Thank you. There it is.
Affixes which dominate the dungeon and are the primary thing you think about in a dungeon also aren’t a success.
That.
Bolstering needs to go.
Thank you. There it is.
Affixes which dominate the dungeon and are the primary thing you think about in a dungeon also aren’t a success.
That.
Bolstering needs to go.
They made affixes boring when they made them ‘easier’. There have been places in the past where affixes that people whine about most on this forum have been used creatively in fun ways. Permanent bolstering on the spotters in SoB, for example.
Personally, I like affixes that create a different challenge and actually force you to play differently to work with them. As a tank, I enjoyed necrotic, for example. The 3 new affixes are just tedious.
This logic is so redundant.
I could just as easily say to you “bro stop talking, go push some 30’s cos what you’re doing isn’t high”.
My opinion:
IF the dungeon pool would be the same for a whole expansion. YES. I want affixes.
Because the primary purpose of affixes is to add the “evergreen” aspect for the dungeon. Including seasonal affixes.
And that is the only reason people tolerated affixes in the past. Because they were even more annoying than today, but it was better than playing the same dungeon over and over again for 2 years.
However, DF is something else. We have dungeon rotations now each season. The ONLY reason for affixes to exist, is now gone.
Therefore, its no surprise people dont want them anymore.
It’s boring enough with so little variation between most weeks. Removing affixes altogether would probably even drive me away half way through the season.
What does it matter in 20, you dont notice them anyway?
I guess if you were only doing 20s, it wouldn’t matter to you, but you’re doing higher than 20, so I don’t get your point. You’re saying those of us doing higher keys shouldn’t care because it doesn’t affect people doing 20s? I generally agree, but it’s at odds with what you said earlier.
Just add back seasonal affixes, and rotate them. Id rather see big red guy from shadowlands that shoots 4 projectiles than bolstering
At your skill level, and the skill level of the people you play with, that is probably true. But you’re in a tiny minority. I’d wager that Fortified + Bolstering is a problem in 20s for the “average” player who does 18-20s.
Should the game be tuned for the 1% doing 24+ and above keys? Or after the rest of us the many?..
Worst case scenario the difficulty level will just be increased for the 1% But I don’t think m+ and Endgame should be insufferable. Just too please the few sweatlords…
And… We will get there too. We are just slower than you are.
I would rather delete Incorporeal, Afflicted, Spiteful.
Well, the first two are also healer affixes in the eyes of the community.
The game just needs more individual DPS affixes where the player directly faces the consequences of ignoring an affixes, e.g. a personal damage penalty or instant death (or being turned into an undispellable pink sheep for 10 seconds) for the DPS player who doesn’t interrupt a spell that is cast on only that player and that can only be interrupted by this specific player (could be done intelligently, e.g. the spell only begins casting if the player’s interrupt is not on CD).
Just penalties where it is clearly visible to everyone who didn’t play the affix correctly and where players are incentivized to play correctly instead of relaying on others to play the affixes or compensate.
Something a little like the balls mechanic at Smolderon. It would be even better if Smolderon yelled whose balls got through and empowered him at the end of the fight. (There is a WA for this.)
My opinion is that given a choice between: “annoying affixes” or nothing. I prefer nothing. There is enough stuff going on in dungeons already. And they will change the dungeons every season too.
However, if blizz is so adamant on changing gameplay every week, then I want kiss/curse mechanisms.
The effect would be that every week you have the same level of diffuculty to time a key, but with a different fluff to it.
For example sanguine: If mobs stand in the puddle they heal. If YOU stand in the puddle you get + % damage. So now the trick is to minimize mob healing, maximize your damage. So you tune the dungeon such that overall, it takes as long to complete it as with out sanguine.
Thing is, that another week you will get something similar but radically different. But the overall impact on timing the key would remain the same.
So many possibilities for fun… but definitely not affixes designed to annoy you. That is just… Annoying…
That’s why im not giving lessons about how to play with bolstering as he did.
There’s something we can agree on. I still have fond memories of playing with my friends and trying to hit each other with the projectiles.
That’s something we can agree on.
As long as players still take damage from standing in it, sure.
No, you just looked up the character I have marked as my main on RIO, and said, “I’ve got a higher score than you, so shut up.”
And you haven’t even killed a single mythic boss this season, so you clearly don’t have a clue how to play this game. See? I can play that game too.
Its punishment enough to have mobs heal when they stand in it.
If damaging players is part of the objective, then remove the mob healing. You get damage, but receive % damage as well.
However, your option would make it another “healer affix” to add to the list. So if I had to choose, I would prefer my suggestion.
Sure, because it’s easier. Because players don’t have to use their judgement in deciding how long they can stand in it without putting too much pressure on the healer. Boring.
And even then those turn into a healer affix because less dps or death means a pull last longer which means more healing needed for a longer amount of time.
It doesnt matter what they do, it’ll always come down to the healer in the end.
so all of them ?
what Ion says is meaningless - he is just saying whatever people want to hear and then doing whatever will slow players down the most.
like the most dominating affixes are both fortified and tyranical - and there is 0 chance for them to go .
so whatever he says is meaninless.
like imagine if they removed both fortified and tyranical tomorrow. suddenly everyone would be doing like 4-5 level highers keys instantly due to synergy those have on everything else in dungeon even with affixes.
Thats not the concept im going for.
kiss/curse means: You do it wrong and heal mobs to full… you pay. You do it right, and dont heal mobs to full, you benefit.
But overall, imagine that sanguine heals 100M of mobs overall. The idea would be to buff your damage such that you do 100M of damage. If you play correctly. If you dont, mobs heal for 300M and you do 20M extra damage and dont time the key. And if your a gigachad, you heal mobs for 20M but do 300M extra damage.
Thats where the strat comes in to play. And every week, you would get something different. No need to add damage (more healer affixes) to the equation.
But if you really think affixes need to hurt. Then kiss/curse would mean that the extra damage you take, you can recover back the same amount if you play correctly.
I dont care if he meant it. Fact is: He said it. And im just holding him accountable.