The issue isn’t PvE boosting, the issue is people pretending like they earned it themselves and ruin the experience for player who expect the knowledge in the content they invite boosted player in.
pvp boosts on the other hand ruin the experience of the opponents in every case, because they face people who are usually in far higher ratings, they also take up slots in the reward calculation. in 3s they’re also tos violations because people get played.
I’ve found that the only people that snide any salary (regardless of high or low it may be) tend to be low earners, trying to sound like they make big money.
I think you’re right. Most people aren’t boosting, they’re just playing to their level. Some people will boost/get boosted and I don’t think it’s that big of an issue.
Healing that curse as a disc priest can be devastating, I just keep my buffed-up penance for it and follow up with a shield, it sucks the most when the effected player doesn’t do anything about it(try to mitigate it) and when someone can dispel it but doesn’t, at high levels if the player isn’t at 100% before it hits them they’re dead 100%.
But the worst part for more is defo the first packs when people don’t LoS the ripple from water elem, luckily I can mass dispel every odd cast if people are stacked together, but the initial burst still hits like a truck alongside the slimes doing significant AoE damage if they are able to cast freely.
Lets be honest the failure rate still high without boosted players in pugs as you mentioned it only takes a missed interrupt, healer getting hit by swirly or tank just dying to cause a wipe which often leads to a disband since often people go for upgrades only. I see the whole blaming mentality and superiority complexed a bigger problem in terms of enjoyability of mythic+.