Balance changes(class, itemes, WB, honor) + new dungeons/raids (or just heroics for old) on fresh servers and i wil go back to classic once again.
They do âsurveysâ for 1 year. Because it has 0 cost for them.
So cute.
Make a survey and just ask âare you a bot?â
I dont want connected realms, it will make questing and killing rares, collecting flowers etc. a nightmare.
My realm is not having a huge low level crowd, so you can actually see a rare mob once in a while and you still find ore and flowers. On live realms, there are too many people while questing, its a nightmare to hunt for specific items that drop from rares.
Needless to say, especially with pvp, having shared realms means that climbing ranks will be even harder, as some tryhards from pvp realms will own it all and the rest can forget ever ranking up.
Agree on the issue of qol additions. That raises all kinds of warning flags.
The game should not bend around the players. The players should have to bend around the WORLD (of Warcraft).
Shouldnât be too hard enabling the currently locked zones and the instances that are currently inactive, and connect good questlines to them, for instance.
I am ofc only talking about the two wow classic continents here.
Blizzard are stupid to ask end users what they want.
End users donât really know what they want, and this goes for any kind of software development. They think they do, but they donâtâŠ
Unfortunately itâs just human nature to take the path of least resistance. If you offer an âI Winâ button to a gamer, the chances are that theyâll take it, because, as humans, weâre programmed to seek short-term gratification over long-term benefits - which is why if you offer people a choice between chocolate or fish, most people choose chocolate; as would I. I lack the willpower to choose otherwise.
Itâs only later, in retrospect, that we realise that too many âquality of lifeâ changes rip the heart from the gaming experience, and shortcuts to completion destroy the essential âeffort vs rewardâ factor. The time sinks, gold sinks and all the rest of the things we tell ourselves we can live without all exist for very good reasons, especially in an MMO. Thereâs also a very good reason that all players should start on a level playing field, and nobody should be able to buy themselves an advantage over others.
By asking end users if they would like quality of life changes, boosts, instant gratification, shortcuts and all the rest, Blizzard run the risk of absolutely trashing their own creation.
We need to reject this.
If we disregard that the pitiful manner they do their survey and the horrible communication issues, Iâd argue that the problem is that the options are so vague that they mean nothing.
âMay include new content that differ from the experience in the original wowâ what the hell does that mean? Retail Content-like? New content? Classic changes?
They already asked if people were happy to start at lv 58 in TBC in their last survey (one year ago or something? Great scoutingâŠ) and we ended up getting the paid boostâŠ
Jagex often does complete and very detailed surveys in Old School Runescape and itâs pretty much perfect to ensure that the community will be satisfied by new content.
Half-baked surveys like this are pointless, but hey weâre used by Blizzardâs lack of professionalism anywaysâŠ
If someone is #nochanges he/she will react aggresively in the survey and they likely want to know how negative it will be (how much they can push it). If someone is a casual Classic player that wants just to do some quests and dungeons and stuff then likely will react positively - question is by how much.
The questions are vague to AFAIK measure how extreme reactions will be for every player group⊠or they actually have problems with communication and understanding some Classic aspects.
Classic improvement list:
#buffs removed when you enter a dungeon/raid
#AOEhitcap
#TBC content (pvpsystemrework,arenas,raids,areas,no gear or downscaled to match T3/R14 power #P6)
#no flying
#layers but 2 active GMâs per realm
#racials minimum balance
#pvp gear more in line with phases
#mobs pathing fixed
#no leeways/batching
#if 5-10 lvl difference between 2 chars inside a dungeon minimum-no xp gains
#black lotus comes with random herb instead of âfixedâ spawn
Todo list Classic+
This survey makes me want to stay on Classic Era
Yeah lol
Exactly the problem here again
We should vocally explain em what we think about. Donât hesitate to express your expectations
My wish list for classic+ is:
Transmog options.
The ability to make human hunter
JC proffesion
and ofc, playable alliance high elves
Yeah, it looks like they are concerned about the remaining population that will be left playing Classic after the majority of players set sail for TBC.
Although the cynic in me thinks that these new features and QoL changes are just a new way to monetize the game further perhaps adding boosts, race changes and faction changes.
Iâll be too busy playing TBC to care but one does wonder about the future of Classic and without fresh realms I canât see it maintaining an active player base for long.
If they want even the slightest chance, they need fresh classic realms that will start from Scratch. Frozen existing servers will die very quickly.
Iâm not sure they understand what FRESH means to people. They are very keen at preservation yet, suddenly people say they want to dump their characters and start fresh either for vanilla or TBC - they may see that as a problem and not as a gameplay style.
The money is in this new copy thing theyâre going to add, that allows you to make a duplicate of your char for TBC but keeping the same char in classic eternal or w/e classic forever realms are going to be called. So whatever they do add will be focused to that end I think.
They found a new way to monetize the classic playerbase it seems.
The idea is great.
Just a couple of years to late.
Donât remove stuff. Donât âchangeâ stuff. Just add some new content.
Classic+
(I know adding stuff is a change in itself but I think the point is clear.)
Cool, usually not for changes. That said the eternal realms seems a very good place to experiment abit.
Say they like added the battleground they never finished in Azshara.
Wouldnt mind that atall
The problem with Classic is that everyone thought that #nochanges (including myself) will result in the most authentic game compared with Vanilla but the result was in some aspect far from authentic. No changes outcomes are only an authentic game in theory but in practice is unauthentic, is authentic in theory because no one could deny if people knew in 2006 what we know how they would log off to preserve world buff, they would rush through AV, they would level with boostsâŠbut they didnât, no one could say that is how Vanilla was, so in essences #nochanges is a big change to the game.
They should be similar to TBC and have #somechanges with the focus of contrasting those theoretical but un-authentic metas, so in essence game changes to counter playerâs meta changes, and the outcome is a more authentic game. For example, the drums in TBC, if there are no change people will have raids with 25 Leatherworkers, because in theory that could happen back in TBC, but in practice that didnât happen so not changing this means making a big change to the game, while nerfing drums will result in a more authentic TBC.
There are many things in Classic that also require #somechanges to counter playerâs meta changes and allow a more authentic game, like World Buffs, Boosts, and AV. I am especially disappointed with AV. Since I started playing in TBC I heard about those big AV battles during hours or even days, yet in Classic when I thought I finally could experience that but thanks to #nochanges AV has been changed to be a rush like in retail. AV requires changes that make it harder to rush it, at the end like any game people will optimize the fun out of the game, but the game can be changed so that unfun meta is no longer the optimal way of playing, like reducing honor gained if AV battle is to short.
what changes?