Pservers, the good ones anyway, have already learnt and understood the fact that there needs to be certain concessions in order for fun to flourish.
I’m talking directly about how things like spawns times / nodes and cooldowns affect a server.
On Nost, the cost of herbs just increased and increased, it got to a point where plaguebloom was 80g a stack. This same thing is happening now. As we speak.
The fix was simple. They introduced more nodes for both Herbs and Ore. They put the respawn at a reasonable dynamic spawn rate that allowed the market to not get out of hand by being too expensive / too cheap.
They removed the CD on the Ony / Warchief buff because its not fun for everyone to randomly get shafted on buffs by another random guild/pug.
They allowed this because not to do this was going directly against the fun of the playerbase.
Note: It is relevant on todays servers. This must be addressed sooner than later. Your refusal, or rather ignorance, on how overly popular classic is, is affecting almost every judgement you guys have made for us on classic thus far. First the servers, then layering and it’s lead us to this moment.
Not sure of what “change to spawn rates” you’re talking about, besides the dynamic respawning which already affects the entire world (not just Devilsaurs) and has been claimed to be something that existed back in Vanilla too (there were blue posts about that during beta iirc).
Also
I’ve played on pservers, and the only consequence of the lack of CD (combined with how songflowers affected everybody) was that world buffs were mandatory and every raiding guild forced you to go through 15 or so minutes of travelling across the whole world to collect a bunch of wbuffs.
Thankfully, the presence of significant CDs actually caused - at least on my servers - most guilds to just give up on them except for stuff like DM (give up in the sense they’re not rly mandatory for raiding).
I have read that it (dynamic respawn) exists in classic. It is not tuned to match the population size though.
Devilsaurs have not been affected by dynamic respawn, they have had thier times changed tremendously. A window for devilsaur was 10 min +5 window. It has been halved. This is a change, a direct change likely to combat mafia.
As for the 2nd part of your post, I can’t really comment. You sound like a slacker to me tbh but I can tell you that our server (Golemagg) has guilds trying to work together trying to coordinate buffs. It’s almost impossible, especially now that layering is gone since people raid at different times and there is no predicting a random pug.
As to everyone reading this topic; DO NOT KID YOURSELVES. Blizzard is literally playing catch up vs years of real private server experience. They must adapt to how the game is played, the overwhelming popularity of classic, and the concessions needed to make the fun flourish. Mega servers are not new. They are fun but the adjustments must come soon.
Well, on Nethergarde Keep Horde side Black Lotus is 20g each, flasks were as low as 40g But yes, if PvP realms have mega-population that does not compute well with standard resource availability.
I spent 3 hours today running EPL and got 1 stack an a half of plague bloom.
This is exactly how it was on both Nostalrius (untill they fixed it), Elysium (untill they fixed it) and Northdale (untill they fixed it). Literally every pserver though they could get away with not adjusting the dynamic spawn + nodes. All of them realised in the end that it had to change. Blizzard will be no different IF they are actually paying attention to the servers.
Well, on K3 they added random respawn time delta so people could not time it precisely and allowed it to spawn in more places - as the problem was a group of people camping every spawn point in zone (where as population was fine for normal spawn rates).
I think Blizz expected more people to leave by now
Yeah, I wouldn’t be suprised if that was the case tbh. They have, and continue to underestimate classic, 2 servers at launch OK, layering OK, worse than Pserver mass pvp OK
I know ur poking fun, but this actually would be “no changes”. Blizzard would be normalising the servers resources against the mega server pops if they tweak the dynamic respawn correctly.
I’m not poking fun. If the “mega server” is too competitive, there are usually free transfers. Use them.
My guild with around 200 accounts moved off one of these servers because the majority of the raiders would not stand for 3 hour queues.
You’re basically asking for Blizzard to make the game easier for you. That’s not cool. You decide whether you stay on the mega server or transfer to one where it’s easier to get what you want. No changes
I sound like a slacker for not wanting to stack up on a pile of world buffs that completely trivialize the PvE experience and turn the game into a mere race of parses instead of actual encounters? You really have a weird idea of “not slacking”, to be honest.
If it were for me, I’d prefer if world buffs didn’t work inside raids. And if it were you, there would be no CDs for them. But Classic is the way it is because that’s how it was. I don’t see the point in trying to cater to a certain segment of the population here.
Precisely because this is a paid service people should be listened even more, “go to a pirate server if you don’t like how we do things” is not the way I understand of how people should be listened and considered, and also I don’t think you represent the majority of players either just because you don’t like what the op is suggesting.
Precisely because this is a paid service any advise from a pirate should be ignored by default. Specifically because its based on grossly overpopulated realms.
Neither do you or the OP and yet here you are… venting your opinions like everyone else.
Agreed, thankfully everyone on this forum share the same opinions and want the same things, so if Blizzard would listen it would be easy for them to see what needs to be done and what would please the masses.
No changes, can’t have it both ways wanting to preserve classic but wanting little changes here and there.
I for one am for quality of life changes. But the community is not so don’t bother asking as this is exactly what you are proposing for better or worse, a change.
It’s called inflation. It’s happening faster in Classic because layers introduced multiple new sources for resources and the raw currency being dropped per hour per server.
Layers having been removed will slow down this pace a bit, and will increase the value of things due to its increase in rarity since the sources are now more competed for, even between factions.
Layers shouldn’t have been a thing to begin with anyway, they should’ve just opened up “temporary” servers and then force people to spread out across the “surviving” servers by putting a timelimit until they spread them out forcibly on their own. But no, that would’ve cost more.
They also likely wanted the “success” of layering to be combined with the already good image people have of classic, and then use that to replace the already destroyed public image of sharding, over on retail. (Remains to be seen, I didn’t watch blizzcon but I haven’t heard them announce it yet at least.)
PS:
Inflation will sort itself out over time. It’s inevitable for inflation to occur, and the “markets” so to speak, will adjust in a natural fashion.
Layers will forever be to blame for the increased pace in which it has occurred though.