Gehennas, but it’s not possible as it’s locked. So in other words, there is no solution. To fix this give us cross realm arena grouping.

On top of that next patch they are screwing over pvpers even more by boosting pve items ilvl and not compensating pvp gear enough. As it stands right now, people will use pve gear in arenas way more, requiring to do pve to get the best gear for pvp. In addition, the game will become worse due to bursty damage meta, even more than it is now in s1, which should be the worst season due to damage and not enough resilience, but it probably won’t be.

And ofcourse the bugs. Pet combat bug abuse (no it was not like that in wotlk). Retail like gargoyle which chain casts (it should not be spamming, that’s why it results in insane dmg. It was mop change to chain spam cast all the time). And many more.

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I wouldn’t say they hate it, it’s just that Blizzard considers PvP a lesser known side activity, as opposed to the competitive endgame content that it is for a lot of us. Look at the amount of communication and development regarding PvE (closely following Ulduar balance, reworking loot, reworking dungeons and adding heroic+), as opposed to PvP (literally nothing, radio silence). This makes ppl less likely to engage with the content, which makes Blizzard think people aren’t interested in it. It becomes a feedback loop of Blizzard not caring, cause there aren’t as many PvP players, cause PvP sucks, cause Blizzard doesn’t care, cause there aren’t a lot of PvPers et cetera. Trying to communicate your needs as a PvP player is like shouting into a void.

Some obvious changes that would require very little effort:

  • Fixing match-ending bugs (getting kicked after fake casting, DALARAN JUMP BUG )
  • Ready check crystals
  • Cross-realm arena queueing (you can’t find partners unless you’re Gehennas H or Firemaw A)
  • Dampening or damage increase over time to prevent 30-40min games

I’d add that none of these changes would influence PvE in any way whatsoever, whereas PvE changes (like the ulduar item buffs) absolutely influence PvP, and we’re supposed to just suck it up.

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Ready crystals would be huge

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they dont give a f
they have so few devs on wow classic compared to how much money it makes for them
classic is just recycled cow cash for them

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Fix the server ticks.

Make earthbind totem root have a DR.

Fix pets getting stuck in dalaran sewers.

Fix the corner jump on dalaran. Tbh i rather just have the ramps in dalaran retail and blades edge. Same with ruins cart+tomb being line of sight.

Probably more things to add on my wish list.

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PvP sucks in this game. If you want to PvP I recommend you play Mortal Kombat!

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PvP is the best thing in this game. I am aware of other games. Take your advices to your raid budies who are enjoying naxxramas challenges.

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I have around 7k Arena points that I can’t use bc rating requirements, those will be converted into my already capped 75k honor in 7 days. There is zero reason for me to play arena and I’m guessing plenty of others feel the same.

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All the issues they’re bringing into the game are completely down to Blizzard. Any change they make to WOTLK from the original has a significant knock-on effect to something, and unsurprisingly I don’t think they’re caring. One thing though, is PvP is always an afterthought as the game is primarily PvE.

I think there’s still a big number of Classic players who subscribe only for Classic, and they think those players are the ones primarily shouting for changes so they’re just giving it to them.

I agree that gear rating requirements should be at least reworked, if not enitrely removed, but this just isn’t true:

Your reason to play arena is to gain rating, so you can purchase the gear you need. Your reason to play arena is to improve so you can get that gear.

You just end up with cheese comps. I will literally just play ProtPal/Hpal and AFK to 30 mins and hardcounter all warr pals if this happens.

Even saw people playing Rsham/Boomkin when this went live on ATR and just tanking until dementia and Lust Starfalling.

This is only an issue for certain matchups anyway.

Don’t people pvp for fun any more? :thinking:

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Because you have full gear and will get guaranteed balanced matches? To improve or learn strats or climb?

A lot of arena players would rather just have full gear so they can just play rather than sit in a raid for 5 hours for the chance of RNG loot.

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I definitely had rose tinted glasses on when it comes to wotlk PvP. I’ve just recently dinged 80 on my DK and my gear is reasonable at about 3.8gs with a mixture of PVE & PVP gear. Battlegrounds are borderline unplayable at times with the insane amount of burst. I tried arena with my brother and we literally get deleted in about 2-3 globals by full BIS geared people at like 1000 rating.

It’s basically nothing like I remember back in the day. I guess because everything is so meta these days and everyone knows what classes/builds are just ridiculously OP it just makes for a bad experience. The rating requirements are another problem when You’re effectively being gated as a new player at like 1000 rating by teams that are full BIS.

I honestly can’t see it being any better with the new gear ilvls on hardmode/HC. It’s basically going to be like this for the whole expansion and I guess if you want to be somewhat competitive and have fun you’re going to need to be in a hardcore raid guild.

I’ve personally had my dose of nostalgia from wotlk and went through the various leveling zones and done the dungeons/raids again. Classic is basically a different game now and not for the better. Time to hang up the gloves again and maybe I’ll check out the next classic addition in a few years lol

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I definitely don’t remember getting to 1600 being this hard. Once I got to 1500, I started to lose more rating from loses than I gain from wins. Like seriously? I am at 1500 and I can’t climb any further even with slightly positive win ratio? Are we really supposed to obtain PvP gear via PvE? This system is flawed.

Bye bye all my arena points I can’t spend due to rating requirements. Doing arena in wotlk classic was a big mistake which I won’t ever repeat again.

I’m not convinced that protpal hpal would win that in dampening, but even if they did, I’d rather have a 10min loss than a 40min victory.
This is an issue for a lot of heal dps matchups in my experience (any combination of sub+disc, hpal+anything without mortal strike, ele+healer, rsham+affli, rdruid+anything).

I dunno. I’ve played a lot of comps and it’s very rare to get games that go on that long unless you play warr pal mirrors (in which case you deserve it), or disc mage mirrors. If there was numbers on this it would be a better argument, but I doubt the majority of matches even come close.

Should probably ask the current 3.3k Arms Warrior Qwneer which wins in dampening, since he got repeatedly beaten by Cochon and Boxxy, who was just trolling, playing it in damp.

They even beat Homerjay on his Disc/Hunt as PPal/Hpal.

Anything that makes playing tanky or spam CC things into dampening is a bad idea. People will even play RDrduid/Fire Mage and delay the entire match just to 1shot someone after 30 mins. Hell I could main 3’s Rdruid/1200+ Resil UHDK, so I hardcounter every double DPS and can just stall healer comps to dampening.

Priest comps especially will just die because of a random debuff mechanic and not because of anything special. It will just be a random Warr/Pal buff that isn’t needed (part 4089340850835).

Also what are you experiencing these matches as?

Blaming Blizzard for something that’s 100% player led. Nice one.

It’s probably the same as you remember, but there’s too many mainstream players in Classic making it not fun. They were there in Vanilla Classic, but I think they’ve slowly increased in number as Classic has progressed, and changes Blizzard have made to the NoChanges pledge has pushed a good portion of Classic players away.

I know you are usually trolling, but the issue is definitely not 100% player led.

For example, for the first weeks of the season the average rating was much lower than intended. Players, who wanted to push rating, needed to optimize where they could (gear/comb wise) and many casual players or players on lower ratings in general decided to just quit arena altogether, since they couldnt make any progress rating/gear wise due to deflated rating. If Blizzard addressed this beforehand or faster, the overall arena activity wouldnt be as low as it currently is.

The balance of professions is not as it should be either and even private progression servers get that right. For example, the hand mounted pyro rocket, in its current version, hits for nearly twice as much as it did back in original phase1 and has lower cooldown, too, making it more than twice as good as it originally was damage wise.
This, paired with 3.3.5 classes and resilience balanced on much higher values, results in much higher damage/burst than it was back in the day. There were a few other broken things back in the day too, of course, but something as simple as profession progression could have been considered by Blizzard.

With the planned Ulduar ilvl buff, some pvp specs, that rely on pvp gear offparts, like most healers and multiple casters, will face hardships in arena, that they should have never faced in season6. The 20ilvl difference will result in much frustration for any class that does not profit by stacking pve items and putting resilience in every gem slot.

Lastly, the bugs. I can understand they are too incompetent to fix the Dalaran wall jumping, but the insta-ressed dk ghoul is something that should take like zero effort to fix.

All this simply shows, that the effort and interest the Blizzard team puts into the wotlk classic project pvp wise, is barely existent. It is neither an authentic recreation of wotlk pvp, nor something improved. Its just worse, by Classic-Blizzards design.