Boosting in TBC

I wonder if it will continue in tbc, will people find ways to 1pull ramparts or something crazy like that.
Does anyone know if anything like that would be possible in tbc? Most instances i know of have casters in almost every trash pack.

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Some form of boosting will potentially exist, especially in PvP.

But I don’t know if the boosting methods currently usable will be usable in TBC due to the changes to AoE damage, they changed it to percentage based on how many mobs you have, so the more targets you AoE the less damage you will do, as the damage will spread out on each target rather than just doing a set amount of damage regardless of how many targets like in vanilla/classic.

Boosting will be done by paladins.

You can’t one pull ramparts, as the mobs return to their patrols if you pull them too far.

I wonder if old boosts will be possible then, like zg or mara? With the dmg a lvl 70 can do it shouldnt be an issue i suppose

Didn’t TBC introduce damage caps on AOE? I don’t think it will be as easy for mages to do stuff like 1-pull entire instances, but I could be wrong.

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Ye, you can’t AoE more than 10 targets. So mages will probably blow. Paladins however can move and kill very fast I heard.

I’m pretty sure i was doing 1pull deadmines on my warlock with seed of corruption, or does seed of corruption have different mechanics or something

Hmm, good question-- I would assume it’s still possible, but each pull would take alot longer than what it currently does. As far as I know, even at level 70, the damage reduction to AoE is pretty severe. Keep in mind that the more targets hit by your AoE, the less damage each target takes.

Plus, with the longer time to clear 1 pull, and much less cash income for the booster, not to mention the added exp gain from delivering quests around that level and less exp needed to gain a level that was added in TBC-- one can wonder if these boosts will even be lucrative or viable anymore-- People might speed through the levels much faster in TBC that the current boosting won’t be worth it anymore. I guess we won’t know for sure untill we are there tho, since this ‘‘boost meta’’ was never a thing back then, or even on private servers the way it currently is. It’s something born and created in Classic.

Boosting will exist, but not as fast and rampant as it is now.

As said above, the AoE damage nerf will stop the whole one-pull boosts. Pack by pack boosts will still exist though.

I think it was xp cap on 10+ mobs, not sure exactly how it worked but I read/was told about it recently. I wondered if you could skip some levels as a mage by just solo pulling ZG over and over again :joy: if it’s a cap on 10 mobs then still doable I guess just a bit slower than the one pull method

Boosting like you saw on Classic will stop to exist in TBC for 3 reasons :

  1. Level 70 booster into Vanilla content = less XP for players that are boosted.
  2. AoE are soft-capped, the end of the good old Blizzard.
  3. Daily quest provide a solid income without the need to depends on player that need boost to make gold.

Also, gold are less rampant in TBC. You don’t need a massive amount of golds to play the game, consumables for raids are cheap and there’s no gazillions of consumables you can use for PvE and PvP.

Boosting will exist in 2 new form :

  • Tank + Heal + DPS running dungeons to farm pre-raid bis gear for yourself.
  • Arena boosting.
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There is a cap at 10 daily quest a day and before patch 2.4 (shattered sun offensive) there weren’t even 10 daily quest that gave gold, and it’s only 11g per quest. And you have a few quest in blade edge (ogrila) and a few in terrokar (shatari). I can’t remember if the shadowmoon valley quest gave gold or just rep, but it’s alot of flying around and down time to get 10quest done so it’s not good gold per hour compare to boosting.
Edit: Shadowmoon valley (netherwing) do award gold aswell.

I don’t really get the “aoe” cap people are talking about. Is it like rain of fire, blizzard, volley specific etc? Because I remember doing 1 pull deadmines on my warlock with seed of corruption

Area of Effect spells, pretty much like the one you listed. This is not correct numbers, but think of it like this-- In Classic, you use Blizzard on 10 mobs and deal 100 damage to each mob, each tick of the spell.

In TBC, you do the same-- but this time you deal 100 damage to 1 mob, but if 9 more mobs suddently ran into your Blizzard, the 10 mobs inside your effect would now only take 10 damage each tick of the spell.

Of course, not real numbers, but you get the general jist of it.

might be but not the whole dng bcs of aoe cap and pathfinding will be the main thing to make boost viable , you will deff see zg and prob strat boosts for lov 70’s

It won’t be a leveling boosting meta like in Classic the big thing in TBC will be arena boosts and these are going to make a lot of players a lot of gold (or irl gold but you didn’t hear it from me).

As for actual dungeon boosts you’ll see Mages take a back seat here with the AoE cap while Paladins will be the king of boosts as their form of damage comes from being hit rather than spamming AoE (although they do still use AoE).

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