And now flagged and placed on ignore maybe learn to be more calm and understand there is a bigger picture than just your view.
So instead of answering my question, you flag and ignore me because iâm not calm? Just because i donât agree with you doesnât mean iâm aggressive. Grow up and learn how to have a discussion.
The only people who will suffer with this change are late adopters. This is Blizz yet again penalising new players who enter the game. This will really annoy those who feel they are missing out on what they will consider the previous easy ride. I still have about 80K badges. All are now on one character due to the transfer option. I have built these up over many years. I also have all mounts that have been available so far, as well upgraded a full set of heirlooms for any class type possible. But with the huge amount of characters I have already at 70 or beyond, it is highly unlikely I will ever use heirlooms again.
The loss in badges earned will have zero impact on me. You would think I would be the target for explanation given. I now do TWing only to level alts, or for the gear reward from the quests. The badges are of no consequence at all. Who ever thought this was a good idea for reducing badges owned overall has absolutely no idea what the badges are for, or how they have been earned/spent in the past.
The common sense approach should have been to spread the badges reward across the first five dungeon ran. I know so many people who will do that one dungeon to grab the 500 badges, and then no more after that. That will not change under the present change. There will still be the lack of participation.
TWing, as I understood it, was meant to attract current players into older dungeons. All with the view that this will help newer players get a boost in the experience of dungeon they have no idea about. ATM there is a fair chance that players will only do one TWing dungeon then no more. At least under the old system they would use their alts.
Itâs so dishonest to talk for new players when they donât know how new players play. Youâre not going to see new players wanting to grind out stuff when they have tons and tons of other things to do first. They might not know timewalking even exists. I know people who played for months and had no clue what that was.
Unless it comes straight from a new player, there is no point in speaking for them. They wonât know how it was before vs now unless it comes from an already set bias. itâs just projection to make yourself look empathetic. New players arenât complaining about this change. Old players are.
Donât speak for new players if you canât say WHY itâs bad for specifically them. Saying âthey are missing outâ is not a good enough argument.
simply What?
Every thing I said is wrong while giving no other conclusion. This is just a total waste of text.
If this is not a negative impact on new players then please say why. I will quite happily discuss why I think it is a negative impact on new players. This idea that they may never understand how it will affect them is just insulting to the intelligence of those people coming into the game.
Your reading comprehension is not a fault of mine. Took what your first paragraph said and commented on that. The rest is how it wont affect you, an idea that i can get behind and how you view what timewalking is.
My only gripe about your text is your comment on new players without elaborating why then right after bring up how it wonât affect you .
Itâs not. Look at how it was before warbands and how it is now and how much you can get vs before. Itâs not a grey area. The difference is literally black and white. New players wonât have tons of alts. Let alone go through timewalking with. Especially when some donât even know what it is since it not a constant event.
You saying they wonât do more than 1 dungeon then no more hasnât changed like it was before. Youâre still getting the full 500x2 for first completion. Doing it more times on alts is a bonus since you can TRANSFER them to one single character. Way more than it was previously possible.
Me saying they wonât know does not equal to will never know. They only see how it was on paper. Experiencing it is way different than reading or hearing about it. And saying its an insult to their intelligence speaks of how you see this. Especially since you took what i said as âwill never understandâ.
This as new players coming into a new game they have no knowledge about. Like with quite literally everything in life. Very rude to assume they are stupid just because they didnât play back then. And really, they will never know how it was playing the game even 5-6 years back. I sure donât know how it was playing mid-legion and back.
I am not going to bite with petty insults. I will point out that insults usually ensue when you feel you have lost an argument.
Simply FOMO is a recognised problem. Annoyance at actually missing must also follow as a result. I have played WoW since day one. I do not know a single player who has one character and one only. They have all either levelled or attempted to level a second at the very least. The most recent new I know has 5 characters in trying to find what he likes. So where I agree this will not affect those who only look at one class on one character. This is a very small percentage of the players base. Stats on this would be welcome.
Here I disagree, from experience with new players. Once players have a decent ilvl they look at other things. TWing badges gives a multitude of rewards. I would agree that I should have said early adopters rather than new players (a phrase I used later in the same text). This will affect more than just those who are starting from fresh.
Last TWing reset allowed you to earn the full reward as well as transfer. Now you cannot do this. This is a negative impact not a positive, I do not see your point.
It is subjective, I agree. Much as your point saying that they will never know is also subjective. So I agree there may be some who read absolutely no guides, and talk to no other player in the game. What kind of percentage of the player base are we talking about here? Do you seriously think that this will be the majority of new players or a minority?
My opinion is that most read up or at the very least ask questions when playing the game. And to go back to my original statement
Please recognise I did not say all early adopters. I said those who will consider they have missed out on an easy ride.
The rest of what I said is merely to justify the fact that this will have little to no impact on others who have already benefitted on this and now have a glut of badges. I very much doubt I am the only one in this position.
If you take offence to me saying that while also calling what i wrote a âtotal waste of textâ then its really not my problem.
FOMO is part of it being an mmo. Itâs in every single mmo you can find and some of them are even worse than what WoW does. You can say that it doesnât matter since WoW isnât those games and yet, they are all in the same genre. MMOs live on the players playing as much as possible.
What TW gives arenât something that disappear, only pushed until its up again in the next rotation. Of course, this anniversary event has FOMO. Like all the events before it. You even see people complaining about mounts returning from previous events that were FOMO. FOMO mean something that will go away for the foreseeable future, not because you earn a currency less quickly than before for rewards that will return the next cycle.
If TW offered gear that isnât only great for fresh max levels, then sure i can agree that it would affect them. Yet it offers majority cosmetics that no one really needs. Itâs only if you want them. You say late adopters and right after say it penalizes new players. Which one is it? New players and late adopters arenât the same. Donât move the goalpost.
Of course. This is something i agree with. Blizzard has almost always acted in hindsight. It has been proven over and over again how much they can fumble thing up. They couldâve made this nerf worse like they have before. But they didnât. Yet, new players arenât negatively affected since they can earn the same amount as someone else because of the warbands system.
Itâs not subjective that most new players wonât know about the features of a game and how that feature works.
Yes. I am confident that new players reads no guides without anyone telling them nor that they are chatty in game. They donât even know what WoWhead is.
I am a mentor in the game so i can see who is a new player. Never has a new player asked me a question. Barely talks in dungeons. Could be that they donât know how to type in game. Let alone in specific channels.
Even in the Newcomers Chat, most questions are how they get to certain locations or where a quest is and thatâs as far as new players converse.
I didnât know what wowhead was until after 2 months of playing. Found out because someone in a guildchat mentioned it.
I wouldnât say that most people read up on stuff. Iâd say alot of them CAN do if they find or got told about where to read.
Why am i saying this? Multiple posts on different forums. Not everyone. Not most. But alot.
Those who will could be anything from 5% to 90%. Thatâs why itâs important to specify. Some will not care, some will gloss this over, some wonât even notice, some will be annoyed but get over it, some will be furious, some will quit TW all together. Itâs important to look at the changes with how the system works as of now. Not just that ânumber is lower=more timeâ.
We can all agree to disagree. I think this change will barely make a dent since the amount you can get is far, far greater than you could before. You thinking this change is bad because it will impact late adopters and new players while having no affect on you personally just seems like you want to complain and bring in others to justify your complaint while not actually having anything to back it up with other than bias.
Itâs like i said before. The people complaining about this change doesnât actually affect them at all. No new players or âlate adoptersâ have complained about this.
You still havenât said how this will negatively impacts new players. That is your second sentence in your post and you said that you will say why. It being âFOMOâ doesnât matter.
yeah i am one who plays to many alts and i just transfered allt badges from all my characters and i have 110,424 total badges i wish i could give some away
OFC FOMO matters. Blizzard sold a package for this expansion that used predatory practises based solely on FOMO. It matters in WoW. Sadly it matters a lot to many in life also.
And people want them. Mounts, heirlooms or reputations, which people go for is irrelevant. WoW and most MMOs are based on the idea of collection and completion.
No one stays new forever, and again I said :
All while adding that this affects not just new players but âlate adoptersâ. I already said that I should have used that phrase right from the start.
No the percentage is irrelevant. The important part is who this policy affects. Does it affect those with badges or those without? Please give me an argument for who the target is. If early adopters are the target then this is clearly wrong. It reinforces my point that this will impact those without badges more than those who already have a glut. If those with too many are the target then it misses the mark completely.
Obviously we do not all agree, or what is the point of this discussion? What you think is purely subjective; it is not evidence of fact.
As for new players not complaining, can you blame them. They are learning a new game, so are highly unlikely to give an opinion for fear of being jumped by aggressive forum posters who profess to know more than everyone else.
How is having some alts unhealthy? Everyone plays the game differently. I have alts for every class because playing on one char is boring as f***.
Every week Blizzard nerf something and the players donât like it but they donât listen. Remember a few months back when this was trending, Warcraft VP on what Blizzard shouldâve done differently over the last 20 years: âWe should have listened moreâ
dont get me wrong i was just trying to make clear what blizzard exactly meant and am quite an altoholic myself XD. having alts in itself isnt unhealthy but like the context for my post there was the people that use the alts to farm for example all the timewalking badges in 1-2 days. if they like it thats tremendous, yet it leaves them down something they like and can make them start feeling like there is less that vould be done in total.
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