Boosting in pvp is overflowing and it has to end

Please Blizz, make anit boost sytems for arenas, for now it’s in terrible state.

You also add a new pvp talent, (that should rather be pvp trinket or be completely removed) that boost your haste by 15 % and makes immune to cc for 4 secs on you while you yolo fake casting ( huge space for boosters to rekt meanwhile ) and boosters fake cast a lot so it will happen very often, so if you are fan of pillar hugging and waiting for enemy to come first etc, you may be able to stand a chance against higer ilvl booster
not to mention in 3v3 bracket ppl will cast 2 interrupts at once, so NOW AGAIN, it will require voice chat for sure to even navigate interrupts properly while boosters usually play on voice chat with their purses

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Haha, he doesn’t know about the new gearing system.

yeah I didn’t actually know they move from sl system to system that reminds old pvp for rated in df but what does it change about the fact arenas are overflowed by boosting services

You suffer from a fundamental lack of understanding of rating systems as a whole. Your suggestion would have major domino effects on the accuracy of rating itself. (I seriously doubt you even understand what that means.)

The rating system itself isn’t the core of the issue. The core of the issue is Blizzard’s lack of policing their own rating system. There’s not a single rating system of any kind that can do what it’s supposed to without administrators policing the system to make sure people don’t try to exploit it for various ends, whether it be boosting or wintrading or whatever.
Which is funny, because Blizzard explicitly allows boosting for gold. This excuses them from looking bad for not policing their own system, since they can just blame it on the rules not being against it.

However, there are many beginners thinking people are boosters when they aren’t. They aren’t good judges of what is and what isn’t a booster. So there’s that too.

BUT! There’s another side to it as well. A problem that’s also related to this, is that there are too many veterans of rated PvP in comparison to the amount of beginners and those just a little better than beginners. Essentially, if the percentage of veterans (those who does the boosting are also part of this classification) would be lowered by increasing the amount of beginners by a lot, then as a result, the amount of boosters people would encounter would dramatically be reduced.
Because the people capable of boosting, would become a much smaller percentage and thus a much more rare encounter in comparison to the beginners and those just a little better than beginners.

So there’s that too.

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Why does it? MMR is only scuffed this season because nobody is playing

what i’m saying is about scenarios where people meet OBVIOUS boosters and its overflowing amount, as you can see in service chat even, all im talking about is that someone who has bigger rating should never be able to go on match with low mmr

explain to me, why 3k rating can be taken to people with 1k rating through their mate in grp ( boosted person usually) and 1k won’t be taken to 3k rating people. THAT’s WHAT IM SAYING
if someone with 1k rating groups with someone that has 3k rating, he should be taken to grp where similar grp is formed, or 2x 3k ratings are to be faced
that’s all

and this explains it why lower ratings are never taken to higher ratings ( of grp ) and higher rating of grp is always taken to lower rating mmr ?

Which is what I’m telling you would have major consequences for the accuracy of rating itself. And look, you didn’t even understand what that means. Called it.

To begin with, just because they’ve got bots or people being paid to sit and spam that all day, doesn’t mean each message equals one booster. It doesn’t work like that.

And that’s stupid. For reasons explained. You don’t understand what that means though, but it’d be a huge wall of text to explain to you what it means, and I’m sure nobody wants that to clutter the thread.

what consequences it would have if they made it in scenarios where one person has 200 rating bigger than another? no one takes people with difference that huge unless they are up to boost

Oh look, you don’t even understand what a booster is.

FFS DONT CHANGE THE SUBJECT, THE BOOSTER IS PERSON WHO TAKES MONEY FOR BOOST, AND I SAY THAT ATM NO ONE IS TAKING PERSON WHO HAS 200 RATING OR LESS, SO NOW WITHOUT CHANGING SUBJECTS EXPLAIN IT TO ME, SINCE YOU KNOW SO EVERYTHING

It’d be two walls of text, first to explain why that assumption is so wrong it’s not even funny, it’s just sad that you think so.
The second wall of text would need to be about the theoretical application of rating systems and their purpose, which you wouldn’t understand even if I told you since there seems to be a pretty severe language barrier as well. Just look up rating systems on your own and read about the math behind it, that’ll explain it to you. And it’ll explain why your suggestion isn’t viable and why it’s stupid on a fundamental level.

If a higher rated player is signing up for a lower rated group then they are voluntarily accepting that they’re probably going to be playing at a lower MMR and potentially losing chunks of rating.

Edit: it’s also less risk higher reward for the people in the lower group. Higher mmr = more points

If a lower rated player is signing up for a group significantly higher than where they currently are, they’re less likely to be accepted because people don’t want to risk playing at lower rating and losing more rating…quite simple really.

well I see where it could be bad, for e.g higher ratings would get more easy plays because of people attempting to boost someone and taking newbies to higher ledder , then mmr could be included, match could be rewarded with very few points for win ( like 2 or so ) and big penalty for booster from lose so it would really make it hard for booster to continue on losing their rating.
Ofc they could get a new max lvl, gear a while and want to boost people with new rating, but who would [Removed] with so much of things just to get some golds for boosting pvp

also atm im not pvping, I dont know deeps about system but everyone can admit that it’s flawed and led to the moment where pvp is gamble for boosters to get huge amounts of money. What im saying in this post is simply that it needs to be somehow fixed, gave simple example, maybe not the best but blizzard knows their game and they could evolve it to system that would work.

potentially, but here is huge difference between people on 1000-2k rating and 3k rating, if 3k person is taken to grp where two 1400 are, it’s really easy for them to counter it, especially when you play strong class

ofc, they won’t be taken unless they pay for boost

… What does that even mean? Translation, please? Also, I already told you that your suggestion isn’t viable.
I’m gonna GUESS what you meant with that quoted part because it really doesn’t make sense, so assuming you meant that the people facing a team with a much lower-rated player would win much less rating then it’d cause EXTREME consequences for inflation, deflation, and basically completely screw up the way people can “compete” against others on high rating, since now it’s not just about winning games, it’d also be about who gets luckier with what kind of opponents they face.

Assuming you meant the team playing with someone on much lower rating, following your suggestion about them getting an MMR according to the highest-rated player on the team, then it’d cause SERIOUS consequences for inflation, deflation, increase in wintrading because the MMR would be more easily manipulated, and basically screw up the way team MMR stabilizes.

To explain that in more detail would be a HUGE wall of text. Just read about it on your own in your own language.

No :poop:.

Have you considered that perhaps people just enjoy playing at lower ratings more? Just because someone is high xp with max gear and playing at lower rating doesn’t mean they’re boosting.

I know I had more fun playing at crap ratings with mates than I did playing at high rating with randoms

I already edited it, so no need to be offensive, we can switch to my native language but I bet you wouldn’t even attempt so don’t be hypocrite.

you skipped the fact that these matches would be much easier and faster + it would really cringe away the boosters very fast, because it wouldn’t just sum up

yeaa, I don’t know a person who would abandon gladiator mount while having option to get it just to hang around on low ratings, skirmishes are for that don’t you think

Except for cases like for example where a high rated team who regularly plays together has one player swap to a different character and wants to play that up next, it’d still be the same player but all of a sudden that stupid suggestion of yours kicks in. On top of all the other consequences already mentioned.

Well, all my intentions are to encourage blizzard to do something about it because it gets very out of hand, Idk why are you so offensive about it, I don’t say my RANDOM idea is only option to do so or that it is even good but at this point ANY idea even dumb is a start, at least they can evolve it any way to make it work and make sense

I’m saying it’s extremely superficial and doesn’t solve anything, and it only causes more problems. It’s not viable.

If you want solutions, then I’ve already told you what the core of the problem is. Until that core of the problem is fixed, then there’ll never be a solution for it. Because every rating system can be exploited when there’s no policing to stop it. So the solution isn’t something automated, it requires manual oversight by Blizzard.

A way to reduce the severity of the problem is also explained in that same post, it’s to lure in way more beginners much more regularly to rated PvP in WoW. The impact of boosting in the ladder is reduced by a lot the smaller the percentage of veterans there is, since it makes everyone’s chances of encountering a booster much smaller.

YOU, however, aren’t capable of discerning what is a booster and what isn’t. As you’ve clearly shown.

? where did I say something that wouldn’t fit a booster?
In wow currently here are like half of matches that are paid, grp has at least one person with someone with 2.5k rating+ either on main or on alt, and even grp finder in pvp is overflowed by paid services…

I read about new system they introduce in Dragonflight and thankfully it only require you to get conquest gear to have max pvp ilvl in pvp scenarios, It’s great, its better than templates cuz pvp gear still matters, but it won’t be THAT easy to boost now as everyone are equal ilvl wise at least.
But I still think that blizzard CAN find a solution to make boosting even less effective