Boosting in PVP has to GO

code of conduct:

We expect our players to treat each other with respect, and promote an enjoyable environment.

(…) engaging in any activity that grants an unfair advantage is considered cheating

and anything else that may degrade the gaming experience for other players will receive harsh penalties.

Boosting is engagement in competetive activity with unfair advantage degrading gaming experience.

Arguments like “but helping a friend” with over 1500 games in 2s and 1,5k rating and elite status in 3s is not valid here.

Boosting should be considered as cheating, exploiting and promoting unfair advantage in competetive arena / rbg thus should be considered (ACCORDING TO CODE OF CONDUCT) as punishable offense.

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situation.

Player A plays RBGs from start of season and gets 2100 early on. Has 226 gear

Player B plays PVE and raids Heroic. Gets 213-220 geared.

Near end of season A and B (both best buds for this argument) decide to play 2s together. For fun. As they are now bored.

Are you suggesting A is boosting B? How on earth do you prove that even if it is the case.

I’m sorry but the answer isn’t stop “boosting”. It’s impossible

The answer is DONT TIE ILVL TO RATING. Simple.

Having better gear or better skill is an advantage, but it is not considered “unfair”.

having a multiglad rogue at 1,4k rating playing with you in 2s, who is 226 and over 3k in 3s is considered “unfair” since you paid him whether in rmt or gold

this degrades the gaming experience for others and is, by the rules supposed to be punished

or said rouge is a friend and he wants to play with you, no matter how much i like or dont like the boosting community there has to be more to it then that, as that alone does not indicate anything of faul play has happened, looking at gold(follow the money trail) look at chat logs and the like is the only way you can do it, and that leaves out discord and the like as platforms

Not going to happen anytime soon.

PVP boosts and KSM mount are the only thing selling WowTokens at the moment.

You are taking the word “unfair” from a quote in the EULA out of context. The EULA clearly means using exploits, hacks, cheats, etc. So it doesn’t apply to boosting.

Having a 3K rating and ilvl226 is not considered cheating.

They may add in a future new rules to prevent boosting. But you can’t claim that boosting violates the current existing rules, because it doesn’t.

Having rank 1 players being able to play vs 1300 CR players is an inherent problem in the games system. It has no league or tier systems for skill. Otherwise boosted players would drop back down instantly.

They are playing by the rules in place.

The rules need adjusted. Yes.

I can’t expect you to understand it since you don’t play pvp, but I do and by no means i’m a bad player according to stats, being around 2k is aprox 5% of pvp community when it comes to arena.

Boosting causes casuals to quit pvp. This causes ladder stagnation, then regression and it hurts the entire community. Ladder regression happend for the first time in SL and it’s consequences are massive.

Casual players are suffering because of it and quit arena since their gameplay is degraded.

There is no fair rivalry when you and your friend are in combatant bracket with 30k hp honor gear vs 42k hp gladiator ret paladin and his boosted client you can’t even touch because ret outplays and outgears you and oneshots you.

Go ahead, try it.

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I don’t need to play PVP to be able to read and understand the EULA.

EULA tend to have broad terms such as “unfair advantage” or “degrading experience” so that they cover stuff that they didn’t think of at the time of writing. This is just legal jargon. They even add that they can ban without a reason.

If you take such stuff literally, then playing fire mage in M+ should be a bannable offense because it’s unfair advantage and cause warriors to be declined invitation to groups (degraded experience). Playing a sub rogue at SL in PVP before the nerfs should have been a bannable offense.

Note that I am not arguing whether boosts in PVP are good or bad for the PVP community. I am saying it doesn’t violate the current EULA.

This is why there should be a flat. Single instanced ilvl for arena PvP / RBGs. With elite mogs for top %.

This will remove the power gaps. But certainly not the skill gaps. You would still get skilled players boosting others.

The CR / MMR system is not fit for purpose. Nor is “RPG” style gearing in “competitive” PvP.

It’s not competitive as you say, when one player has a massive advantage through starting the season earlier or purely by class design (early convoke) / dagger in the dark.

Paladins 1 shot still right now - the games not in a balanced competitive state. Yes it’s PvP CAN be fun. But man it’s far from fixed right now.

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The issue is it’s impossible to ban them without proof .

Actually the issue is it’s not a banning offence.

Usually, I’d agree with OP 100% of the time. However, they recently decreased the rating requirement of the PvP mount down to 1000. Now even a scrub like me will probably have a chance to get it and that’s, quite frankly, all I give a fudge about.

Always there will be boosting and you can’t get around it. You just have to… what was it that they say? Git gud? Yeah, that’s it. Not talking about you, specifically. I’m just generalizing (apparently I have to pick my words carefully around here).

It’s perfectly valid argument.

Correct, etc, etc. “Helping a friend” is laughable in particular (yes, that sometimes happens; no, it doesn’t happen often enough to be worth talking about and mostly this is just an excuse).

In order to reduce boosting, however, they have to rework the gearing system. Ie, by removing those idiotic rating requirements for conquest upgrades (they used to have them before already, it didn’t work out well, they admitted it was a big mistake to have them and removed them, now they managed to repeat that past mistake).

It’s nonsense excuse the vast majority of the time. It’s like “oh, hey, let’s start selling hard drugs because someone somewhere once in a blue moon might actually be helped by that (with the vast majority of the cases being strictly negative)”.

How are those related cases in any way?

Both things are mostly negative and rarely positive and the argument for keeping either on the basis of it being rarely positive is faulty.

Friends playing together and enjoying the game is hardly a negative.