BL/PI but for crit and/or mastery?

Would this be a viable buff?

There seems to be a big emphasis on major haste buffs such as BL & PI, but not very much in terms of crit and mastery.

Not complaining or anything, I play UH DK, we’ll grab all the haste we can get! Thought it might be an interesting addition to the roster of utility buffs, maybe it could take a bit of pressure off m+ groups absolutely needing a BL class.

Couple of considerations:

  • Would this be a ridiculous synergy, 30% haste and 30% crit increase together?
  • Would said buff also give a shared Sated debuff for 10 minutes so they can’t synergies?
  • In order to not feel like we’ve got wasted buffs in raids (considering that all fights are under 10 minutes this tier), but would also not want to create insane burst synergies, would we create a small window of opportunity, so if Haste BL goes first, for the next 3 seconds, crit BL can be cast at reduced efficacy?
  • Are insane burst synergies even a problem?

Thoughts?

PS: before you shout “this stat is useless for my class” remember that not all class/specs benefit equally from haste (ww monk, rogues for example)
PPS: Could extend this to versatility as well, though with of course some exceptions, versa seems to be the least sought out stat.

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In general I opose PI and what it represents.

If Priests have a personal CD that gives them PI then fine. Simply because you can balance priests arround that buff.

Or, have a bloodlust/heroism that buffs the whole party or raid.

Put a singular buff with so much power? Dont care if its haste or crit. It should not exists.

That’s what he means just a different stat. It would be good until the meta of which stat was better was figured out

TW as mass haste is a good buff because you really feel it. It feels awesome when you have it. I think other stats wouldn’t have the same oomph. Also as a tank, a 30% crit buff would do very little for me defensively.

I couldnt care less about PI or TW even if I tried. Haste is next to useless for me and I even actively tell priests to never PI me after I see it being casted on me.

Do not allow this haste for a rogue, I have got it. You must be slower than your peers because a stab requires more time to be precise and get into the point in their body that will cause them the most attack, to stab their heart in hopes of stabbing their life and therefore their soul. This rogue movement will allow individuals to suffocate and die, if you can stab into the lung. To stab into a random bone will not go through as a successful thing.

Augmentation Evokers will buff your mainstat and versa considerably, they can also buff your crit chance a bit (3% + “echo”/replicate damage effect). It’s something.

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Why not? P.I. seems very fun to me as a spell. Why do you think it should not exist?

Imagine if I hadn’t written this in the OP haha :face_with_monocle::

you see the point though? Different classes react differently to different stats.

I get that everyone feels haste, because it genuinely makes the gcd go faster for everyone. Might be that the number needs to be different. Maybe 30% crit isn’t the same as 30% haste. Might be that this number for crit should be 45% or 50% even, in order to “feel” the same. Personally, I’m sure that rogues, monks, frost dks, warriors and many others would get a pretty big ecstatic feel seeing a series of big crit numbers popping up nearly non stop. Hell, even as UH, where our own damage feels pretty lame in comparison looks fun when it crits.

Mastery might be tricky as this scales so differently for every class/spec.

Yeah we can say this about everything really. My hope is that this will give more variability in the meta. Ideally speaking, you want to have so many good combinations of specs, buffs, abilities etc, where the meta becomes irrelevant, as doesn’t matter what class you bring along, you’ll have something good. Meta will be the meta, let’s not get hung up on it and not do things that are potentially fun because of it. :smiley:

Would be cool.

Maybe Warriors could get some ‘‘War Shout’’ that works like Bloodlust, but gives everyone like 25-30% Crit? Paladins a ‘‘Blessing’’ that grants Mastery?

Mark my words that Augmentation Evoker will be a disaster to balance.

The way dungeons and raids are build does not allow for a “support” spek. They made the spek before the content, and so, it will be clownfest to balance that spek.

As in: Either its a requirement for some content allowing you to outright cheese it completly, OR, its better to just get a pure dps.

Or: If you have a Augmentation with X or Y class, its BROKEN, but with Z class its underperforming.

Mark my words… PI is a problem in the game. Making a whole class with ONLY PI/BL stuff as the center spot of its rotation is gonna be beyond broken.

Imagine that I didnt respond to you. I was talking to Yeetheart in regards of the “oomph” that haste has. Which it does not for me. In both DPS gain and affecting my rotation/gameplay.

Because its a skill that can be used on any content, and it works on only a single person.

Let me get into details:

In a Raid enconter that lasts 10 minutes, buffing 1 out of 20 people for 15s out of 600s of a 10 min encounter does not greatly affect the damage meters. It does not make anybody in the raid outright OP and Broken.

In a M+ encounter, because your only 3 DDs, it matters who you cast it on. A demo warlock with PI can explode 1M DPS on some pulls. On a 30-40 min dungeon, the difference between a priest+demo with PI is like 4-5 minutes… thats broken compared to not having PI to begin with.

Why is it that in M+ and Raid EVERYONE wants BL? Its almost a requirement, and for good reason. In fact, BL used to be Shaman (horde only) buff. It was such an advantage that they had to invent goat people in the alliance for them to have BL. And even that was not enough and had to give it to multiple classes.

Now, a priest with a seccond BL on a singular person? That just unfair to the other classes that dont benefit as much, and/or cant cast PI.

In PvP is just BROKEN. In a 3v3 arena there are 2 DDs. You PI one of them and the burst is just so INSANE that it can 1shot people. Having 30% haste is so broken in PvP that BL is not allowed in areans. But PI is. Again, some class comps can delete people with PI and that is unfair to every other spek in the game.

PI is just hard to balance, because it affects a single person and is cast by a single class.

That is why.

Oh yeah wasn’t telling you off haha, just thought was funny that somebody when ahead and said it, even though I specifically said rogues! xD

Holy palas have blessing of summer and autumn, but it’s either too boring or too undertuned to really be interesting to players.

It’s the second season and there’s still people that have no idea what I’m talking about when I write in chat that I will summer/autumn on X party member.

I like that kind of abilities, I think buffing the party is fun. Maybe that the new evoker spec is a step in that direction, we’ll see.

Augmentation is by default was intended for small group content (Dungeons/M+) as it has a passive that amplifies it’s main abilities by 40% when not in a raid.
It can still work in a raid if you group up with the DPS but the buffs have target limits and the buffs will be less powerful, but the tank buff (more armor, small aoe damage when hit, can provide a huge shield as well when re/cast) will be still helpful.
It has good AoE but poor single target damage. Question is, how will that hold up against the fact that is an essentially weaker DPS that can buff others (including self).

Yeah it’s kind of dumb that demo warlocks are constantly getting balanced around priests and PI.

Just remember 20 people are not in raid killing boss because John wants to get PI and be TOP 1 dps
but because you have common goal to clear the raid…so you will put it on someone who will benefit from it the most.

Now when it comes to M+? it’s the same thing all over again you don’t go into m+ to top DPS you go into m+ to clear it in reasonable time and for example push RIO for rank…
so you will put it on someone who will help your TEAM succeed
At least that’s how i look at the game when i play

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Thank you for that!

Then advocate for reduced effect or straight up removal in pvp. Not really an argument.

I get it, so instead of asking something to be removed, why not ask for things that benefit more people? Hence why I said this crit/mastery idea can be both a BL idea and a PI like idea. I play UHDK. Love me some haste, but in single target a 30% crit buff won’t do that much. Rogues (and a few other class/spec) though would go crazy for that! So why not?

Otherwise, I refer you up on Joolo’s comment. If your group progresses, everybody wins.

I totally agree with you. But lets put PI aside for a second and talk about BL.

Can you agree with me for a minute that having BL is such an advantage that if your goal is to help your TEAM succeed (in any form of content), then if your team does NOT have BL its a massive disadvantage?

The situation with PI in M+ is dumb IMO. Only 1 class has access to PI, and only a handful of classes benefit from it to such a degree. Like I said, the Spriest/Demo combo can strip 4/5 minutes from a M+ run with respect to not having that combo.

What will your TEAM do to succeed? Play better, gear up, ect… OR, will 2 DDs friends rerol to Spriest/Demo to have better chances at SUCCESS? That is something that I fundamentally disagree with. People should play any class they want and have a fair shot at success.

Either remove PI, or give PI buff to more classes. As they did with BL, where even IF you dont have a class that can cast BL, you still can buy drums for a mini-BL so make sure everyone has a fair shot at success.