Some of the more attentive readers of these forums may have cottoned on to the fact that I strongly oppose the boost. So yes, this is yet another boost post to add to the umpteen zillion others. I offer no apologies for this. I will use all tactics at my disposal to push back against the boost.
Actually I feel justified in opposing the boost on entirely philosophical grounds. For me that’s enough. I don’t need to offer myself any strong arguments of logic, objectivity and factual analysis. I have a passionate belief in the concept that characters in an RPG should start out “rubbish”, with almost no skills or abilities, and slowly build themselves up from scratch via applied use of effort vs reward. That’s enough for me. It is the central, unassailable core of an RPG game.
An instant boost to L58 goes against everything I hold sacred in such games, and on that basis alone I reject boosts, even if I am alone in that belief. it’s not the money. I would still oppose it if it were free!
But that’s not enough. People demand logical, evidence-based reasons rather than ‘feelings’…
Yeah I guess so. It would be great if I could provide evidence of something that hasn’t happened yet. Sadly I am not psychic and have no crystal ball. I’ll have to rely upon ‘solid arguments’ instead. Fortunately I have a few.
It’s just a one-time L58 boost, it won’t even affect you…
OK, pop quiz.
In 2006 Blizzard said they would never allow an account to share a Horde and Alliance character on the same PvP server. Did they?
a) Stick to this rule, and it remains that way in retail to this day?
b) Go back on this rule, and eventually allow both factions on the same server?
Blizzard said they would never allow faction transfer. Did they?
a) Stick to this rule, it is impossible to transfer from Horde to Alliance and vice versa in retail?
b) Scrap this rule and allow faction transfer.
Blizzard said they would never allow in-game items to be bought for real money, did they:
a) Open a cash shop?
b) Remain true to their promise and never opened a cash shop?
Blizzard said they had no plans to create legacy servers, did they?
a) Create WoW Classic?
b) Stick to that promise, and never make WoW Classic?
Blizzard said they would never allow gold to be bought for real money, did they?
a) Uphold that rule, and no gold can ever be bought (legally) for real money?
b) Implement WoW Tokens?
Blizzard said a cash shop had no place in WoW Classic, as it would ‘break hearts’. Did they?
a) Never create a cash shop?
b) Implement a cash shop in TBC?
So, what do you think the odds are that Blizzard/Activision will NEVER expand upon the paid level boost for TBC? That they will draw a hard line and think “That’s enough! No more cash shop services! We’ve milked players enough for their cash”.
a) Highly likely as I am a sweet, trusting summer child?
b) Go back on their word and implement more cash shop services further down the line?
Yeah but this is TBC, not Classic! They only meant Classic when they talked about cash shops! TBC is a different game!
There are stand alone expansions and integrated expansions.
An example of a stand-alone expansion is Quake Scourge of Armagon. When playing the expansion the player starts again, from scratch, with a new character, and none of their original weapons or gear.
Ever bought integrated DLC for a game? Let’s think about something like Far Harbour for Fallout 4, ever played it? Good isn’t it?
When playing Far Harbour do you:
a) Create a brand new L1 character in Sanctuary Hills, the bomb drops, and you run to far Harbour?
b) Take your existing Level XX Vault Dweller to Far Harbour with all inventory items and gear.
So, how would it feel if someone said "Far Harbour is an entirely different game! I don’t want to run through the Commonwealth again, I already did that! Just give me an instant L80 Vault Dweller and let me go straight to Far Harbour!
Erm… no, it don’t work that way pal. Far Harbour is tightly integrated into the main game. So is TBC, because TBC is an INTEGRATED EXPANSION, in which you are supposed to take your existing characters. Sure you could level a new character, and go there - but that’s not the core design philosophy. If it were, then what would be the point in working through all the Vanilla content? Does progression not matter?
Yeah but buying a boost is no different from buying a second account and multiboxing - you’re spending real cash on both right?
And you could apply the same argument to anyone who opens a WoW account or pays the box price. How far do you stretch a point? There has to be a line drawn. Opening and account and paying the box price are necessary steps to play the game. Boosts are not.
An athlete who pays a registration fee to compete in the 100 metre hurdles is not ‘boosting himself’, he is making a necessary payment to compete. If that same athlete buys steroids, he has crossed the line, as he is giving himself an unfair advantage over other who have not bought steroids.
But skipping levelling doesn’t give you an advantage, this isn’t a competition…
Oh? How many times have I heard people say things like: “I need the boost so I don’t fall behind, I need it so I’m not way behind everyone else, I need it to be competitive” ? I’ve heard it quite a lot.
What of those who honesty cannot afford to spend an extra 50 Euros, or whatever on a boost? How do they ‘stay competitive?’. Do they have to ‘fall behind’, because they lack the cash? Are you sure the boost isn’t actually giving you an advantage over those who do not boost?
OK, but it’s no different from Mage boosting in dungeons…
Mage boosts cost in-game gold. Paid boosts cost real money. What of those who cannot afford to pay ‘real money’? But that’s not even the point. At least the one using the Mage boost is basically using ‘fair’ in game resources, that require no expenditure of real cash to achieve.
Sure Mage boosting sucks. It’s essentially levelling by using an exploit. I hate the very idea of it. But two wrongs don’t make a right.
Just because Mage boosting might be considered wrong, does not make boosting for real cash automatically ‘right’. Both are wrong. The level of ‘wrongness’ is simply a matter of degree, just as murder is more ‘wrong’ than robbery.
I don’t have time to level…
‘Hi. I’m an MMORPG. Achieving anything worthwhile within me takes time, patience and effort. Sorry dude, that’s just how I am. I can’t adapt myselt to suit others’, they have to adapt to suit me. Sorry dude, it’s how I am.’
I have five hours (roughly) per-week to play. I play. I don’t ask for shortcuts.
If you truly don’t have time to play an MMORPG, then the blunt truth is, you’re playing the wrong kind of game.
What will you do about the long, lengthy attunements for raid content? Or don’t you have time to raid?
What will you do about the long farm for crafting materials? or don’t you have time to craft?
What will do you about the long farm for honour? or don’t you have time for PvP?
What will you do about the long farm for rep requirements to do heroics? or don’t you have time to run dungeons?
What do you have time for then?
Er… levelling I guess… you know? Quests and stuff…?
Wait… you said you wanted to skip that with a boost!
Oh… er… yeah, good point. DOH!
But I hate levelling…
Too bad, you have 10 levels of it to do in Outland. but of course what you really mean is 'Azeroth takes too long, and I want to save time, because the real game starts at 70’…
But in order to get there you are expected to, you know? work for it, level your character…
Wasn’t the whole idea of WoW Classic to do away with the retail outlook of instant gratification? Else why are you even here?
Good question.